Blazing Bomber
Blazing Bomber is a Build for Chaosbane’s Engineer (Keela). It’s an explosive combination of the Blaze set with a ton of fire DMG skills. The spammy skill used is Test Bombs but there are 3 God Skills and 2 cooldown skills included as well. The build may not be a Chaos 10 META setup but it still can handle Chaos 8 reasonably fast and even Chaos 9 solo (that is not to say C10 is not soloable with the build but it will take unreasonably long time to finish a C10 run with this setup). The centerpiece of the build is the Tet Bombs skill and we’re spamming that as much as possible while the two cooldown skills (Mortar & Explosive rush) + the god skills are there to compliment the setup and give us dps or survivability boosts + mobility.
Build Video footage:
The gear I recommend using is:
- the Blaze Heart set (Blaze)
- one of the following Hammers:
- Forge Heart – grants a fiery aura based on overheating level + overheating explosions generate a huge wave of fire
- Stonebreaker – Crit dmg and chance are increased if overheating is low (when under 20 heat this seems to give 200% crit dmg and 20% crit chance)
- a Corroder Pistol [until Forgeblood is fixed] (gives 200% dmg when hitting enemies that are in the moving circle)
- Mountain Pendant (cooldown decrease + energy regen) [OR Bloodstone Pendant for God Skill heals or any other good rolled]
- Insulation Ring helps with energy regen and Healing procs (or other of your choice with good rolls)
- Siegebreaker Ring for dmg + cooldwon decrease (or other of your choice with good rolls)
The recommended stats to look for in each item are:
For the Helmet:
- Cooldown Reduction (highest priority)
- HP (high priority)
- Armor (is always there)
- Cost Reduction (mid)
- Health regen (mid)
- Resistance to DoT (mid)
For the Chest & Leg Armor:
- HP (highest priority)
- Armor (is always there)
- Cost Reduction (mid)
- Health regen (mid)
- Resistance to DoT (mid)
For the Boots:
- HP (highest priority)
- Armor (is always there)
- Movement Speed (high/mid priority)
- Cost Reduction (mid)
- Health regen (mid)
- Resistance to DoT (mid)
For the Gloves:
- Damage (highest priority)
- HP (high priority)
- Damage over Time (high/mid priority)
- Health Drain (high/mid)
- Armor (is always there)
- Crit DMG (mid priority)
- Cost Reduction (low priority)
- Health regen (low)
- Resistance to DoT (low)
For the Pistol:
- Crit Chance (highest priority)
- Cooldown Reduction (highest priority)
- Damage (high priority)
- Cooldown Reduction (highest priority)
- HP (high priority)
- Health Drain (high/mid)
- Damage over Time (high/mid priority)
- Crit DMG (high/mid)
- Armor Piercing (high/mid priority)
For the Hammer:
- Damage (highest priority)
- Cooldown Reduction (highest priority)
- HP (high priority)
- Crit DMG (high)
- Health Drain (high/mid)
- Damage over Time (high/mid priority)
- Armor Piercing (high/mid priority)
For the Amulet & Rings:
- Crit Chance (highest priority)
- Cooldown Reduction (highest priority)
- Damage (high priority)
- HP (high)
- Damage over Time (high/mid priority)
- Armor Piercing (mid)
- Crit DMG (mid)
- Health Drain (mid)
- Armor (only rolls on amulets- mid/high priority)
The Skills and Passives I recommend are:
- Test Bombs Mastered (our spammy decent dps source )
- Morgrim’s Might Superior (toggle this to get a dmg boost but loose some hp every second)
- Move Mountains Superior (nice dmg reduction + a bit of AoE dmg + can stun + a buff to our DoT)
- Mortar Superior (secondary dps source for nice bursts of dmg, this doesn’t use energy but has a cooldown)
- Explosive Rush basic (our mobility skill + can build duelist’s chain reaction stacks)
- Engineer of War basic (dmg reduction buff + a bit of extra explosions DMG to trigger Diversion Tactic)
- Gelatinous Punch Heroic (+50% fire dmg + up to 25% more fire dmg based on overheating lvl + debuffs the enemy dmg by -20% + dmg reduction based on overheating level+ adds a burning trail for 10secs when Overheating Explodes)
- Diversion Tactic Mastered (up to 50% dmg buff [at 20 stacks] that builds up as we cause explosions)
- Recycling Mastered (up to 50% dmg buff [at 10 stacks] + constantly lowers our cooldowns while collecting scrap + regenerates energy)
- Duelist’s Chain Reaction (up to 400% crit dmg which is 4 stacks of 100%)
- Potion of Resistance (gives 30% dmg reduction for 6 sec after using our potion) SWAP FOR ANYTHING ELSE YOU LIKE IF YOU WANT
- Hero of the Desert (a bit of everything) [if you don’t own the Tomb Kings DLC swap it for other]
Legendary Ranks:
For the Legend Ranks – My preferred choice to spend points into first will be
Legendary Reinforcement for DMG + DMG reduction buff on us.
Then I’d invest into Legendary Endurance for DMG reduction buff on us.
Next, I’d go for Legendary Crushing if doing harder stuff and I need the survivability
Or go for Legendary Punishment for more DMG.
Try to get 30% – 35% chance and MAX power in all of those eventually.
After that some Legendary Rage for extra DPS is nice.
The God Skill Trees setup has one version that can be a bit flexible:
God Skill Tree Side 2
Hi, just want to say love your guides. My only question is what do you do for you blessings?
Thanks for the comment, glad to read the guides are helpful even today 🙂 For the various acceptable ways to do the blessings blessings i’d say it’s best to watch the video chapter/segment called “Blessings” it starts at 28:00 and end around 30:10. the TL:DW is to pick you preferred combination of green and red (fully linked) based on whether you need more hp or damage.
Did they ever fix forgeblood?
Nope, the game’s abandoned by the devs and last i checked the Chaosbane Team @ Eko Games was recruiting people for another Diablo-style game. So, they are either still working on that project or it got scrapped & Eko Games made Chaosbane’s Team work on any of their other games, like the sports ones.