Anvil Striker 2.0 Keela Build (Warhammer: Chaosbane)

Anvil Striker 2.0

This build is the first (2.0) update to my Anvil Striker Keela Build. The build is a melee centric one and includes a lot of dmg reduction to allow face-tanking our enemies 95% of the time. There will be rare cases when we’ll need to move out of harms way for a moment before running back in. It’s good for both solo and group play.

Build Video footage:

The gear I recommend using is :

  • the Anvil Strike Set (Daughter of the Forges)
  • a Rocksplitter Hammer (100% melee attack dmg + 20% dmg reduction after a melee attack for 3 secs)
  • a Corroder Pistol [until Forgeblood is fixed] (gives 200% dmg when hitting enemies that are in the moving circle)
  • Mountain Pendant (cooldown decrease + energy regen)
  • Granite Ring for dmg reduction + hp (or other of your choice with good rolls)
  • Siegebreaker Ring for dmg + cooldwon decrease (or other of your choice with good rolls)

The recommended stats to look for in each item are:

For the Helmet:

  • Cooldown Reduction (highest priority)
  • HP (high priority)
  • Armor (high priority)
  • Cost Reduction (mid)
  • Health regen (mid)
  • Resistance to DoT (mid)

For the Chest & Leg Armor:

  • HP (high priority)
  • Armor (high priority)
  • Cost Reduction (mid)
  • Health regen (mid)
  • Resistance to DoT (mid)

For the Boots:

  • HP (high priority)
  • Armor (high priority)
  • Movement Speed (mid priority)
  • Cost Reduction (mid)
  • Health regen (mid)
  • Resistance to DoT (mid)

For the Gloves:

  • Damage (highest priority)
  • HP (high priority)
  • Armor (high/mid priority)
  • Crit DMG (high/mid priority)
  • Cost Reduction (low priority)
  • Health regen (low)
  • Resistance to DoT (low)

For the Pistol:

  • Crit Chance (highest priority)
  • Damage (high priority)
  • Cooldown Reduction (high priority)
  • HP (high priority)
  • Crit DMG (high/mid)
  • Armor Piercing (high/mid priority)
  • Health Drain (mid)
  • Cost Reduction (mid)

For the Hammer:

  • Damage (highest priority)
  • Cooldown Reduction (high priority)
  • HP (high priority)
  • Crit DMG (high)
  • Armor Piercing (high/mid priority)
  • Health Drain (mid)
  • Cost Reduction (mid)

For the Amulet & Rings:

  • Crit Chance (highest priority)
  • Damage (high priority)
  • Cooldown Reduction (high priority)
  • HP (high)
  • Armor Piercing (mid)
  • Crit DMG (mid)
  • Health Drain (mid)
  • Armor (only rolls on amulets- mid/high priority)

The Skills and Passives I recommend are:

 

 

 

 

 

 

  • Excavation Mastered (energy generator + some dmg while using it)
  • Heavy Pounding Heroic (main dps source)
  • Move Mountains (nice dmg reduction + a bit of aoe dmg)
  • Makeshift Automaton Mastered (decent additional damage + used to build duelist’s chain reaction stacks)
  • Explosive Rush Superior (or basic if you need the points)
  • Engineer of War Mastered (dmg reduction buff + heal + armor piercing buff)
  • Upgraded Radiator Superior (dmg reduction)
  • Padded Armour (good dmg reduction but can be swapped out for other)
  • Upgraded Automatons Superior (dmg reductioin buff for us + CDR for the turrets)
  • Duelist’s Chain Reaction (up to 400% crit  dmg which is 4 stacks of 100%)
  • Hero of the Desert (a bit of everything)
  • Alternating Pistons Superior (alternates between dmg reduction & dmg buffs + heals while alternating)

Legendary Ranks

My advice for every builds is: is start with Legendary Reinforcement and eventually based on whether you need dmg reduction or dmg start investing into either Legendary Endurance or Legendary Punishment. Eventually, get Legendary Crushing for more dmg reduction if really needed.

The God Skill Tree has one version that uses both trees:

 

 

 

 

 

 

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