Blazing Vacuum Soldier Build (Warhammer: Chaosbane)

Blazing Vacuum

This build is my new take on the Herald of the Blazing Sun set. The build is a melee centric one and includes a lot of dmg  reduction, some decent damage as well as block chance stacking. We take advantage of the sucky-sucky vaccuum procs of the set to pull enemies close to us and if we need sucky-sucky Justice of the Empire Superior has got us covered with another vacuuming effect. We also use the Thrice-Blessed Copper Medal (heals 20% HP when using god skills) + Sigmar’s Bastion & its pew-pew-pew beams combo to heal up when just using the god skills and/or potion is not enough. It’s good for Chaos 9 but kinda lackluster damage-wise when solo. I believe that in a team the build would help your teammates greatly with the AoE pulls to cluster up and prime the enemies for AoE damage. I recommended to play it solo up to Chaos 8 but If you want a challenge instead of clear speed Chaos 9 seems reasonable. It’s good for both solo and group play.

NOTE: The build requires the God Skills DLC & the Tomb Kings DLC but you can remove Hero of the Desert & only own the God Skills DLC.

Build Video footage:

The gear I recommend using is:

  • the Herald of the Blazing Sun Set that has a chance to lure (pull/vacuum) enemies when we attack + to deal damage
  • a Blade of Vengeance Sword (gives 20% dmg & 3% dmg reduction per stack when blocking up to 10 stacks of total 200% dmg and 30% dmg reduction) OR a “Grudge Settler”, the Runefang of Solland Sword (gives 100% dmg vs taunted targets)
  • a Pavise of Anger  that gives +400% dmg to Shield Smash or any shield with good rolls
  • a Thrice-Blessed Copper Medal (heals 20% HP when using god skills)
  • Purple Signet Ring give +50% dmg and -2 sec cooldown times when we pick up a bloodlust orb (or other of your choice with good rolls such as Ring of Resurgence OR of Fortification OR of Fortitude)
  • Signet Ring of Endurance gives us +50% dmg reduction but drains our energy as we get hit & no bonus while at 0 energy (or other of your choice with good rolls such as Ring of Resurgence OR of Fortification OR of Fortitude)

The recommended stats to look for in each item are:

For the Helmet:

  • Cooldown Reduction (highest priority)
  • HP (high priority)
  • Armor (high priority)
  • Counter-Attack Damage (mid priority – more dmg for our Heroic)
  • Health regen (mid)
  • Resistance to DoT (mid)

For the Chest & Leg Armor:

  • HP (high priority)
  • Armor (high priority)
  • Counter-Attack Damage (mid priority – more dmg for our Heroic)
  • Health regen (mid)
  • Resistance to DoT (mid)

For the Boots:

  • HP (high priority)
  • Armor (high priority)
  • Movement Speed (mid priority)
  • Counter-Attack Damage (mid priority – more dmg for our Heroic)
  • Health regen (mid)
  • Resistance to DoT (mid)

For the Gloves:

  • Damage (highest priority)
  • HP (high priority)
  • Armor (high/mid priority)
  • Crit DMG (high/mid priority)
  • Counter-Attack Damage (mid priority – more dmg for our Heroic)
  • Health regen (low)
  • Resistance to DoT (low)

For the Shield:

  • Crit Chance (highest priority)
  • Damage (high priority)
  • Cooldown Reduction (high priority)
  • HP (high priority)
  • Block Chance (high)
  • Blocked DMG (high)
  • Crit DMG (high/mid)
  • Armor Piercing (high/mid priority)
  • Health Drain (mid)
  • Counter-Attack Damage (mid priority – more dmg for our Heroic)

For the Sword:

  • Damage (highest priority)
  • Cooldown Reduction (high priority)
  • HP (high priority)
  • Crit DMG (high)
  • Armor Piercing (high/mid priority)
  • Health Drain (mid)
  • Counter-Attack Damage (mid priority – more dmg for our Heroic)

For the Amulet & Rings:

  • Crit Chance (highest priority)
  • Damage (high priority)
  • Cooldown Reduction (high priority)
  • HP (high)
  • Armor Piercing (mid)
  • Crit DMG (mid)
  • Health Drain (mid)
  • Armor (only rolls on amulets- mid/high priority)
  • Counter-Attack Damage (mid priority – more dmg for our Heroic)

The Skills and Passives I recommend are:

 

 

 

 

 

 

  • Shielded Charge Heroic (good source of dmg + buffs our block chance and generates energy + useful mobility
  • Justice of the Empire Superior (decent damage + slows and pulls enemies + generates energy)
  • Sigmar’s Herald basic (aoe aura that taunts enemies, pulses to do dmg & also makes enemies take 30% more dmg)
  • Banner of the Empire Superior [or the other banner superior] (for dmg or dmg reduction)
  • Sigmar’s Wrath Superior (okay AoE/aura dmg + 30% dmg buff to all players)
  • Sigmar’s Bastion Superior (crit chance buff + 20% dmg reduction + dmg when spamming it + immunity to control effects) [if using Thrice Blessed Copper Medal it procs the medal’s heals when spamming the beams]
  • Majestic Aura Superior (all players get +15% dmg & +10% dmg reduction) [this needs a buff/rebalance to be equal to Divine Judgement]
  • Divine Reprisal basic (taunted enemies take 20%  more dmg)
  • Duelist’s Chain Reaction (up to 400% crit  dmg which is 4 stacks of 100%)
  • Herald of the Empire Mastered (20% dmg or 20% dmg reduction buff based on what banner we are using)
  • Indestructible Mastered (+20% block chance and gets bonus dmg based on block chance – up to 40% dmg @ 80% block chance)
  • Hero of the Desert (a bit of everything)

The God Skills setup uses both trees:

 

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.