Smashing Mayhem
This build is a complete lvl 60 setup and is UP-TO-DATE with the new relic subclass rework. The subclass used is Flaming Destroyer. It’s a build that can dish out some serious damage when our energy is full via the combination of max lvl Sword Smash + Egg of Mayhem + Summoning Smash + Cloak of Flames. If we lead in by applying vulnerability with Sonic Pulse, the enemies will take additional 40% dmg. On top of this, we have added the +25% dmg to burning enemies Tier 2 passive of Furnace Blast for up to a total of 65% more dmg on vulnerable + burning targets. I’ve included Rapid Fire to help with the DPS when Sword Smash is recharging energy + Coal Launch to help with venting. Ramming Robot is our escape and mobility skill. Sonic Pulse can also be auto-cast with 50% (or 100% with the set bonus) chance when wearing the Mountain King’s Hatch. Skittering Shoulders (even without a set bonus) is a great source of survivability so it is the best Legendary in slot for now but a blue will be better if you don’t need that buff.
Build Video footage:
The skills I use:
- Sword Smash – major source of dps for a cheap energy cost. At Tier 3 this costs only 12,5 energy (excluding any cost reduction from gear). Combined with an Egg of Mayhem this = UBER DPS 🙂
- Rapid Fire – an okay source of damage and our main dmg when we have no energy for Sword Smash + the Tier 2 gives all our Barrage skills +20% dmg as well.
- Coal Launch – Is our Vent skill, it can burn enemies and it also buffs itself with the Tier 2 bonus giving all Vent skills +25% dmg. It also benefits from the +20% dmg bonus from Tier 2 Rapid Fire
- Ramming Robot – our escape mechanic and a movement skill. It also knocks back enemies we make contact with while using it. We also get 1 more charge on Tier 1. Tier 3 we get burning hot spots at the start and end of the skill.
- Sonic Pulse – applies Vulnerability to the enemies to make them take 40% more damage. The Tier 2 gives us +10% Relic Energy Charge Rate. It can also be auto-cast with 50% (or 100% with the set bonus) chance when wearing the Mountain King’s Hatch.
- Power Projection – gives us and nearby allies 50% increased defenses + the Tier 1 bonus heals for 15% max hp per use.
- Cloak of Flames – It’s a great bit of Extra DPS to nearby enemies. This one’s on a cooldown and does not cost Energy.
- Summoning Smash – Our BIG relic skill that we can active after spending a total of 200 energy with other skills like Sword Smash. It’s good to save and use this on champions & bosses.
The gear I recommend using is:
MY IDEAL EQUIPPED GEAR:
- A good rolled + socketed 2 handed blue weapon – ideally Greatsword with Fire DMG base + additional Fire DMG affix(es) + preferably +%dmg to Sword Smash
(OR a version with 1 hand + shield/focus with good rolls and sockets + ideally both with +%dmg to Sword Smash) - Must wear 3 Mountain King’s pieces! I suggest wearing:
Mountain King’s Cuirass + Helmet + (Hatch or Gauntlets):- Mountain King’s Chest – gives +1 Barrage Skills (+2 with the 3 piece set bonus) [I’ve tested it and it won’t give you extra levels if the skill is already lvl 10 so go for lvl 9 if you have +1 or 8 if you have +2 to those skills]
- Mountain King’s Helm – gives +1 Brawl Skills (+2 with the 3 piece set bonus) [I’ve tested it and it won’t give you extra levels if the skill is already lvl 10 so go for lvl 9 if you have +1 or 8 if you have +2 to those skills]
- Mountain King’s Gauntlets – Vent 75 or more Heat: gain Overheated, increasing Critical Chance by 10% for 10 seconds (becomes a +20% crit chance buff with the 3 set pieces bonus)
- Mountain King’s Hatch – when you use Sword Smash: 50% chance to also cast Sonic Pulse (100% chance when wearing 3 set pieces)
- The rest will preferably be good rolled + socketed Blue (rare) items (unless you want to wear Skittering Shoulders)
On all blue items, you’ll be looking for flat dmg, %dmg and/or Crit dmg & Crit Chance along with other good rolls. In the case of the Helmet, If you want to get 1 more skill point to work with, try getting one that gives + 1 Skill Level to any skill that you have spent more than 1 point into.
