Mind Mage Class Showcase (Magic: Legends)

MIND MAGE

(Showcase of the Mind Mage Class in Magic: Legends)

The Mind Mage personifies cool intellect utilizing psychic powers. Battle enemies from a safe distance – controlling projectiles with telekinesis, and locking down dangerous foes with spells that put them to sleep, or turn them against their allies. This class has synergies with the BLUE MANA type but just like any other class can use decks with spells of all mana types. Planeswalkers who choose to play as the Mind Mage class will start with the Blue Deck starter, which includes 12 blue spells. The class has two permanent passive bonuses:

  • +500 Control Duration Potency
  • +250 Sorcery Damage Potency

Active Abilities

Each class has 3+1 Active Abilities that help define that character alongside a set of passive abilities & a passive trait. The active abilities are: a spammable Primary attack combo, a Secondary attack that has a cooldown, a Utility/escape skill, and a “ultimate” Spark Power. Out of those 4 the ultimate is unlocked at level 6, while the other 3 can be used as soon as you start the game.

  • Primary: MindlashBlast enemies in front of you with a barrage of energy orbs.
  • Secondary: ConfoundDeal damage to foes in a cone in front of you. Confuse a random foe that was not killed in this way for 6 seconds, then Stun the rest for 3 seconds.
  • Utility: Illusory Escape Taunt foes with an illusion of yourself and gain increased movement speed.
  • Spark Power: Hallucination (Spark Meter Cost: 60/sec) – Confuse foes around you as long as this power is active.
    You may not cast spells or use class abilities while this power is active, but you gain access to new power(s) during this effect.

    • Primary: Psy Orb Deal damage to foes in a line in front of you, and additional damage to foes at the end of the line.

Mana Surge

Every class gets a Mana Surge active ability at level 3 that uses the spark power charge before the “ultimate” Spark Power gets unlocked at lvl 6. After the Spark Power unlock, players can still use Mana Surge when the Spark Power is not fully charged. Mana Surge gives the following buff: Gain 3 mana over 6 seconds, then draw a spell card.

Levelup & Passives

Each hero gets various passive upgrades to their active abilities as well as general passives that are not linked to a specific ability as they level up. Those passives get unlocked at the following lvls: 4, 7, 10, 15, 22 (refer to the image above for those)

Trait

Reaching level 30 on each class unlocks a passive trait specific to that class which can be slotted into one of the 3 Trait Slots alongside 2 more traits from other classes. The Mind Mage‘s Trait is:

♦Psychic ProwessWhile this trait is slotted, casting non-creature spells grants +1/+1 to a random creature you control for 10 seconds.

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