Bragi Critmonster 3.0 Slayer Build (Warhammer: Chaosbane)

Bragi Critmonster 3.0

This build is an update to my Bragi Critmonster (3.0). It’s centered around the Fighting Spirit passive God Skill + Counter-Attack stat stacking combo. There’s a way to re-arrange the god skills for more hp hp drain + cooldown reduction but to sacrifice some counter attack dmg% which means less crit dmg in the end. The gear and passive synergy works like that: we use cooldown skills and can stun enemies with those, stunned enemies take more damage, stunning an enemy makes them bleed, bleeding enemies take more damage, and we do more damage based on the number of nearby bleeding enemies. For the blessings I recommend to use only 3 pieces of fully linked (GreenBlueGreen x2) for up to 2500 counter attack damage + up to 8k HP + up to 620 armor. The rest (remaining 7 items) can be any mix of fully linked Red + Green gems (2 Green 4 Red or 3 Green 3 Red or 4 Green 2 Red) depending on whether one needs more HP or DMG. The formula behind Fighting Spirit is 100 flat Counter-Attack Damage = 4% crit dmg when using Fighting Spirit Mastered.

13 May 2020 UPDATE: So, I’ve tested the Last Song set again and it seems to work pretty well for this build, as well as for a much less powerful spin2win build. I was getting almost the same damage numbers on Last Song compared to the Challenge/Undefeated set BUT I was not using the Last Song heroic skill because it just doesn’t add flat dmg (just DoT, which Strike of the Anvil based builds don’t need). Not sure when they buffed the last song and why before making this video I got much different numbers on it vs the other sets but it’s okay to use it now and when in co-op it’s even recommended to use atm. As for the Axes – Replace Ultimate Carnage with the Victor’s Tribute – the tribute stacks now don’t disappear unless you die so constant +300% dmg once you’ve killed 10 elites/champs and no penalties. I’ll add the recommended skills + passives for the set.

Build Video footage:

The gear I recommend using is:

  • any of the sets: Everpeaks, Grimnir, Undefeated (Challenger), or Last Song
  • a Grudge Holder Axe (this axe gives 500 Counter-Attack dmg per rage point so up to 20×500 so 400% crit dmg)
  • a Victor’s Tribute gives 30% dmg after killing a champ/elite mob per stack, up to 10 stacks. Total of 300% dmg after 10 champ kills. You only loose the stacks if you die.  [good alternative is the Ultimate Carnage Axe +300% dmg -20% crit chance and you take 20% more dmg]
  • Mountain Pendant – good to keep lowering you cooldowns as you hit the enemies
  • Fiery Ring of Thori to help reduce our cooldowns (or other of your choice with good rolls)
  • Old Ring of Resonance to help stunning when we use our cooldown skills (or other of your choice with good rolls)

The recommended stats to look for in each item are:

For the Helmet:

  • Cooldown Reduction (high priority)
  • Counter-Attack Damage (high priority)
  • HP (high priority)
  • Armor (high priority)
  • Health regen (mid)
  • Resistance to DoT (mid)

For the Chest & Leg Armor:

  • HP (high priority)
  • Counter-Attack Damage (high priority)
  • Armor (high priority)
  • Health regen (mid)
  • Resistance to DoT (mid)

For the Boots:

  • Counter-Attack Damage (high priority)
  • HP (high priority)
  • Armor (high priority)
  • Movement Speed (mid priority because the build’s pretty mobile anyways)
  • Health regen (mid)
  • Resistance to DoT (mid)

For the Gloves:

  • Damage (high priority)
  • Counter-Attack Damage (high priority)
  • HP (high priority)
  • Armor (high/mid priority)
  • Crit DMG (high/mid priority)
  • Health regen (low priority)
  • Resistance to DoT (low)

For Axe 1:

  • Damage (highest priority)
  • Crit Chance (highest priority)
  • Cooldown Reduction (highest priority)
  • Counter-Attack Damage (high priority)
  • HP (high priority)
  • Crit DMG (high/mid)
  • Armor Piercing (high/mid priority)
  • Health Drain (mid)

For Axe 2:

  • Damage (highest priority)
  • Crit Chance (highest priority)
  • Cooldown Reduction (highest priority)
  • Counter-Attack Damage (high priority)
  • HP (high priority)
  • Crit DMG (high/mid)
  • Armor Piercing (high/mid priority)
  • Health Drain (mid)

For the Amulet & Rings:

  • Crit Chance (highest priority)
  • Cooldown Reduction (highest priority)
  • Damage (high priority)
  • HP (high)
  • Counter-Attack Damage (high/mid priority)
  • Armor Piercing (mid)
  • Crit DMG (mid)
  • Health Drain (mid)

The Skills and Passives I recommend are:

Note: I’ve updated those (13 May 2020) & now suggest that if you don’t need Padded Armour for dmg reduction to use Eternal Grudge Superior.