Blue Gear only gets 1 socket now.
Suggested Legendarium Powers (to fill in the gaps from items you’re wearing):
MY IDEAL LEGENDARIUM COMBO:
- Egg of Mayhem – boost our Frost Blast Skill to cast another second random Relic Attack along with it. It can proc Spinning Blade, Venomous Maw, Localized Storm, Sword Smash.
- 3C#7R4 Repeater – Rapid Fire now can get up to 20 stacks of damage bonus instead of 10(13 with the tier 1 bonus) It’s kind of underwhelming but it’s still a lil’ bit of extra dps.
- Mr. Toasty – Cast Coal Launch: if above 75 Heat, more coal fragments rain down on enemies for 120% Weapon Damage each.
For the 2nd & 3rd slots there are few other things you might want to consider:
- Option 1: Skittering Shoulders – (If not wearing them) spawns a +50% dmg reduction zone for 15 sec.
- Option 2: Raging Beater – Cast Ramming Robot: if above 75 Heat, vent all heat to deal 200% Weapon Damage when you start and stop moving.
- Option 3: Mountain King’s Hatch – (If not wearing it) when you use your Relic Active Skill: 50% chance to also cast Sonic Pulse (100% chance when wearing 3 set pieces)
The recommended stats to look for in your items are (the list is not in order of priority and is just listing good bonuses + there’s new stats and I might have missed some which will get added later):
- + Flat Damage – try to get Fire so it gets boosted by the +25% fire dmg from Magma Burst
- +% Poison/Fire/Ice/Electric Damage (starts getting very good later on when you have a nice flat to boost with this) Also try to use fire to stack it with Magma Burst
- +% Damage to Barrage skills
- +% Damage to Sword Smash/Summoning Smash/Cloak of Flames (and any of the other relic skills we use) – The Sword Smash dmg bonus should be VERY high on your priority list!
- + Health
- + Defense (the non elemental is good for any act but lesser numbers than elemental)
- +% Critical Hit Chance
- +% Critical Damage (the cap is 300%)
- +% Gear Luck (eventually try to get like 50-75% total for good drop quantity – the cap is 100%)
- +% Energy Recharge Rate
- -% Relic Energy cost
- +% Relic Active Skill Damage
- +% Block Chance
- +% Chance to Evade damage
- +% Ammo Generation
- +% Chance to Chill – a decent CC proc that works well with this build
- +% Chance to Poison is a decent DoT and stacks with other DoTs
- +% Chance to Bleed and/or Burn to stack the poison with the other DoTs. Burn is very good for this build altho we already can burn from many other skills. But it’s not bad to have it rolled either.
- + % Chance to Stun/Slow/Blind – not a bad choice but not high priority
The Skills and Passives I recommend are:
IMPORTANT: Keep in mind that my setup + all other alternative examples are WITH the +2 Barrage & +2 Brawl skill lvls form the Mountain King’s Helm & Cuirass. It does not include an extra +1 level to a random skill that we use! With a +1 extra skill level bonus (that can roll as an affix on the helmet), we could get all relic passives used to lvl 5 without one needing to be lvl 4.
REGULAR VERSION (used in the video):
NO FIRESTORM +20% RELIC ACTIVE SKILL DMG (WHEN GREATBALDE EQUIPPED ONLY):
NO FIRESTORM +10% CRIT CHANCE FOR BARRAGE SKILLS:
NOTE THAT FOR THIS SETUP YOU CAN SKIP THE +1 TO A RANDOM SKILL LEVEL FROM A HELMET AND EVEN USE THE COSMIC HELM THEN BLUE LEG ARMOR AS YOU SAVE 1 POINT FROM THE LVL 0 FLYING PICKS.
NO FIRESTORM, -10% TO FORGED COOLDOWNS:
NO +25% DMG TO BURNING, +20% RELIC ACTIVE SKILL DMG (WHEN GREATBALDE EQUIPPED ONLY):
NO +25% DMG TO BURNING, +10% CRIT CHANCE FOR BARRAGE SKILLS:
NO +25% DMG TO BURNING, -10% TO FORGED COOLDOWNS: