ZAPtain Crewmancer Cursed Captain + Electrode Build

ZAPtain Crewmancer

(control an Undead Crew, spread Shock Bolts, call Lightning Strikes & detonate explosive Kegs)

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This build is a complete lvl 60 setup and is UP-TO-DATE with the Spring Update from May 25th. The subclass used is Electrode. I believe the build can be amazing when geared & should be weaker than the META builds in terms of DPS. Just like any build, in the right hands, this setup should be able to finish all Fazeer stages. It can dish out massive damage when we are playing it well. Good sources of damage of this build are the DPS buff of Dread Banner (gives us +25% dmg + additional bonuses that are doubled for our crew) + the curse from Black Spot that makes cursed enemies take +40% dmg + the My Lil’ General‘s 25% dmg buff + the passive Lightning Strike proc + the Chaotic Strikes procs from Ancient Ember Gauntlets. When all buffs are in place we use Conjure Electrode & Powder Keg for a quick DMG Burst then spam FIRE! & Wraith Walk while taking advantage of Imbue Relic + Broadside for extra trickling DoT. The idea of the build is to use Imbue Relic (from the Ancient Ember Boots) as a “battery” that allows us to to use Conjure Electrode more often by re-filling our energy to 100 every 30 secs. The Frostwall Shield + either a North Mace OR a Glacier’s Edge (sword) lowers the cooldowns of item-granted skills such as Imbue Relic by 25% or 50% with the set bonus which makes Conjure Electrode more spammy. Add to this Wraith Walk for mobility and an escape mechanic and it’s a well rounded build.

Build Video footage:

The skills I use:

  • FIRE! – our spammy DPS skill + Doubloon consumer. This is what we spam after we buff up and have the crewmates up. Each cast will leave behind a Cannoneer Crewmate for 12 seconds and we ca use this every 0.9 seconds as long as we have the doubloons needed (4). Protip: using Wraith Walk in-between FIRE! will help collect doubloons quicker.
  • Powder Keg – Is amazing source of BURST DPS. Can either use quick 3 kegs or make pauses between the uses. It’s best to have 3 of those ready for big boss fights on the initial dmg burst wave.
  • Broadside – Is a solid choice of additional dps on a cooldown that also recharges the cooldown by 1.5 sec. after using any other Piracy skill. Using FIRE! often will keep this one ready to use more often. Feel free to use another skill if you don’t want this.
  • Dread Banner – we use it to stun enemies as well as to give us and our allies +25% dmg (as well as +25% attack speed, movement speed, & crit chance) but the dmg is what we care about here. That bonus is doubled for our Crewmates
  • Black Spot – we use it to apply a curse, making enemies take 40% more dmg and it also does some additional dps if the enemy dies or the curse ends.
  • Wraith Walk – our escape mechanic and a movement skill. This also pulls nearby doubloons to us and help keep us at full without needing to run around and collect.
  • Imbue Relicfully re-fills our Relic energy. Granted by the Ancient Ember Boots. This helps us with using Conjure Electrode more often. (even better when using Frostwall + North Mace/Glacier’s Edge).
  • Conjure electrode – It’s a major source of PROC DPS as well as does Direct DPS which may not see much at first but it piles up. It also gives us +25% Attack Speed for each active Conjure Electrode on the ground (caps at 60%) and +25% Casting Speed at Tier 3.
  • Call the Crew – It’s our second minion skill. I don’t recommend using the “re-use” ability as the doubloons are better spend on FIRE! that costs 4 instead of 6 and does better dps.

