GEOMANCER
(Showcase of the Geomancer Class in Magic: Legends)
The Geomancer draws upon the power of the earth to pummel enemies in close quarters. Fearlessly enter the fray using stone and lava melee attacks, advancing into battle with Goblins, Kavu, and Earth Elementals at your side. This class has synergies with the RED MANA type but just like any other class can use decks with spells of all mana types. Planeswalkers who choose to play as the Geomancer class will start with the Red Deck starter, which includes 12 red spells. The class has two permanent passive bonuses:
- +500 Max Health Potency
- +250 Sorcery Damage Potency
Video Version of the Showcase:
Active Abilities
Each class has 3+1 Active Abilities that help define that character alongside a set of passive abilities & a passive trait. The active abilities are a spammable Primary attack combo, a Secondary attack that has a cooldown, a Utility/escape skill, and a “ultimate” Spark Power. Out of those 4 the ultimate is unlocked at level 6, while the other 3 can be used as soon as you start the game.
- Primary: Magma Fist – Punch enemies in front of you. The final hit of this combo grants 2.5% of your maximum health in shield for 10 seconds.
- Secondary: Volcanic Fury – Deal damage to nearby foes. Consume an amount of Shield equal to 5% of your max health to deal additional damage.
- Utility: Berserker’s Leap – Leap forward a short distance and damage foes near your impact point.
- Spark Power: Obsidian Morph (Spark Meter Cost: 60/sec) – You gain shield equal to your maximum health for as long as this power is active.
You may not cast spells or use class abilities while this power is active, but you gain access to new power(s) during this effect.- Primary: Obsidian Fist – Deal damage to foes in a cone in front of you.
- Secondary: Cataclysm – Pull foes toward you in a line in front, behind, and to each side of you, and then deal damage to foes around you. 10 seconds cooldown.
- Utility: Boulder Form – Gain increased movement speed while channeling this power, knocking away and dealing damage to foes you pass through while moving.
Mana Surge
Every class gets a Mana Surge active ability at level 3 that uses the spark power charge before the “ultimate” Spark Power gets unlocked at lvl 6. After the Spark Power unlock, players can still use Mana Surge when the Spark Power is not fully charged. Mana Surge gives the following buff: Gain 3 mana over 6 seconds, then draw a spell card.
Levelup & Passives
Each hero gets various passive upgrades to their active abilities as well as general passives that are not linked to a specific ability as they level up. Those passives get unlocked at the following lvls: 4, 7, 10, 15, 22 (refer to the image above for those)
Trait
Reaching level 30 on each class unlocks a passive trait specific to that class which can be slotted into one of the 3 Trait Slots alongside 2 more traits from other classes. The Geomancer‘s Trait is:
♦Heart of Iron – While this trait is slotted, and you are defeated, you will be revived with 25% of your Life and recover an additional 15% of your Life over 3 seconds. Additionally, you will be immune to damage and control effects for 3 seconds.