Turret Builder 2.0
This build is the first (2.0) update to my Turret Builder Keela Build. The build is a turret centric one and includes a lot of turret based dmg and cooldown bonuses + some nice dmg reduction to allow face-tanking most of our enemies. The set that is used is the Builder’s (Battle Architect) set. It can be modified for more survivability or for more dmg based on the content difficulty. It’s good for both solo and group play.
Build Video footage:
The gear I recommend using is:
- the Builder’s set (Battle Architect)
- a Cogtooth Hammer (+10% dmg reduction & +20% turret damage for 5 second when we use melee attacks near them)
- a Corroder Pistol [until Forgeblood is fixed] (gives 200% dmg when hitting enemies that are in the moving circle)
- Mountain Pendant (cooldown decrease + energy regen) [OR Bloodstone Pendant for god skill heals]
- Granite Ring for dmg reduction + hp (or other of your choice with good rolls)
- Siegebreaker Ring for dmg + cooldwon decrease (or other of your choice with good rolls)
The recommended stats to look for in each item are:
For the Helmet:
- Cooldown Reduction (highest priority)
- HP (high priority)
- Armor (high priority)
- Cost Reduction (mid)
- Health regen (mid)
- Resistance to DoT (mid)
For the Chest & Leg Armor:
- HP (highest priority)
- Armor (high priority)
- Cost Reduction (mid)
- Health regen (mid)
- Resistance to DoT (mid)
For the Boots:
- HP (highest priority)
- Armor (high priority)
- Movement Speed (high/mid priority)
- Cost Reduction (mid)
- Health regen (mid)
- Resistance to DoT (mid)
For the Gloves:
- Damage (highest priority)
- HP (high priority)
- Damage over Time (high/mid priority)
- Armor (high/mid priority)
- Crit DMG (mid priority)
- Cost Reduction (low priority)
- Health regen (low)
- Resistance to DoT (low)
For the Pistol:
- Crit Chance (highest priority)
- Damage (high priority)
- Cooldown Reduction (high priority)
- HP (high priority)
- Damage over Time (high/mid priority)
- Crit DMG (high/mid)
- Armor Piercing (high/mid priority)
- Health Drain (mid)
For the Hammer:
- Damage (highest priority)
- Cooldown Reduction (high priority)
- HP (high priority)
- Crit DMG (high)
- Damage over Time (high/mid priority)
- Armor Piercing (high/mid priority)
- Health Drain (mid)
For the Amulet & Rings:
- Crit Chance (highest priority)
- Damage (high priority)
- Cooldown Reduction (high priority)
- HP (high)
- Damage over Time (high/mid priority)
- Armor Piercing (mid)
- Crit DMG (mid)
- Health Drain (mid)
- Armor (only rolls on amulets- mid/high priority)
The Skills and Passives I recommend are:
- Excavation Mastered (energy generator + some dmg while using it OR superior/basic if you need points OR replace for another energy generator)
- Heavy Pounding Mastered (decent dps source + procs the Cogtooth hammer)
- Move Mountains (nice dmg reduction + a bit of AoE dmg + can stun)
- Makeshift Automaton Heroic (decent additional damage + used to build duelist’s chain reaction stacks)
- Explosive Rush Superior (OR basic if you need the points)
- Engineer of War basic (dmg reduction buff + does some dmg) [OR rework the skills to use Mastered for additional armor piercing + healing]
- Duelist’s Chain Reaction (up to 400% crit dmg which is 4 stacks of 100%)
- Upgraded Automatons Mastered (+2 max turrets + 30% turret dmg vs stunned + 50% CDR for the turrets)
- Upgraded Radiator Mastered (dmg reduction based on overheating level + 100% dmg for the overheat explosion) [OR superior/basic if you need points]
- Alternating Pistons Mastered (alternates between 20% dmg reduction & 20% dmg buffs + reduces cooldowns while alternating) [OR superior/basic if you need points]
- Hero of the Desert (a bit of everything) [if you don’t own the Tomb Kings DLC swap it for other]
- Padded Armour (good dmg reduction but can be swapped out for other)
The God Skill Tree has one version that uses both trees: