UNDECEMBER 언디셈버 – ALL Runes Showcase

Showcasing EVERY SKILL & LINK RUNE + info about Tags, General Stats, & Mechanics

(a theorycrafter’s best friend – start planning yours builds now!)

♦ ◊ ♦ ◊ ♦

Hello Struck Club, the UNDECEMBER 언디셈버 devs have released some VERY exciting data. Detailed info about EVERY Skill Rune the game will have on launch. I’ve put them all into this blog post as well as made 2 videos about it.

Be advised that THIS IS MACHINE-TRANSLATED and there will be cases where things sound weird or make little-to-no-sense. I’ll do my best to sift through the data and re-word the translations to make more sense in the next few days.

Using this data players can start theorycrafting ahead of launch 😀

Here’s part of the devs’ message:

Prior to the official launch of Undecember, we are releasing the list of [Runes] , which are the core of Undecember, to all Rune Hunters!

Runes are divided into skill runes and link runes, the skill runes act as an active skill, and the link runes acts as an option that enhances the skill runes.

We are disclosing the descriptions of each rune as a list, try creating your own build in advance !

Thank You.

Quoted from Undecember’s Official Website

Video Versions:

※ Skill balance is an item that is being continuously modified before launch, and some changes may occur in the launch version.

※ All runes are described based on Lvl.

※ On PC, you can use Ctrl + F to search for keywords.

※ Click the items below to expand or collapse the contents of each item.

※ EDITS – January 9th: reworded the names and descriptions of many Stats & Tags.

 

Key stats and concepts
Stat Name Description
Attack Damage + This is a constant that is treated as “main attribute” damage for skills with the tag “attack”, and is the basis of the damage.
Spell Damage + This is a constant treated as “primary attribute” damage for skills with the tag “Spell”, which is the basis of the damage.
Attack and Spell Damage + This is a constant where the tag is treated as “primary” damage for both “attack” and “spell” skills.
main attribute Skill runes that inflict damage have the concept of “main attribute”.
By default, it deals “main property” damage, and you can also deal multiple property damages through stats such as “additional [attribute] damage when hitting”.
Converts damage to main attribute by
%
[Attributes other than primary attributes] Converts damage to primary attributes by %.
Damage conversion rate cannot exceed 100%.
When converting damage, the damage increase, amplification, and attenuation of that attribute in the damage calculation of that attribute are calculated along with the bonus of the main attribute.
Damage formula Base Damage * (1 + Elemental Damage +% * 0.01) * (1 + Elemental Damage % Amplified * 0.01) * (1 – Elemental Damage % Reduced * 0.01)
Basic Damage Calculation Formula (Main property damage + corresponding property damage) * Strike damage multiplier
Damage +%

Damage increase stats are stats that are calculated together (additive).
Ex) Physical damage +20% and physical damage +20% are +40% physical damage.

The damage increase stat multiplies the base damage in the damage calculation.

Ex) Base damage 100, physical damage +40% -> 100 * 1.4 = 140

Damage % amplification Damage amplification stats are multiplicative stats.
Ex) 20% physical damage amplification, 20% physical damage amplification is 44% physical damage amplification.
Damage amplification stats multiply base damage in damage calculations.
Example) 100 base damage, 20% more physical damage, 20% more physical damage = 100 * 1.44 = 144
Damage reduced by % Damage reduction stats are multiplied by each other, but their efficiency gradually decreases.
Ex) 20% physical damage reduction, 20% physical damage reduction is 36% physical damage reduction.
Damage Reduction stats multiply base damage in damage calculations.
Example) 100 base damage, 20% physical damage reduction, 20% physical damage reduction = 100 * 0.64 = 64
Bleed Chance to cause bleeding when dealing Physical Strike damage.
Bleeding deals physical damage over its duration.
Bleeding ignores enemy shields and armor.
Ignition/Burning Chance to cause Ignite/Burn when dealing Fire Strike damage.
Ignite/Burn deals fire damage over its duration .
Ignite/Burn ignores enemy shields and fire resistance.
Chill Chance to cause cause Chill when dealing Frost Strike damage.
Chill reduces the enemy’s attack, cast, and movement speed for the duration.
Electric Shock Chance to cause an Electric Shock when dealing Lightning Strike damage.
Shock increases the damage taken by enemies for the duration.
Addiction/Poison Chance to cause Poison can occur when dealing Poison Strike damage.
Poison deals poison damage over its duration.
Poison DoTs can stacked, and the damage increases as teh stacks go up.
Stun/Faint Dealing Physical Strike damage has a chance to stun.
All actions are impossible while stunned.
recovery damage/healing reduction Healing damage/Healing Reduction can occur when dealing Fire Strike damage.
Healing damage reduces the target’s healing effect for the duration.
Freeze Chance to cause Freeze when dealing Frost Strike damage.
All actions are impossible while frozen.
Restraint/ Root / Shackle Dealing Lightning Strike damage has a chance to cause shackles.
You cannot move while shackled.
Blind Dealing Poison Strike damage has a chance to cause blindness.
When blinded, vision is limited and hit (I assume they mean chance to hit) is reduced.
Tags
tag name Effect / Mechanic
Attack Attack is mainly a tag of a skill that applies physical force.
All skills tagged with “attack” will calculate primary damage based on the weapon’s “attack damage” or “attack and spell damage”.
Skills tagged “attack” change the number of attacks per second of the skill based on “attack speed”.
Attack Power It is a Tag seen on reinforcement type skills skills, meaning a skill that strengthens oneself.
The “Attack Enhancement” skill increases attack-related stats for a certain period of time, and when the effect expires, the cooldown is processed and the cooldown is shared.
Wide Area It means a skill that sets its own range independent of the weapon.
Nearby / Close Range Usually, it means the form of attacking right in front of you.
Cold One of six damage attributes along with Physical, Fire, Lightning, Poison, and Chaos.
“Frost” is included in the elemental attribute, and can cause status effects: “Chill(s)” and “Freeze”.
Multiple shots (projectiles?) not allowed A projectile skill that cannot benefit from additional projectiles bonuses.
Dagger A skill that requires using a dagger.
Poison One of six damage attributes along with Physical, Fire, Cold, Lightning, and Chaos.
“Poison” is included in elemental properties, and can cause status effects: “Poison” and “Blindness”.
Weapon Range It refers to a skill that sets the range using the equipped weapon’s range.
Sentence (Self Aura?) This is a personal enhancement skill that can be activated/deactivated.
Physical One of six damage attributes along with Fire, Frost, Lightning, Poison, and Chaos.
It is mainly used as the main attribute of “attack” skills that involve physical power, but some “spell” skills can also use physical attributes.
When dealing “physical” damage, it can cause status effects: “bleed” and “stun”.
Repeated Damage This is a continuous damage skill with no cooldown.
Repeated Blow (spammable attack?) It means a hit damage skill with no cooldown.
Projectile An independent element that moves a certain distance without any dependency on the caster.
Cannot Penetrate Projectiles A skill that cannot add a number of penetrations to a projectile.
No Projectile Speed A skill that cannot change the speed of a projectile.
Defense Fortification It is a type of reinforcement skill, meaning a skill that strengthens oneself. (so.., a defense buff)
The “Defense Enhancement” skill increases defense-related stats for a certain period of time, and when the effect expires, the cooldown is processed and the cooldown is shared.
Lightning It is one of six damage attributes along with Physical, Fire, Cold, Poison, and Chaos.
“Lightning” is included in the elemental attribute, and can cause status effects: “Electric Shock” and “Shackle”.
No Parallel Firing Changes the projectile’s firing shape, meaning that it cannot be spread horizontally to fire.
Inseparable Means an inseparable projectile skill. (no idea what they mean with this)
Catapult /Crossbow It means a crossbow (summon) skill that uses projectiles. (this game’s ‘turrets’)
Chain Impossible It means a projectile skill that cannot be chained.
Friendly Aura Aura that affects allies.
move (ment) / mobility It means movement skills.
“Move” refers to skills that change a character’s position, such as teleport, roll, and leap attacks.
Hostile Aura An aura that affects enemies.
Spell (was order originally) Spell tags refer to skills that apply power through casting.
All skills tagged with “Spell(s)” calculate primary damage based on the weapon’s “Spell Damage” or “Attack and Spell Damage”.
Skills tagged with “Spell(s)” will have their casts per second changed based on their “Cast Speed”.
Duration A skill that has a duration.
Damage over Time “Damage over Time” is one of the types of damage, meaning that it deals damage each time interval for a certain amount of time through an intangible action.
“Damage over Time” cannot be blocked or dodged, but does not critically strike.
“Damage over Timee” can only inflict main damage.
Concentration (channeled maybe?) A form of skill that repeatedly generates an effect while holding down the input.
Chaos One of six damage attributes along with Physical, Fire, Cold, Lightning, and Poison,.
“Chaos” is an independent damage type that does not belong to either physical or elemental.
Strike Damage “Strike damage” is a type of damage that deals instantaneous damage through direct physical force.
“Strike damage” has the concepts of hit, block, and critical strike.
“Strike damage” basically inflicts damage corresponding to the main attribute of the skill, but additional elemental damage can inflict damage of multiple attributes.
Toggle It means a skill that cycles through activation and deactivation whenever the skill is pressed.
Toggle skill amplifies the resource consumption of all skills when activated.
Totem Can be linked to a skill that summons a
totem “Totem” has no offensive ability, but grants a debuff to an enemy or a buff to an ally.
Party Aura This is an aura-type skill that can be activated/deactivated.
mMinion Can be linked to skills that summon minions.
Minions are pets that follow the caster, such as “Abyss” and “Rune Knight”.
Minion Enhancement This is a keyword that is connected to the minion skill and strengthens the minion.
Cry/Shout It means a skill that uses a shout.
“Cry” shouts a debuff to an enemy, or grants a buff to yourself.
Fire One of six damage attributes along with Physical, Cold, Lightning, Poison, and Chaos.
“Fire” is included in the elemental attribute, and can cause status effects: “Ignite/Burn”, “Recovery Damage/Healing Reduction”.
Bow A skill that required equipping a bow.
Skill Rune – Red (Strength)
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
enduring pain normal drop   Spells, Defense Enhancements, Toggle When receiving damage while using the skill, the defense increases according to the number of stacks, and at maximum stacks, a buff effect is gained/applied. Increases resource consumption by 15%. Cooldown 20 seconds.
Gain a Pain stack when hit.
Maximum number of Pain stacks: 20.
Gain +2 armor when hit. (not sure if +2 per stack of Pain) Endurance Explosion is triggered upon reaching maximum stacks of Pain
[Endurance Explosion]
Duration 5 seconds
Physical Damage +50%. When the duration expires, all stacks of pain and Endurance Explosion’s effect are reset.
(Magic Grade Effect) Enhanced Skill Rune Effect +100%
(Rare Level Effect) Enhanced Skill Rune Effect +200%
(Legendary Level Effect) Enhanced Skill Rune Effect +300%
(Legendary Level Effect) Skill Rune Duration +1
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
strong regenerative power Magic synthesis all weapons Spells, Defense Enhancements,
Duration
Increases health and life regeneration for the duration. Mana consumption 20.8
Cooldown 20 sec
Duration 4 sec
Life +15%
Life regeneration per second +37
Defense enhancement Cooldown is shared between skills
(Magic Grade Effect) Enhanced Skill Rune Effect +5%
(Rare Level Effect) Enhanced Skill Rune Effect +12%
(Legendary Effect) Enhanced Skill Rune Effect +20%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Cry of Horror Normal drop Dagger, Sword, Axe, Mace, Staff Attack, Melee, AoE, Cry, Strike, Physical, Duration Inflicts damage to enemies within a range around the caster and reduces their armor. Enemies that take damage have a chance to be stunned. Mana Cost 20.8
Cooldown 20 sec
Physical
Cry Range 350
Physical Damage 21%
Physical Damage +8
Stun Generation +104
Cry Duration 3 sec
[Cry Skill Effect]
Decreases the defense of enemies hit by the cries by 16%
(Magic Rating Effect) +10% increase in
armor reduction effect of Cry of Dread (Rare rank effect) +24% increase in armor reduction effect of Dread Cry
(Legendary effect) +40% increase in armor reduction effect of Dreadcry cry
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
shout of provocation Normal drop all weapons Attack, Area, Cry,
Duration
Increases the caster’s defense for the duration and causes enemies within range to attack the caster. Increases damage for a short time when used. Mana Cost 15.8
Cooldown 15 sec
Provoke the enemy
Cry range 350
Cry duration 3 sec
Dodge damage +56% for 3 sec for 3 sec
[Cry Skill Effect]
Increase Armor by 26%
(Magical Rank Effect) Cry Skill Rune Effect +5%
(Rare rank) Effect) Cry Skill Rune Effect +12%
(Legendary Effect) Cry Skill Rune Effect +20%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
leap attack Normal drop Dagger, Sword, Axe, Mace, Staff Attack, Melee, AoE, Strike, Physical, Movement Leap forward, dealing damage and knocking back enemies on landing. Mana consumption 6
Cooldown 4 seconds
Maximum number of physical properties used +1
Knockback chance +30%
Knockback distance +50%
AoE 200
Physical damage 150%
Physical damage +7
Attack Cooldown is shared between moving units.
(Magic Rating Effect) Knockback Chance +20%
(Magical Rating Effect) Knockback Distance +10%
(Rare Level Effect) Knockback Chance +35%
(Rare Level Effect) Knockback Distance +20%
(Rare Level Effect) Area Area +30
(Legendary Effect) Knock Chance +50%
(Legendary Effect) Knockback Distance +30%
(Legendary Effect) AoE Radius +60
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
fierce bang rare synthesis axe, blunt, staff Attack, Area, Strike, Physical Summons a hammer to deal physical damage to multiple enemies. It is replaced with a giant hammer when attacking at regular intervals, inflicting great damage. Mana consumption 6
Instant
physical property
Physical damage +7
250% Physical damage in the smaller AoE radius
176% Physical damage in the bigger AoE radius
Super Strike can be triggered every 3 seconds
[Super Strike Effect]
350% Smite Damage in Super Clam 336% (no idea what they mean with “in Super Clam”)
(Rare Grade Effect) +15% AoE radius
(Rare) Rank effect) AoE damage +60%
(Legendary rank effect) +20 AoE radius
(Legendary rank effect) AoE damage +100%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
half moon cut Normal drop sword, ax Attack, Melee, Weapon Range, Strike, Physical Swings the weapon wide, dealing physical damage to multiple enemies. Mana consumption 4
Instant
physical property
Weapon range attack
Physical damage 180%
Physical damage +8
Existing weapon range increased by 120
(Magical grade effect) Weapon range +25
(Magic grade effect) Melee damage +30%
(Rare grade effect) Weapon range + 50
(Rare grade effect) +70% melee damage
(legendary tier effect) +75 weapon range
(legendary tier effect) +110% melee damage
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
shield pierce Normal drop shield Attack, Melee, AoE, Strike, Physical Knock back enemies with a shield, dealing physical damage. Mana consumption 3
Instant
physical property
Area 450
Physical damage 154%
Physical damage +7
Armor penetration +25%
Accuracy +50%
Physical damage increased by 20% of shield armor
(Magic grade effect) Area damage +40%
(Magic grade effect) attack accuracy +10%
(rare grade effect) area damage +90%
(rare grade effect) attack accuracy +20%
(rare grade effect) armor penetration +10%
(legendary grade effect) area damage +140%
(legendary grade effect) ) Attack Accuracy +50%
(Legendary Rating Effect) Armor Penetration +25%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
shield charge Normal drop shield Attack, Melee, AoE, Strike, Physical, Movement Charges forward, dealing physical damage to enemies. Mana consumption 4
Cooldown 5 seconds
Maximum number of physical attributes used +2
Accuracy +10%
AoE 250
Physical damage 180%
Physical damage +6
Armor penetration +10%
Offensive Cooldown is shared between moving units.
(Magic Rating Effect) Armor Penetration +10%
(Magical Rating Effect) Attack Accuracy +20%
(Rare Rating Effect) Armor Penetration +10%
(Rare Rating Effect) Attack Accuracy +20%
(Rare Rating Effect) Skills against enemies at maximum range Stun generation on hit +50
(Legendary Effect) Armor Penetration +15%
(Legendary Effect) Attack Accuracy +30%
(Legendary Effect) +500 Stun upon skill hit at maximum range
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
lightning vortex Normal drop Sword, Axe, Mace, Staff Attack, Melee, AoE, Strike, Lightning Swings a weapon, dealing damage to multiple enemies and creating a vortex with a chance. The vortex deals additional damage to nearby enemies. Mana cost 6
immediately triggered
Lightning Attribute
Converts 50% of the damage to the main property
Wide-area range 600
lightning damage +8
lightning damage 142%
30% chance to attach a spiral
swirl duration 0.1 seconds
vortex range 200
swirl period 0.2 seconds
vortex lightning damage 76%
(magic Rating Effect) AoE radius +20
(Rare Effect) AoE radius +20
(Rare Effect) Electric Shock +15
(Legendary Effect) AoE radius +20
(Legendary Effect) Shock Effect +15
(Legendary Effect) Lightning Vortex Effect +150% increased
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
lightning strike Normal synthesis axe, blunt, staff Attack, Area, Strike, Lightning, Can’t fire projectiles in parallel, Can’t pierce projectiles, Can’t separate, Can’t chain

Drops lightning bolts in front and around the caster, dealing damage to enemies. Mana cost 6
Instant trigger
Lightning property
Lightning damage +8
Converts 50% of the damage to the main property
+5 extra Damage to shocked enemies +5%
Frontal Lightning Count 1
Frontal Lightning Explosion Range 150
Frontal Lightning does Lightning Damage 168%
Nearby Lightning Count 3
Nearby Lightning AoE Radius 100
Nearby Lightning does +32% Weapon Damage
+10 Shock Generation for Nearby Lightning
(Magic Grade Effect) +10 Shock Generation
(Magic Grade Effect) +15% Damage to Shocked Enemies
(Rare Grade Effect) +15 Shock Generation (Rare Grade Effect) + 30% damage to shocked enemies
(Rare Grade Effect) AoE Radius +50
(legend ratings effects) +20 Shock Generation
(legend ratings effects) + 45% damage to shocked enemies
(legendary effects Ratings) AoE Radius +50
(legend ratings Effect) number of projectiles +1
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Frost Strike Normal drop axe, blunt, staff Attack, Melee, AoE, Strike, Frost A pillar of frost rises from the location where it hit the ground, dealing damage to enemies. Mana consumption 7
Instant activation
Cold property
AoE Radius 250
Cold damage 230%
Cold damage +7
Converts 50% of the damage to the main property
Freeze Generation +10

(Magical level effect) Freeze Generation +5
(Magic level effect) +20% Damage to frozen enemies
(Rare Rank Effect) Freeze Generation +10
(Rare Level Effect) +40% Damage to Frozen Enemies
(Rare Level Effect) +50 AoE Radius
(Legendary Effect) Freeze Generation +15
(Legendary Enemy) +100% Damage to frozen enemies
(Legendary Effect) +50 AoE Radius
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Frost Pulse Normal drop Sword, Axe, Mace, Staff Attack, Melee, AoE, Strike, Frost Discharges cold air in front, dealing damage to enemies. Mana consumption 7
Instant activation
Cold property
AoE Radius 600
Cold damage 165%
Cold damage +7
Converts 50% of the damage to the main property
+10 Chill Generation
When the distance to an enemy is 500 or more, additional +20 Chill Generation
(Magic grade effect) Chill Generation + 10
(Rare Rank Effect) +20 Chill Generation
(Rare Rank Effect) AoE Radius +50
(Legendary Effect) Chill Generation +40
(Legendary Effect) AoE Radius +50
(Legendary Effect) When the distance to an enemy is 500 or greater +30 Chill Generation
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
protective barrier Normal drop all weapons Spells, Defense Enhancements,
Duration
Armor and elemental resistance are increased for the duration. Mana cost 20.8
Cooldown 15 sec
Duration 4 sec
Armor +50%
Elemental Resistance +50
Defense Enhancement Skills share the cooldown.
(Magic Grade Effect) Enhanced Skill Rune Effect +6%
(Rare Level Effect) Enhanced Skill Rune Effect +15%
(Legendary Level Effect) Enhanced Skill Rune Effect +25%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
tutelar (bad translation) Normal drop shield Attack, Melee, AoE, Strike, Physical Deals physical damage to enemies near the caster and stuns or slows them. Mana cost 17
Cooldown 5 seconds
physical properties
AoE Radius 400
physical damage 165%
physical damage +7
when the enemy is below 30% health +80 Stun
100% chance to hit when the enemy is slowed
Duration 5 seconds
Movement speed reduced by 10%
(magic rank effect) +30% damage to stunned enemies
(magic rank effect) skill rune effect +100%
(rare rank effect) +60% damage to stunned enemy
(rare rank effect) skill rune effect +200%
(Legendary Effect) Damage to stunned enemies +100%
(Legendary Effect) Skill Rune Effect +350%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
quick cut Normal drop sword, ax Attack, Melee, Weapon Range, Strike, Physical When a single enemy is hit, a sword current flows to nearby enemies, dealing additional damage. Mana consumption 5
Instant activation
Physical property
weapon range Attack
chain count 3
Physical damage 180%
Physical damage +9
Physical damage reduced by 10% per chain
(Magical rank effect) Chain count +1
(Rare rank effect) Chain count +2
(Rare rank) Effect) Attack Speed ​​+5%
(Legendary Effect) Chain Count +4
(Legendary Effect) Attack Speed ​​+5%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
streak Normal drop sword, axe Attack, Melee, Weapon Range, Strike, Physical Attacks the enemy 2 times by swinging the weapon. Gain 1 Frenzy buff on hit. Frenzy buff only applies to consecutive attacks. Mana consumption 3
Instant activation
Physical property
Weapon range attack
Physical damage 81%
Physical damage +9
Gain Frenzy for 5 seconds on hit
[Frenzy Effect] Attack speed +4% per 5 stacks for maximum number of stacks
(Magic grade effect) Increases Frenzy effect by +50%
(Magic Rating Effect) +5 Weapon Range
(Magical Rating Effect) +1 Skill Rune Duration
(Rare Level Effect) +75% Increase in Frenzy Effect
(Rare Level Effect) +25 Weapon Area
(Rare Level Effect) Skill Rune Duration + 2
(Rare Rank Effect) Armor Penetration +5%
(Legendary Effect) +100% Increase in Frenzy Effect
(Legendary Effect) Weapon Range +50
(Legendary Effect) Skill Rune Duration +3
(Legendary Effect) Armor Penetration + 15%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
shout of justice rare synthesis Dagger, Sword, Axe, Mace, Staff Attack, Area, Cry,
Duration
For the duration, reduce the damage of enemies within range, temporarily recover HP, and dispel status ailments. Mana consumption 15.8
cooldown 25 seconds
disable status effects/ ailments
shouts range 350
cheering duration of three seconds
reduce the enemy’s movement speed by 20% on hit
[cry skill]
Health recovery +60
(rare grade effect) shout skill Rune effect +24%
(Legendary Effect) Cry Skill Rune Effect +40%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
ground bang Normal drop axe, blunt, staff Attack, Melee, AoE, Strike, Physical Strikes the ground, dealing physical damage to enemies and increasing criticality (I guess chance to get critted). You do not receive synergy while moving. Mana consumption 5
Instant activation
Physical property
AoE Radius 300
Physical damage 190%
Physical damage +7
Attack Crit Rating +120%

Attack Critical damage +10%
[Strength Effect]
Strength Duration 3 seconds
Maximum number of stacks 5
AoE Radius per stack +15
(Magical) Rating effect) +20% increase in physical strength effect
(magic grade effect) +20% attack crit rating
(magical grade effect) +10% attack critical damage
(rare grade effect) +40% strength effect increase
(rare grade effect) attack crit rating +40 %
(Rare Rank Effect) Attack Critical Damage +20%
(Legendary Effect) +60% Strength Effect
(Legendary Effect) Attack Critical +60%
(Legendary Effect) Attack Critical Damage +30%
(Legendary Effect) Attack Speed ​​+10%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
ground cracks Normal drop axe, blunt, staff Attack, Melee, AoE, Strike, Physical Slams the ground to create a rift, hitting enemies in a wide area and dealing reduced damage to enemies outside the rift. Mana consumption 6
Instant activation
Physical property
AoE Radius 500
Physical damage 168%
Physical damage +8
Damage multiplier +20% when distance from an enemy is 200 or less
15% chance to trigger an additional rift
(Magic grade effect) Damage + when distance from an enemy is 200 or less 20%
(Magical Rank Effect) AoE Radius +30
(Rare Effect) Damage +30%
(Rare Level Effect) AoE Radius +60
(Rare Level Effect) AoE Damage +40%
(Legendary Effect) + 40 damage when the distance to an enemy is 200 or less
(Legendary Effect) AoE Radius +90
(Legendary Effect) AoE damage +80%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Fighter’s Wrath Normal drop all weapons Spell, Attack Power,
Duration
Melee damage is amplified and attack speed is increased for the duration. Mana cost 20.8
Cooldown 25 sec
Duration 5 sec
Melee damage 35% amplified
Attack speed +18.5%
Attack enhancement skills share the cooldown.
(Magic Grade Effect) Enhanced Skill Rune Effect +5%
(Rare Level Effect) Enhanced Skill Rune Effect +12%
(Legendary Level Effect) Enhanced Skill Rune Effect +20%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Explosive Slash Normal drop sword, ax Attack, Melee, AoE,
Weapon Range, Strike, Fire
Inflicts a debuff to the enemy on hit, and explodes to deal damage to the surrounding area when an enemy with debuff is killed. Mana consumption 5
Instant fire
Fire property
weapon area attack
+8
Converts 50% of the damage to the main property
fire damage 150%
fire area 280
fire explosion physical damage 140%
fire explosion debuff stacks 5
Duration 2 seconds
Damage multiplier per stack +70%
(magic rank effects) +10
(magic rank effects) +20 weapon range
(rare rank effects) +25
weapon range (rare rank effects) +40 weapon range
(legendary rank effects) +40 explosive range
(legendary) grade effect) weapon range +60
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
blood explosion Normal drop all weapons Attack, Melee, AoE, Strike, Physical, Duration, Toggle Inflicts bleeding, causing a stochastic explosion of blood around you when you reach the number of stacks. Resource consumption by 15% amplification
cooldown three seconds
physical properties
causing bleeding buff overlapping
avoid overlap can trigger an explosion 8
duration of 6 seconds
AoE Radius 250
physical damage 500%
physical damage +8
(magic effects Ratings) Wide range +25
(grade rare effects ) AoE Radius +50
(Legendary Effect) AoE Radius +75
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
blood Normal drop sword, ax Attack, Melee, AoE,
Weapon Range, Strike, Physical
Bleed targets hit and create a Blood Realm every 3 hits. Mana consumption 4
Instant
physical property
Weapon range attack
Physical damage +8
Bleeding power +10
Physical damage 209%
Duration 4 seconds
Maximum number of
stacks of bleeding 3 Bleeding damage per stack +5%
Area of ​​range 300
Area of ​​Blood Duration 1 second
Area of ​​Blood Reduces damage taken by 5%
(Magic grade effect) Bleeding power +5
(Magic grade effect) Blood area effect +40%
(Magical grade effect) Blood stack effect +100% increase
(Rare grade effect) Bleeding ability +10
( Rare Grade Effect) +100% increase in blood area effect
(rare level effect) +200% increase in blood pressure stack effect (legend level effect)
+15 bleeding power
(legendary level effect) +200% increase in blood area effect
(legendary level effect) ) Increases blood stacking effect +300%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
flame storm rare synthesis Sword, Axe, Mace, Staff Attack, Melee, AoE, Strike, Fire Spins in place to create a firestorm, and when an ignited enemy dies, has a chance to create a firestorm at the point of death. Mana consumption 8
Instant
fire
Fire damage +8
Converts 50% of the damage to the main property
Ignition power +10
Primary fire storm AoE
250
Fire damage 210%
Second Fire Storm
AoE Radius 250
Fire damage 84%
Secondary fire storm Chance 65%
(Rare Grade Effect) Ignition Generation +20
(Rare Grade Effect) +20% Damage to Ignition Enemies
(Rare Grade Effect) +5% Fire Storm Effect
(Legendary Grade Effect) Ignition Generation +35
(Legendary Grade Effect) ) Damage to ignited enemies +30%
(Legendary Effect) +10% Fire Storm Effect
(Legendary Effect) AoE Radius +50
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
welcome hook Normal drop all weapons Spell, Melee, AoE, Strike, Physical Throws a hook, dealing physical damage to an enemy. Enemies hit are pulled in front of the caster. Mana consumption 9
Instant trigger
Physical property
Hook range 500
Physical damage 57%
Physical damage +7 On
hit
Pulls the enemy in front of the caster Cut effect on the
pulled enemy Slows the
pulled enemy’s movement speed by 10% for 2 seconds Pulling and knocking immunity
(Magic Rating) Effect) Skill Rune Effect +50%
(Magical Rating Effect) AoE Radius +50
(Rare Level Effect) Skill Rune Effect +100%
(Rare Level Effect) AoE Radius +100
(Rare Level Effect) Skill Rune Duration +1
(Legendary) Rank Effect) Skill Rune Effect +300%
(Legendary Effect) AoE Radius +150
(Legendary Effect) Skill Rune Duration +1
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
welcome ax Normal drop all weapons Attack, AoE, Strike, Physical, Toggle Summons a phantom ax that orbits around the caster, dealing damage to enemies. Increases resource consumption by 20%,
cooldown 3 seconds,
Physical properties
, phantom ax 2 hits for 0.9 seconds
Light range 200
Physical damage 15%
Physical damage +8
(Magical grade effect) AoE area +25
(Rare level effect) AoE area +50
(Legendary) grade effect) wide area +100
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
whirlwind Normal drop Dagger, Sword, Axe, Mace, Staff Attack, Melee, Weapon Range, Focus, Strike, Physical While focusing, it rotates in the direction of control and moves to deal damage to nearby enemies. Mana Cost 3
Instant
Physical Property
Weapon Area Attack
Physical Damage 38%
Physical Damage +8
Movement Speed ​​35% Decreased
Weapon Area 10
(Magical Rating Effect) Weapon Area +30
(Magical Rating Effect) Movement Speed ​​Increase
by 5% (Rare Level Effect) +60 weapon range
(rare effects) + 10% movement speed
(legendary grade effects) +100 weapon range
(legendary grade effects) 15% increased movement speed
(legendary grade effects) +5% attack speed
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
whirlwind Magic synthesis sword, ax Attack, Strike, Physical, Projectile Can not be fired in parallel, can not be separated, cannot be chained

Quickly cut through space, creating a tornado that sends it forward. Mana consumption 10
Cooldown 12 seconds Maximum number of
physical properties
used +6
Number of tornadoes 3
Penetrating all targets
Physical damage 200%
Physical damage +8 On
hit 70% chance to inflict cutting effect
Duration 1 second
Movement speed reduced by 20%
(Magic grade effect) ) Increases tornado slash effect +25%
(Magical Rank Effect) +10% damage to interfering enemies
(Rare Rank Effect) +50% to Nova Slash Effect
(Rare Rank Effect) +20% damage to interfering enemies
(Legendary) Rating effect) +75% increase in whirlwind slash effect
(Legendary rating effect) +30% damage to interfering enemies
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Physics domain sentences rare Guild all weapons Spells, Sentences, Toggle Reduces your physical damage taken. Increases resource consumption by 15%
Cooldown 5 sec.
Apply effects to self.
Max. possible number of crest activations
Reduces physical damage taken by 10%
(Rare rank effect) Aura effect +45%
(Legendary rank effect) Aura effect +75%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
sentence of defense Magic Guild all weapons Spells, Sentences, Toggle Increases own defense. Increases resource consumption by 15%
Cooldown 5 seconds
Apply effects to self
Max. possible number of sentence activations 1 piece
Armor +30%
(Magical Grade Effect) Aura Effect +35%
(Rare Level Effect) Aura Effect +100%
(Legendary Effect) Aura Effect +170%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Condensed
Crest of Destruction
Magic synthesis all weapons Spells, Sentences, Toggle Increases own physical damage. Resource consumption by 15% amplification
cooldown 5 seconds
Apply effects to their
sentences activate the maximum possible number 1
Physical Damage + 25%
(magic Ratings effects) Come effect + 40%
(rare Ratings effects) Aura effects + 100%
(legendary Ratings effects) Aura Effect +160%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
sentence of blow rare synthesis all weapons Spells, Sentences, Toggle Amplifies own hit damage. Resource consumption by 25% amplification
cooldown 10 seconds
applies to their effects
sentences activate the maximum possible number one
hit 8% damage amplification
(rare Ratings effects) Come effect + 62%
(Grade legendary effects) Aura effects + 113%
 
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Incomplete Skill Rune Normal Guild This is a skill rune in an incomplete state. It cannot be used, but it can be used as a material for synthesis.

Skill Rune – Green (Agility)
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
sensory enhancement Normal drop all weapons Spells, Defense Enhancements,
Duration
When using a skill, you gain a temporary strengthening effect depending on the type of dagger you are wearing. Mana Cost 20
Cooldown 15 sec Evasion +39
when wearing a one-handed dagger Block additional effects when wearing a two-handed dagger +39 Block proficiency Shares the cooldown between defense enhancement skills. (Magic Grade Effect) Enhanced Skill Rune Effect +5% (Rare Level Effect) Enhanced Skill Rune Effect +12% (Legendary Level Effect) Enhanced Skill Rune Effect +20%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Freezing Arrow Normal synthesis bow Attack, AoE, Strike, Frost, Projectile, Bow, Can >not be fired multiple times, Can’t be separated, Can’t chain

Fires a bolt of ice that damages enemies. A Frost Sphere is created in the arrow’s path that explodes further. Mana cost 5
Instant activation
Frost element
Frost damage +8
damage converted to main element 50%
number of frost spheres 5
number of arrows 1
piercing all targets
Freezing arrows 94%
cold damage +10
frost sphere area 125
frost spheres cold damage 105%
chills +30 chance to generate
(magic rank effect) +10 power to chill
(rare rank effect) +20 chance to chill
(rare rank effect) +25 area of ​​​​area
(level effect of legend) +30 chance of chill
(effect of rank of legend) +25 area of ​​​​area
(legendary) Rating effect) Freezing power +10
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
attack impulse Magic synthesis dagger Spell, Attack Power,
Duration
Temporarily increases attack speed and physical damage proportional to the caster’s agility when used. Mana cost 20
Cooldown 20 seconds
duration of 5 seconds
and agile 10-per-attack rate by 0.4%
Increases 4% Dexterity 10 per
strengthen the attack shared between skill cooldown
(Magical Stars Effect) skill enhancement rune effects + 5%
(rare Ratings Effect) Enhanced skill rune effect +10%
(Legendary level effect) Enhanced skill rune effect +16%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
piercing slash Magic synthesis Dagger, Sword, Axe, Mace, Staff Attack, Strike, Physical,
Duration, Movement
Move forward, dealing physical damage to enemies in its path. Mana consumption 5
Cooldown 12 seconds Maximum number of
physical attribute
uses +2
Physical damage 138%
Physical damage +6 When
killed, obtains oblivion effect for 2 seconds
[Forgetfulness Effect]
Critical rate +40%
Attack cooldown is shared between moving units .
(Magical Rank Effect) Increases Oblivion Effect +100%
(Rare Level Effect) Increases Oblivion Effect +200%
(Rare Level Effect) Maximum Use +1
(Legendary Effect) Increases Oblivion Effect +200%
(Legendary Effect) Maximum Use Count +2
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
cross cut Normal drop dagger Attack, Melee, AoE,
Weapon Range, Strike, Physical
Crosses weapons, dealing double damage to multiple enemies in front. Consumes 5 Mana
Instantly
Physical Properties
Area 450
Physical Damage +10
Line Cross Slash
After 80% Physical Damage Cross Slash 68% Physical Damage
(Magic Rating Effect) Area Damage +20%
(Magical Rating Effect) Area Area +50
(Rare Rating) Effect) AoE damage +50%
(Rare tier effect) AoE Radius +100
(Rare tier effect) Melee damage +50%
(Legendary tier effect) AoE damage +90%
(Legendary tier effect) AoE Radius +150
(Legendary tier effect) +100% melee damage
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
roll Normal drop all weapons Attack, Duration, Movement It moves while rolling forward. Mana consumption 3
Cooldown 7 seconds
Maximum number of uses +2
Acquire agility effect for 1 second immediately after rolling
[Sleek Effect]
Movement speed +10%
Evasion + 10% Amplification
Evasion +10%
Cooldown is shared between moves .
(Magical Rank Effect) Increases agility effect by +30%
(Rare Rank Effect) Increases agility effect by 60%
(Legendary Effect) Increases agility effect by +100%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
shadow forest Normal synthesis dagger Spell, Area, Strike, Physical Creates an artificial space in front that continuously damages enemies. Mana cost 15
Cooldown 19 seconds
Physical Properties
Maximum number +3
duration of 5.3 seconds
Shadow Woods hit every 0.5 seconds
shadow forest range 250
Physical damage 37%
Physical damage +8
give effect to cut 30% chance per hit
– cutting effects –
cut Duration 3 seconds
Movement speed 20% reduced
(Magical rank effect) Skill rune effect +25%
(Rare rank effect) Skill rune effect +50%
(Rare rank effect) Area damage +50%
(Rare rank effect) AoE Radius +50
(Legendary Effect) Skill Rune Effect +75%
(Legendary Effect) AoE Damage +80%
(Legendary Effect) AoE Radius +50
(Legendary Effect) Max Use +1
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
vital blow Normal synthesis all weapons Spell, Attack Power,
Duration
Increases criticality and critical damage for the duration. Mana Cost 16.8
Cooldown 15 sec
Duration 4 sec
Attack Critical Rate +140%
Critical Damage +150%
Attack Enhancement Skills share the cooldown.
(Magic Grade Effect) Enhanced Skill Rune Effect +5%
(Rare Level Effect) Enhanced Skill Rune Effect +12%
(Legendary Level Effect) Enhanced Skill Rune Effect +20%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
piercing arrow Normal drop bow Attack, Strike, Physical, Projectile, Bow, cannot be separated, Can’t chain

Fires an arrow that pierces through all enemies, dealing damage. Mana consumption 6
Instant activation
Physical attribute
Arrow count 1
Penetrating all targets
Physical damage 124%
Physical damage +8
Bleeding power +15
Bleeding damage +30%
(Magic grade effect) Bleeding power +10
(Magic grade effect) Bleeding damage +30%
( Rare rank effect) Bleeding power +20
(Rare rank effect) Bleeding damage +60%
(Rare rank effect) Damage to bleeding enemies +30%
(Legendary rank effect) Bleeding power +35
(Legendary rank effect) Bleeding damage +120%
(Legendary Effect) +60% damage to bleeding enemies
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
poison cloud Normal drop all weapons Spell, Melee, AoE, Strike, Poison Creates a poison cloud around the caster, dealing poison damage to enemies. Mana consumption 6
Instant activation
Poison property
AoE Radius 250
Poison damage 236%
Poison damage +7 Damage to
poisoned enemies +20%
Poisoning power +10
(Magic level effect) Damage multiplier +15% to poisoned enemies
(Magic level effect) Poison Power +15
(Rare rank effect) Damage multiplier +35% against poisoned enemies
(Rare rank effect) Poison power +35
(Legendary rank effect) Damage multiplier +40% against poisoned enemies
(Legendary rank effect) Poison power +70
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
poison explosion Normal drop all weapons Attack, AoE, Strike, Poison,
Duration, Toggle
Induces poison, causing a stochastic poison explosion around you when the number of stacks is reached. Resource consumption 15% amplification
Cooldown 3 seconds
Poison property
poisoning Buff stacks
Poison explosion triggers Number of stacks 8
Duration 8 seconds
AoE 250
Poison damage 390%
Poison damage +8 Converts
main damage 50%
(Magic grade effect) AoE Radius +25
(Rare Effect) AoE Radius +50
(Rare Effect) +20% Damage to Poisoned Enemies
(Legendary Effect) +80 AoE AoE
(Legendary Effect) +50% Damage to Poisoned Enemies
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
poison arrow rain Magic synthesis bow Attack, Area, Strike, Poison, Projectile, Bow, Can not be fired in parallel, can not be separated, cannot be chained

Fires an arrow in the air, dealing damage to enemies. Mana consumption 7
Instant activation
Poison property
number of projectiles 5
Explosion range 150
Poison damage 70%
Poison damage +8
Converts 50% of the damage to the main property
Poisoning power +15
Poisoning damage +30%
(Magic grade effect) Poisoning power +15
(Magical grade) Effect) Poison damage +20%
(Rare rank effect) Poisoning power +25
(Rare rank effect) Poison damage +40%
(Rare rank effect) Explosion range +30
(Legendary rank effect) Poisoning power +35
(Legendary rank effect) Poison Damage +70%
(Legendary Effect) Explosion Area +30
(Legendary Effect) Damage +60% to Poisoned Enemies
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Venom Fang Normal drop dagger Attack, Melee, AoE, Strike, Poison Swings a dagger forward, dealing area damage. Each time you deal damage to an enemy, the range increases. 4 mana cost
immediately triggered
venom properties
AoE Radius 200
poison damage 136%
Poison Damage +10
switch to the main property damage 50%
addicted to being enemies scale + 5% damage to the
city acquired the hit Fang effects
[Fang Effect
duration 3 seconds
max nesting 7 can
overlap each AoE Radius +15
(magic effects Ratings) Fang effects + 35% increase
(magic effects Ratings) + 20% damage to the enemy that you are addicted
(rare Ratings effects) Fang effects + 80% increase
is being poisoned (rare Ratings effects) Damage to enemies +60%
(Legendary Effect) Increases fang effect by +135%
(Legendary Effect) Damage to poisoned enemies +110%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
the power of poison Normal drop dagger Attack, Melee, Weapon Range, Strike, Poison Stab a single enemy, dealing damage. As the number of attacks increases, the attack speed increases and poison damage increases. 4 mana cost
immediately trigger
the dock property
Weapons Range Attack
Power 148% damage of poison
damage Poison +10
switch to the main property damage 50%
Bind hit poisonous effects
[Venom Effect
maximum number of nested 5
poison damage + 10% per overlapping
each nested attack speed + 5%
(magic Ratings effects) poisonous effect of + 30%
(rare Ratings effects) melee damage + 30%
(rare Ratings effects) poisonous effect of + 60%
(legendary Ratings effects) melee damage + 80%
(legendary ratings Effect) +80% increase in poison effect
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
sharpshooter Normal drop all weapons Spell, Attack Power,
Duration
Increases projectile damage and increases the number of penetrations for the duration. Mana Cost 20.8
Cooldown 15 sec
Duration 4 sec
Projectile Damage +45%
Projectile Damage 34% Amplification
Penetration +1
Attack Enhancement Skills share cooldown between skills
(Magic Rating Effect) Enhancement Skill Rune Effect +5%
(Rare Rating Effect) ) Enhancement Skill Rune Effect +12%
(Legendary Grade Effect) Enhancement Skill Rune Effect +20%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
counterattack Normal drop all weapons Attack, AoE, Strike, Physical, Toggle When evading an enemy’s attack, there is a chance to inflict damage to the enemy. Resource consumption 15% amplification
Cooldown 3 seconds
Physical property
activation rate 35%
AoE 400
Physical damage 100%
Physical damage +8
(Magical rank effect) AoE Radius +30
(Rare rank effect) AoE Radius +60
(Legendary rank effect) AoE range +100
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
lightning blast shot Normal drop bow Attack, Strike, Lightning, Projectile, and Bow

 

cannot be separated

Fires an arrow that causes an electric shock. Erupts lightning bolts on impact on a Shocked target. Mana cost 6
Instant trigger
Lightning property
Lightning damage +8
Convert damage to main property 50%
Lightning bolt count 1
Lightning damage 160%
Electric shock generation +5 Hitting
enemy with electric shock emits
lightning particles Lightning particle count 5
Lightning damage 240%
(Magical) Rating Effect) Electric Shock +10
(Rare Rating Effect) Electric Shock Rating +25
(Legendary Rating Effect) Electric Shock
Rate +40 (Legendary Rating Effect) +20% Critical Strike Damage to Enemies Being Shocked
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
shield of protection rare synthesis all weapons Spells, Defense Enhancements Each skill you use reduces melee damage taken or projectile damage taken. Increases resource consumption by 15%
Cooldown 15 sec Reduces melee damage taken by 10%
when Earth Curtain is activated 2% increased projectile damage taken When Curtain of Wind is activated 10% reduced projectile damage taken increases by 2% (Rare Grade Effect) +15% increased Curtain Effect (Rare Rank Effect) +15% Increase in Wind Curtain Effect (Legendary Effect) +35% Increase Earth Curtain Effect (Legendary Effect) +35% Increase in Wind Curtain Effect
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
turning dagger rare synthesis dagger Can

 

not fire multiple attacks, strikes, physical, projectiles ,
can not be separated, cannot chain

Fires a spinning dagger that pierces through enemies in a straight line, dealing damage. Mana cost 10
Instant activation
Physical properties
All targets piercing
physical damage 176%
physical damage +16
(rare grade effect) projectile damage +100%
(rare grade effect) armor penetration +10%
(legendary grade effect) projectile damage +170%
(legendary) Grade Effect) Armor Penetration +20%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
cross lightning arrow Normal drop bow Attack, AoE, Strike, Lightning, Projectile, Bow, cannot be separated, Can’t chain

Fires an arrow that explodes in the form of a cross, dealing damage to enemies. Mana consumption 8
Instant activation
Lightning
damage +9 Lightning damage +9
Converts 50% of the damage to the main property
Critical +50%
Number of arrows 3 Reduces projectile damage by 15% per
piercing
through all targets
135% Lightning damage
40% chance to erupt with lightning when critical strike
AoE 320
Lightning Damage 90%
(Magical Rating Effect) AoE Radius +30
(Magic Rating Effect) AoE Radius +40%
(Rare Rating Effect) AoE Radius +50
(Rare Rating Effect) Attack Critical +80%
(Rare Rating Effect) +50% damage to enemies under shock
(Legendary Effect) +80 AoE
(Legendary Effect) +120% Attack Critical
(Legendary Effect) +100% damage to enemies under shock
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
memorization throw Normal drop dagger Attack, Strike, Physical, and Projectile

 

cannot be fired in parallel

Throws memorization to damage enemies. On hit, it bounces to nearby enemies for additional damage. Mana consumption 4
Instant activation
Physical property
Number of projectiles 1
Impossible
to pierce Maximum chain count 2
Physical damage 158%
Physical damage +8
Critical bleed power +10
Bleed damage +50%
(Magic grade effect) Critical bleed +10
(magical grade effect) ) Bleed Damage +30%
(Rare Rank Effect) Projectile Damage +30%
(Rare Rank Effect) Bleeding on Critical Hit +30
(Rare Rank Effect) Bleed Damage +70%
(Legendary Effect) Projectile Damage +70%
(Legendary Rank Effect) Effect) Critical Bleeding +40
(Legendary Effect) Bleeding Damage +100%
(Legendary Effect) Chain Count +1
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
continuous shooting Normal drop bow Attack, Strike, Physical, Projectile, Bow, cannot be fired in parallel Fires multiple arrows in a straight line, dealing physical damage to enemies. Mana consumption 4
Instantly trigger
Physical attribute
Arrow count 5
Physical damage 72%
Physical damage +9
Damage reduced by 15% when repeatedly hitting the same target
(Magical grade effect) Projectile damage +35%
(Rare grade effect) Projectile damage +50%
(Rare grade effect) Effect) number of projectiles +1
(legendary level effect) projectile damage +70%
(legendary level effect) number of projectiles +2
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
ignition arrow Normal drop bow Attack, Strike, Fire, Projectile, Bow, Multi-fire is not allowed, cannot be separated

Fires a bolt of fire that ignites and damages enemies. Mana consumption 4
Instant fire
Fire attribute
number of arrows 1
Penetration count 0
Fire damage 144%
Fire damage +9
Convert damage to main property 50 % Ignition generation
+10
Ignition damage +20% High
heat effect when ignition occurs Maximum stacks of
[High Heat Effect] +15% Ignition Damage per
5 stack (Magical Rating Effect) +5 Ignition Generation (Magical Rating Effect) +20% Ignition Damage (Magical Rating Effect) +65% Increase in Heat Effect (Rare Rating Effect) +10 Ignition Generation (Rare Rating) Effect) Ignition damage +40% (Rare grade effect) Heat effect +130% increase (Legendary grade effect) Ignition power +15 (Legendary grade effect) Ignition damage +60% (Legendary grade effect) Heat effect +260%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
blade of death Normal drop dagger Spell, Strike, Physical, Projectile Can not be fired in parallel, can not be separated, cannot be chained

Throws a dagger that returns to the caster after firing. Mana consumption 5
Instant activation
Physical property
Number of projectiles 3
Penetrating all targets
Physical damage +9
Bleeding ability + 15
Physical damage at throw 63%
Physical damage on return 90%
(Magic grade effect) Bleeding ability +20
(Rare grade effect) Bleeding ability + 60
(Legendary Effect) Bleeding Rate +60
(Legendary Effect) +100% Damage to Bleeding Enemies
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
shock wave arrow rare synthesis bow Attack, Strike, Physical, Projectile, Bow

 

cannot be separated, Can’t chain

Fires an arrow that pierces a short distance, dealing damage to enemies. Mana consumption 5
Instant activation
Physical property
Arrow count 5
Penetrating all targets
Physical damage 143%
Physical damage +7
Damage multiplier +50% when distance from an enemy is 200 or less
(Rare rank effect) Damage multiplier +40% when distance from an enemy is 200 or less
(Rare Rank Effect) Attack Critical +50%
(Legendary Effect) Damage Multiplier +60%
(Legendary Effect) Attack Critical +100% when the distance to the enemy is 200 or less
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
bombing arrow Normal drop bow Attack, Area, Strike, Physical, Projectile, Bow, Can not be fired in parallel, can not be separated, cannot be chained

Fires an arrow that bombs a wide area in front. Mana consumption 7
Instant activation
Physical property
Arrow count 5
Impossible
Physical damage +7
Arrow damage 80%
Bombardment range 100
Bombardment range damage 92%
(Magic grade effect) AoE Radius +10
(Rare grade effect) AoE Radius +20
(Rare grade effect) ) Projectile Damage +50%
(Legendary Effect) AoE Radius +30
(Legendary Effect) Projectile Damage +100%
(Legendary Effect) Projectile Count +2
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
explosion arrow Normal drop bow Attack, AoE, Strike, Fire, Projectile, Bow, cannot be separated, Can’t chain

Fires an exploding arrow that damages enemies. When an arrow is killed while attached to an enemy, it deals additional powerful explosion damage. Mana consumption 14
cooldown 11 seconds
Fire property
fire damage +7
Converts 50% of the damage to the main property
maximum number of uses +3
number of arrows 3 number of
penetrations 1
explosion cooldown 2 seconds
fire damage on hit 77%
explosion area 100
fire at explosion 99% of the damage
scoring explosion AoE Radius 250
(grade magic effects) projectile damage + 30%
(grade magic effect) wide range +50
(rare Ratings effects) projectile damage + 70%
(grade rare effect) wide range +50
(rare Ratings Effect) Maximum number of uses +1
(Legendary Effect) Projectile damage +130%
(Legendary Effect) AoE Radius +100
(Legendary Effect) Maximum number of uses +2
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
arrow rain Normal drop bow Attack, Area, Strike, Physical, Projectile, Bow, Can not be fired in parallel, can not be separated, cannot be chained

Causes a rain of arrows to fall for a certain period of time, dealing damage to enemies. Mana Cost 15
Cooldown 20 seconds
Impeccable
Duration 5 seconds
Explosion Area 150
Physical Damage 72%
Physical Damage +6
(Magical Rating Effect) +1 Projectiles
(Rare Level Effect) Projectiles +2
(Rare Level Effect) Explosive Area + 10
(Legendary Effect) Projectile Count +3
(Legendary Effect) Explosion Range +30
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
spread fire Normal drop bow Attack, Strike, Physical, Projectile, Bow Fires multiple arrows in a wide area, dealing physical damage to enemies. Mana consumption 3
Instantly trigger
Physical property
Arrow count 5
Physical damage 130%
Physical damage +8
(Magic grade effect) Projectile damage +45%
(Rare grade effect) Projectile damage +80%
(Rare grade effect) Physical damage +30%
(Legendary) Rating Effect) Projectile Damage +130%
(Legendary Rating Effect) Physical Damage +50%
(Legendary Rating Effect) Projectile Count +2
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
welcome blow Normal drop dagger Attack, Melee, AoE, Strike, Physical, Movement Move forward, dealing damage to enemies. When hitting or critical hits, there is a chance to cause a status abnormality. Mana consumption 5
Cooldown 5 seconds Maximum number of
physical properties
used +1
AoE 200
Physical damage 172%
Physical damage +7
Bleeding power +25
Damage to bleeding enemies +40%
Attack Cooldown is shared between moving units.
(Magic grade effect) Bleeding power +15
(Magical grade effect) +20% damage to bleeding enemies
(rare grade effect) +30 bleeding generation
(rare grade effect) +50% damage to bleeding enemies
(rare grade effect) Area Area +50
(Legendary Effect) Bleeding Ability +45
(Legendary Effect) Damage to Bleeding Enemies +80%
(Legendary Effect) AoE Radius +100
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
welcome arrow Normal drop bow Attack, Strike, Physical, Projectile, Duration, Toggle, Can not fire parallel, cannot separate, cannot chain

When the number of stacks is reached with the bow skill, a probabilistic guided arrow is automatically fired at the enemy. 15% increase in resource consumption
Cooldown 3 seconds Acquire phantom arrows upon
physical
hit Number of
stacks 10
Duration 5 seconds
Number of arrows 6 Non-
piercing
Physical damage 60%
Physical damage +8
(Magic grade effect) Projectile damage +20%
(Rare grade) