Combustive 2.0
(“How to fill the screen with Explosions, Poison Projectiles, & Falling Swords + Fireballs“)
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This build is a complete lvl 60 setup and is UP-TO-DATE with the game post-launch & the Snow & Steam December update. The subclass used is Flaming Destroyer. I believe the build can be amazing when geared and it seems like a meta build. Just like any build, in the right hands, this setup should be able to finish all Fazeer stages. It can dish out massive damage when we are playing it well & our energy is pre-filled. A good source of damage of this build is the stacking of DPS buffs for +50% DMG & +25% Casting (via Cloak of Flames + Lil’ General) + adding the Vulnerability from Sacrifice to Goose + the Tier 2 passive bonus from Loyal Shasta that gives us +50% dmg vs Taunted enemies. When all buffs are in place we spam Explosive Arrow for DPS. But there’s another good source of DPS and that’s the combination of Scout’s Bones + Infectious Shooter + Reload Tier 3 that lets us cast Scout’s Bones 3 times rapidly and fill the screen with projectiles that can trigger various procs. The Lil’ General focus also gives 25% dmg reduction which could come handy, while Summoning Smash is used for additional dps when it’s fully charged. On top of that using Imbue Relic fully refills our Relic energy which allows us to trigger the Lil’ General‘s buff every 30 secs (due the Frostwall) as well as keeping a 100% uptime for Cloak of Flames. The Frostwall Shield + either a North Mace OR a Glacier’s Edge (sword) lowers the cooldowns of item-granted skills such as Imbue Relic by 25% or 50% with the set bonus which further helps with keeping Cloak of Flames up as well as triggering the Lil’ General more often. Add to this Ghost Visage for mobility and an escape mechanic and it’s a well rounded build.
Build Video footage:
The skills I use:
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- Explosive Arrow – our main & spammy DPS skill. A very good source of damage & can be a bit better for AoE mobbing when using Herman’s Masterwork in the Legendarium.
- Scout’s Bones – Is amazing when combines with an Infectious Shooter (in the legendarium ideally) + Reload Tier 3. It will be a major source of “Proc DPS”
- Loyal Shasta – used to taunt enemies and keep them grouped up for our dmg spam also makes taunted enemies take 50% more dmg. Can do some more dmg + heal us when the Shasta’s Promise shield is equipped/slotted in the Legendarium.
- Sacrifice to Goose – we use it to apply vulnerability, making enemies take 25% more dmg or 30% with the Tier 1 bonus
- Reload – resets the cooldowns of all Adventurer Skills and also fully restores our ammo
- Ghost Visage – our escape mechanic and a movement skill. We also get 50% crit chance for the next 3 uses of Explosive Arrow after using it
- Imbue Relic – fully re-fills our Relic energy. Granted by the Ancient Ember Boots. Can also recharge the cooldown of Summoning Smash when the set bonus is active.
- Cloak of Flames – It’s a great bit of Extra DPS to nearby enemies as well as a +25% dmg buff + another 10% Evasion to us and nearby allies.
- Summoning Smash – Our BIG relic skill that we can active after spending a total of 200 energy (or after using Imbue Relic with the set bonus) with other skills like Cloak of Flames. It’s good to save and use this on champions & bosses.
The gear I recommend using is:
MY IDEAL EQUIPPED GEAR:
- A good rolled + socketed 1 handed weapon from the Arctic Armaments set – Glacier’s Edge sword or the North Mace OR Blue weapon + a good rolled & socketed Frostwall Shield
- Must wear 3 Musketeer Set pieces! I suggest wearing: Musketeer Hat + Robe + Pauldrons (Shoulders):
- Musketeer Cavalier Hat – gives +1 Precision Skills (+2 with the 3 piece set bonus) [I’ve tested it now gives you extra levels and DMG if the skill is already lvl 10 and you can use this to overcap skills]
- Musketeer Gauntlets – summons one (or two with the 3 piece set bonus) archer spirits to fight alongside you (they use Tight Grouping)
- Musketeer Pauldrons (Shoulders) – use a potion: restore a charge of Ghost Visage (2 charges restored with the set bonus)
- Musketeer Robe – gives +1 Adventurer Skills (+2 with the 3 piece set bonus) [I’ve tested it now gives you extra levels and DMG if the skill is already lvl 10 and you can use this to overcap skills]
- Ideally also wear Ancient Ember, Arc-Powered, or Winterweave pieces! I suggest those be: Ancient Ember Boots + Winterweave Pants + Winterweave Gauntlets:
You’ll be looking for flat dmg, optionally % elemental dmg and/or Crit dmg/chance, +%Evasion +%Block Chance, +%Explosive Arrow DMG, + X lvl to any skill you use as active and have more than 1 point into, + others.
- the Shoulders and Chest rolled for +% Crit Dmg
- the Chest, Shoulders and Pants rolled for +%dmg to the skills mentioned above
- the Pants + Chest will ideally also roll with + flat dmg
- the Boots can ideally be rolled for % Crit dmg and maybe elemental dmg
- Crit Chance rolls on the Hat (Helmet) and Pants is amazing too
Suggested Legendarium Powers (to fill in the gaps from items you’re wearing):
MY IDEAL LEGENDARIUM COMBO:
- Herman’s Masterwork (Bow)
- Lil’ General (only recommended when you wear or slot Ancient Ember Boots)
- Infectious Shooter
Ideally you wear Musketeer Robe, Hat + Shoulders also Frostwall + North Mace OR Glacier’s Edge, alongside Ancient Ember Boots + Winterweave Gauntlets + any Pants.