The gear I recommend using is:

MY IDEAL EQUIPPED GEAR:

  • A good rolled + socketed 1 handed weapon from the Arctic Armaments set Glacier’s Edge sword or the North Mace OR Blue weapon + a good rolled & socketed Frostwall Shield
  • Must wear 3 Commodore Set pieces! I suggest wearing: Commodore Cape + Jacket + Pauldrons:
    • Commodore‘s Cape – gives +1 Piracy Skills (+2 with the 3 piece set bonus) [I’ve tested it now gives you extra levels and DMG if the skill is already lvl 10 and you can use this to overcap skills]
    • Commodore‘s Pauldrons (Shoulders) – When you pick up a Doubloon it grants a 10% dmg & gold luck buff for 10 seconds (20% with the 3 piece set bonus)
    • Commodore‘s Jacket (Chest) – gives +1 Cursed Skills (+2 with the 3 piece set bonus) [I’ve tested it now gives you extra levels and DMG if the skill is already lvl 10 and you can use this to overcap skills]
  • Ideally also wear 3 pieces Ancient Ember! I suggest those be: Ancient Ember Boots + Ancient Ember Pants + Ancient Ember Gloves:

You’ll be looking for flat dmg, optionally % elemental dmg and/or Crit dmg/chance, +%Evasion +%Block Chance, +%DMG to Powder Keg OR to FIRE! , + X lvl to any skill you use as active (I suggest to try and get +X lvls to Powder Keg and/or FIRE!) and have more than 1 point into, + others.

  • the Shoulders and Chest rolled for +% Crit Dmg
  • the Chest, Shoulders and Pants rolled for +%dmg to Powder Keg (or to FIRE! if stacking bonuses to that one)
  • the Pants + Chest will ideally also roll with + flat dmg (not sure it can roll anymore tho) and maybe +% elemental (ice if using North Mace/Glacier’s Edge) dmg
  • the Boots can ideally be rolled for % Crit dmg and +%elemental (ice) dmg + maybe duration to Black Spot or Dread Banner
  • Crit Chance rolls on the Cape and Pants is not bad but not needed

Suggested Legendarium Powers (to fill in the gaps from items you’re wearing):

MY IDEAL LEGENDARIUM COMBO:

  • My Li’ General (you could also wear this and slot the Frostwall here if you want more flat DMG from a socket as well as ‘middle’ affix roll, also only recommended when you wear or slot the Ancient Ember Boots)
  • Woodsbeast Sandals – for crit chance (while you wear Ancient Ember Boots) OR wear the Woodsbeast then slot Ancient Ember Boots here to get Imbue Relic.
  • Pick one of those 4:
    • The Showman – for an extra keg when using Powder Keg
    • Many Tentacled One – for 50% more dmg and two more projectiles added to FIRE!‘s Cannoneer’s attacks
    • Big Fish – for additional dmg to Broadside
    • Crabcaller – for an additional Giant Crab summon added to Call the Crew

Ideally you wear Commodore‘s Jacket, Cape + Shoulders also Frostwall + (North Mace OR Glacier’s Edge), alongside Ancient Ember Boots + Ancient Ember Gloves + Ancient Ember Pants.

Alternatives based on availability & preference:

  • Option 1: other Commodore, or Skittering, or Winterweave, or Ancient Ember, or Arc-Powered set pieces
  • Option 2: Winterweave Cuirass for a Gear Luck + Movement Speed buff
  • Option 3: Or anything else you like

The non-class specific shoulders now give us an active skill to slot in the skillbar which not everyone may like.

The recommended stats to look for in your items are (the list is not in order of priority and is just listing good bonuses + there’s new stats and I might have missed some which will get added later):

  • + Flat Damage (any)
  • +% elemental dmg (any) – starts getting very good later on when you have a nice flat to boost with this if you match the flat with the %. Ice is best when using North Mace/Glacier’s Edge
  • +% Damage with Powder Keg/FIRE! (if stacking bonuses to it)
  • +X lvl(s) to Powder Keg/FIRE! (if stacking bonuses to it)
  • + Health
  • + Defense (the non elemental is good for any act but lesser numbers than elemental)
  • +% Critical Hit Chance (the cap is 40% and we can get this with just the pet aura + Woodsbeast Boots)
  • +% Critical Damage (the cap is 300%)
  • +% Gear Luck (eventually try to get like 50-75% total for good drop quantity – the cap is 100%)
  • +% Energy Recharge Rate is pretty good for this build
  • -% Relic Energy cost is pretty good for this build
  • +% Block Chance (capped at 40%)
  • +% Chance to Evade damage (capped at 40%)
  • +% Doubloon Generation
  • +% Chance to Chill – a decent CC proc
  • +% Chance to Freeze a very good CC proc and amazing for any build
  • +% Chance to Poison is a decent DoT & is no needed for this build
  • +% Chance to Bleed decent DoT but not needed
  • +% Chance to Burn is good but not needed for this build.
  • +% Chance to Shock a decent proc but and VERY MUCH NEEDED for this build to trigger Lightning Strike.
  • +% Additional Bolts Fired on Shock a decent proc booster and works nicely with this build
  • +% Chance to Stun/Slow/Blindgood but not a very important choice

The Skills and Passives I recommend are:

IMPORTANT: Keep in mind that my setup is WITH the +2 Piracy & +2 Curse Skills levels from the Commodore Set Cape + Jacket! On top of that I did NOT “use” any extra +1,+2,+3 Skill Point(s) from a cape.

MY IDEAL/RECOMMENDED SETUP (used in the video):

WITH LVL 10 LOCALIZED STORM:

WITH LVL 10 FIRE! + LVL 8 FIRST MATE(Y):

WITH LVL 10 LOCALIZED STORM +LVL 10 FIRE! + LVL 8 FIRST MATE(Y):

WITH LVL 10 CALL THE CREW + LVL 8 FIREST MATE(Y):

WITH LVL 10 LOCALIZED STORM + LVL 10 CALL THE CREW + LVL 8 FIRST MATE(Y):

How to LVLUP the Build:

lvl 2 – get Localized Storm lvl 1
lvl 3 – get Localized Storm lvl 2
lvl 4 – Save a point then @ lvl 5 – get Tier 1 (lvl 3) Wraith Walk
lvl 6 – get Localized Storm lvl 3
lvls 7, 8, 9 – get lvls 2, 3, 4 FIRE!
lvl 10 – get lvl 1 Dread Banner & lvl 5 FIRE! (or lvl 6 FIRE and no Dread Banner)
lvls 11, 12, 13, 14 – save the points (or put in FIRE! or Localized Storm then unspec at lvl 15 for Conjure Electrode lvls)
lvl 15 – Respec the 3 points in Localized Storm & get Conjure Electrode to lvl 9 + Powder Keg lvl 1
lvl 16 – get Conjure Electrode lvl 10
lvl 17 – get FIRE! lvl 6 (or Dread Banner if you didn’t get it at lvl 10)
lvls 18 to 25 – get Powder Keg to lvl 10
lvls 25 to 33 – get Call the Crew to lvl 10 (will remove 2 points later)
lvls 34 to 38 – get Double Cross to lvl 6 (will remove 2 points later)
lvl 39 – get Tingling Sensation to lvl 1
lvls 40 to 43 – get Lightning Strike to lvl 5 (you’ll need more points into Tingling Sensation if you don’t have Chance to Shock from gear) You might want to get this much sooner if you can guaranteed a solid Chance to Shock from gear!
lvls 44 to 46 – get Fire to lvl 10
lvls 47 to 52 – get Dread Banner to lvl 8
lvls 53 to 58 – get Black Spot lvl 6 (will remove 2 points later)
lvls 59 and up – Start reworking the skill points after you get the Commodore’s Set Cape & Jacket. To fill the blanks you’ll need to add Tier 2 Ghost Ship, Tier 2 Wraith Walk. You’ll have to remove levels from certain skills so they end up as lvl 4+2 instead of lvl 6+0 or 0+2 instead of 0 or 8+2 instead of 10 (Double Cross, Black Spot, Ghost Ship, Wraith Walk, Broadside, Dread Banner, Call the Crew).

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