Blazing Bomber Engineer Build (Warhammer: Chaosbane)

Blazing Bomber

Blazing Bomber is a Build for Chaosbane’s Engineer (Keela). It’s an explosive combination of the Blaze set with a ton of fire DMG skills. The spammy skill used is Test Bombs but there are 3 God Skills and 2 cooldown skills included as well. The build may not be a Chaos 10 META setup but it still can handle Chaos 8 reasonably fast and even Chaos 9 solo (that is not to say C10 is not soloable with the build but it will take unreasonably long time to finish a C10 run with this setup). The centerpiece of the build is the Tet Bombs skill and we’re spamming that as much as possible while the two cooldown skills (Mortar & Explosive rush) + the god skills are there to compliment the setup and give us dps or survivability boosts + mobility.

Build Video footage:

The gear I recommend using is:

  •  the Blaze Heart set (Blaze)
  • one of the following Hammers:
    • Forge Heart – grants a fiery aura based on overheating level + overheating explosions generate a huge wave of fire
    • Stonebreaker – Crit dmg and chance are increased if overheating is low (when under 20 heat this seems to give 200% crit dmg and 20% crit chance)
  • a Corroder Pistol [until Forgeblood is fixed] (gives 200% dmg when hitting enemies that are in the moving circle)
  • Mountain Pendant (cooldown decrease + energy regen) [OR Bloodstone Pendant for God Skill heals or any other good rolled]
  • Insulation Ring helps with energy regen and Healing procs (or other of your choice with good rolls)
  • Siegebreaker Ring for dmg + cooldwon decrease (or other of your choice with good rolls)

The recommended stats to look for in each item are:

For the Helmet:

  • Cooldown Reduction (highest priority)
  • HP (high priority)
  • Armor (is always there)
  • Cost Reduction (mid)
  • Health regen (mid)
  • Resistance to DoT (mid)

For the Chest & Leg Armor:

  • HP (highest priority)
  • Armor (is always there)
  • Cost Reduction (mid)
  • Health regen (mid)
  • Resistance to DoT (mid)

For the Boots:

  • HP (highest priority)
  • Armor (is always there)
  • Movement Speed (high/mid priority)
  • Cost Reduction (mid)
  • Health regen (mid)
  • Resistance to DoT (mid)

For the Gloves:

  • Damage (highest priority)
  • HP (high priority)
  • Damage over Time (high/mid priority)
  • Health Drain (high/mid)
  • Armor (is always there)
  • Crit DMG (mid priority)
  • Cost Reduction (low priority)
  • Health regen (low)
  • Resistance to DoT (low)

For the Pistol:

  • Crit Chance (highest priority)
  • Cooldown Reduction (highest priority)
  • Damage (high priority)
  • Cooldown Reduction (highest priority)
  • HP (high priority)
  • Health Drain (high/mid)
  • Damage over Time (high/mid priority)
  • Crit DMG (high/mid)
  • Armor Piercing (high/mid priority)

For the Hammer:

  • Damage (highest priority)
  • Cooldown Reduction (highest priority)
  • HP (high priority)
  • Crit DMG (high)
  • Health Drain (high/mid)
  • Damage over Time (high/mid priority)
  • Armor Piercing (high/mid priority)

For the Amulet & Rings:

  • Crit Chance (highest priority)
  • Cooldown Reduction (highest priority)
  • Damage (high  priority)
  • HP (high)
  • Damage over Time (high/mid priority)
  • Armor Piercing (mid)
  • Crit DMG (mid)
  • Health Drain (mid)
  • Armor (only rolls on amulets- mid/high priority)

The Skills and Passives I recommend are:

  • Test Bombs Mastered (our spammy decent dps source )
  • Morgrim’s Might Superior (toggle this to get a dmg boost but loose some hp every second)
  • Move Mountains Superior (nice dmg reduction + a bit of AoE dmg + can stun + a buff to our DoT)
  • Mortar Superior (secondary dps source for nice bursts of dmg, this doesn’t use energy but has a cooldown)
  • Explosive Rush basic (our mobility skill + can build duelist’s chain reaction stacks)
  • Engineer of War basic (dmg reduction buff + a bit of extra explosions DMG to trigger Diversion Tactic)
  • Gelatinous Punch Heroic (+50% fire dmg + up to 25% more fire dmg based on overheating lvl + debuffs the enemy dmg by -20% + dmg reduction based on overheating level+ adds a burning trail for 10secs when Overheating Explodes)
  • Diversion Tactic Mastered (up to 50% dmg buff [at 20 stacks] that builds up as we cause explosions)
  • Recycling Mastered (up to 50% dmg buff [at 10 stacks] + constantly lowers our cooldowns while collecting scrap + regenerates energy)
  • Duelist’s Chain Reaction (up to 400% crit  dmg which is 4 stacks of 100%)
  • Potion of Resistance (gives 30% dmg reduction for 6 sec after using our potion) SWAP FOR ANYTHING ELSE YOU LIKE IF YOU WANT
  • Hero of the Desert (a bit of everything) [if you don’t own the Tomb Kings DLC swap it for other]

Legendary Ranks:

Legendary Ranks used in the Video

For the Legend Ranks – My preferred choice to spend points into first will be
Legendary Reinforcement for DMG + DMG reduction buff on us.
Then I’d invest into
Legendary Endurance for DMG reduction buff on us.
Next, I’d go for
Legendary Crushing if doing harder stuff and I need the survivability
Or go for
Legendary Punishment for more DMG.
Try to get 30% – 35% chance and MAX power in all of those eventually.
After that some
Legendary Rage for extra DPS is nice.

The God Skill Trees setup has one version that can be a bit flexible:

4 comments

    1. Thanks for the comment, glad to read the guides are helpful even today 🙂 For the various acceptable ways to do the blessings blessings i’d say it’s best to watch the video chapter/segment called “Blessings” it starts at 28:00 and end around 30:10. the TL:DW is to pick you preferred combination of green and red (fully linked) based on whether you need more hp or damage.

    1. Nope, the game’s abandoned by the devs and last i checked the Chaosbane Team @ Eko Games was recruiting people for another Diablo-style game. So, they are either still working on that project or it got scrapped & Eko Games made Chaosbane’s Team work on any of their other games, like the sports ones.

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