Based on availability & your preference there are alternatives:
- Option 1: other Musketeer, or Winterweave or Ancient Ember, or Arc-Powered set pieces
- Option 2: Woodsbeast Boots (if you need crit chance & CC immunity)
- Option 3: Or anything else you like (i.e. Skittering Shoulders if you need survivability)
The non-class specific shoulders now give us an active skill to slot in the skillbar which not everyone may like.
The recommended stats to look for in your items are (the list is not in order of priority and is just listing good bonuses + there’s new stats and I might have missed some which will get added later):
- + Flat Damage (any)
- +% elemental dmg (any) – starts getting very good later on when you have a nice flat to boost with this if you match the flat with the %
- +% Damage with Explosive Arrow
- +% Duration to Cloak of Flames (this is a pretty amazing bonus IF the skill uses the same energy per second as it does without the bonus. If the energy per second drops as a result I would stay away from it when using Imbue Relic)
- + Health
- + Defense (the non elemental is good for any act but lesser numbers than elemental)
- +% Critical Hit Chance (the cap is 40% but some skills will be able to get it past the cap)
- +% Critical Damage (the cap is 300%)
- +% Gear Luck (eventually try to get like 50-75% total for good drop quantity – the cap is 100%)
- +% Energy Recharge Rate is pretty good for this build
- -% Relic Energy cost is pretty good for this build
- +% Block Chance (capped at 40%)
- +% Chance to Evade damage (capped at 40%)
- +% Ammo Generation
- +% Chance to Chill – a decent CC proc
- +% Chance to Poison is a decent DoT and stacks with other DoTs
- +% Chance to Bleed and/or Burn to stack the poison with the other DoTs.
- +% Chance to Shock – a decent proc and it’s amazing for this build
- +% Additional Bolts Fired on Shock – a decent proc and it’s amazing for this build
- +% Chance to Stun/Slow/Blind – good but not a very important choice.
The Skills and Passives I recommend are:
IMPORTANT: Keep in mind that my setup is WITH the +2 Precision & +2 Adventurer Skills levels from the Musketeer Set Hat + Robes! On top of that I did NOT “use” the extra +1,+2,+3 Skill Point(s) on my Helmet .
MY IDEAL/RECOMMENDED SETUP (used in the video):
MAX LVL EXPLOSIVE ARROW + LVL 3 ENERGIZER:
LVL 8(+2) EXPLOSIVE ARROW + LVL 5 ENERGIZER:
TRIPLE GOOSE EAGLES:
How to LVLUP the Build:
lvl 2 – get Scout’s Bones lvl 1
lvl 3 – get Goblin Legion lvl 1 (respec this later or just save a point for later but it really could help at lvl 3 to have 1 extra skill) Sword Smash is also an okay choice if you don’t mind the closer range combat
lvl 4 – Save a point then @ lvl 5 – get Tier 1 (lvl 3) Ghost Visage (optionally also respec the 1 point from Tight Grouping into Targeted Strikes)
lvls 6, 7, 8 – get lvls 1, 2, 3 Blazing Pillar
lvl 9 – Save the point
lvl 10 – get lvl 3 Reload & lvl 1 Sacrifice to Goose (here you use the point from lvl 3 by removing it from Goblin Legion/Sword Smash if you took those)
lvls 11, 12, 13 – get Reload lvls 4, 5, 6
lvl 14 – save the point
lvl 15 – get Explosive Arrow lvl 3
lvls 16, 17, 18, 19 – save the points
lvl 20 – get Loyal Shasta lvl 6 + respec the 1 point from Tight Grouping/Targeted Strikes and put it into Summoning Smash
lvls 21 to 24 – get Reload to lvl 10
lvls 25 to 30 – get Explosive Arrow to lvl 10
lvls 30 to 34 – get Sacrifice to Goose to lvl 6
lvl 35 – get Summoning Smash to lvl 3
lvls 36 to 43 – get Scout’s Bones to lvl 10 BUT only do this if you have got the Infectious Shooter (equipped or in the legendarium), else do this step last
lvls 43 to 60 – start filling with the remaining passive skills and tiers. I’d start with Ignition Source to lvl 5, then Firestorm lvl 5, then Magma Burst lvl 5, then Onslaught‘s Tier 2 bonus. Here would also be a good point to respec to Cloak of Flames instead of Blazing Pillar and max either Cloak of Flames or Blazing Pillar to lvl 10. You might want to prefer getting Ignition Source & Firestorm much sooner so feel free to do so if you like the procs. Firestorm is not as useful without Chance to Burn in items or from Ignition Source (we can still apply burn with certain skills & items tho). Hopefully, at this point you have +2 skill point bonuses from the Musketeer Set so that you can get start removing the extra points from your skills and putting those where needed.
How come there are two level 8s in How To Level Up The Build? Is that an error?
Yup, it’s an error, thanks for pointing it out. I’ll rework the text with this one in mind.
this is what lvls 9 till 20 look like now:
lvl 9 – Save the point
lvl 10 – get lvl 3 Reload & lvl 1 Sacrifice to Goose (here you use the point from lvl 3 by removing it from Goblin Legion/Sword Smash if you took those)
lvls 11, 12, 13 – get Reload lvls 4, 5, 6
lvl 14 – save the point
lvl 15 – get Explosive Arrow lvl 3
lvls 16, 17, 18, 19 – save the points
lvl 20 – get Loyal Shasta lvl 6 + respec the 1 point from Tight Grouping/Targeted Strikes and put it into Summoning Smash
basically the 2nd lvl 8 is gone and i mention at 10 to unspec the point that was spent at lvl 3 in Goblin Legion/Sword Smash and the nat lvl 20 no longer mention Goblin Legion but rather mention to unspec the Targeted Strikes/Tight Grouping point mentioned at lvl 5.