 

 

Setup 1: When using the Challenge/Undefeated Set

 

 

  • Axe Throw Superior
  • Strike of the Anvil Mastered (main dps source)
  • Ancestor’s Gift Basic (4 seconds invulnerability + no energy consumed)
  • Blood of the Mountain Basic
  • Avenging Charge Superior (or basic if you need the points)
  • Last Bastion Heroic (HP heal + energy gain)
  • Fighting Spirit (loads of crit dmg based on our counter-attack damage)
  • Hero of the Desert (a bit of everything)
  • Eternal Grudge Superior (rage last +3sec longer and you get +1% dmg per stack for a total of 20% when maxed) OR Padded Armour (good dmg reduction)
  • Death Blow Mastered (stunned enemies take more dmg + stunning and enemy also inflicts bleeding)
  • Trail of Blood Mastered (even more dps vs bleeding enemies + dmg based on nearby bleeding enemies)
  • Duelist’s Chain Reaction (up to 400% crit  dmg which is 4 stacks of 100%)

 

 

 

Setup 2: When using the Grimnir set

 

 

  • Axe Throw Basic
  • Strike of the Anvil Mastered (main dps source)
  • Ancestor’s Gift Basic (4 seconds invulnerability + no energy consumed)
  • Call to Oath Heroic (good dps + dps buff but costs HP)
  • Avenging Charge Superior (or basic if you need the points)
  • Last Bastion Superior (HP heal + energy gain)
  • Fighting Spirit (loads of crit dmg based on our counter-attack damage
  • Death Blow Mastered (stunned enemies take more dmg + stunning and enemy also inflicts bleeding)
  • Trail of Blood Mastered (even more dps vs bleeding enemies + dmg based on nearby bleeding enemies)
  • Duelist’s Chain Reaction (up to 400% crit  dmg which is 4 stacks of 100%)
  • Hero of the Desert (a bit of everything)
  • Eternal Grudge Superior (rage last +3sec longer and you get +1% dmg per stack for a total of 20% when maxed) OR Padded Armour (good dmg reduction)

 

 

Setup 3: When using the Everpeaks set

 

 

 

  • Axe Throw Superior
  • Strike of the Anvil Heroic (main dps source)
  • Ancestor’s Gift Basic (4 seconds invulnerability + no energy consumed)
  • Blood of the Mountain Basic
  • Avenging Charge Superior (or basic if you need the points)
  • Last Bastion Superior (HP heal + energy gain)
  • Fighting Spirit (loads of crit dmg based on our counter-attack damage
  • Death Blow Mastered (stunned enemies take more dmg + stunning and enemy also inflicts bleeding)
  • Trail of Blood Mastered (even more dps vs bleeding enemies + dmg based on nearby bleeding enemies)
  • Duelist’s Chain Reaction (up to 400% crit  dmg which is 4 stacks of 100%)
  • Hero of the Desert (a bit of everything)
  • Eternal Grudge Superior (rage last +3sec longer and you get +1% dmg per stack for a total of 20% when maxed) OR Padded Armour (good dmg reduction)

 

 

 

Setup 4: When using the Last Song set

 

 

  • Axe Throw Basic (or another energy generator)
  • Strike of the Anvil Mastered (main dps source)
  • Ancestor’s Gift Basic (4 seconds invulnerability + no energy consumed)
  • Call to Oath Heroic (good dps + dps buff but costs HP)
  • Avenging Charge basic (for mobility/escape)
  • Last Bastion Superior (HP heal + energy gain)
  • Fighting Spirit (loads of crit dmg based on our counter-attack damage)
  • Hero of the Desert (a bit of everything)
  • Death Blow Mastered (stunned enemies take more dmg + stunning and enemy also inflicts bleeding)
  • Trail of Blood Mastered (even more dps vs bleeding enemies + dmg based on nearby bleeding enemies)
  • Eternal Grudge Superior (rage last +3sec longer and you get +1% dmg per stack for a total of 20% when maxed) OR Padded Armour (good dmg reduction)
  • Duelist’s Chain Reaction (up to 400% crit  dmg which is 4 stacks of 100%)

Legendary Ranks

My advice for every builds is: is start with Legendary Reinforcement and eventually based on whether you need dmg reduction or dmg start investing into either Legendary Endurance or Legendary Punishment. Eventually, get Legendary Crushing for more dmg reduction if really needed.

The God Skill Tree has one version that uses both trees for the Fighting Spirit Mastered passive + Counter-Attack stat stacking combo:

 

 

 

 

 You can sacrifice the last 6 nodes in the God Skill Tree 1 and spend them in the forks that each give 3% CDR, 7% health drain, and 10% health drain. You’ll loose 7% health drain, 86 Counter attack, 12% Armour, and 4% champion dmg reduction in this case.

 

2 comments

    1. Thank for this comment. I’ll quickly add a bit of info about the blessings in the intro paragraph – It’s best to use only 3 pieces of fully linked (green-blue-green x2) for up to 2500 counter attack damage + up to 8k HP + up to 620 armor. The rest can be any mix of fully linked Red + Green gems depending on whether one needs more HP or DMG.

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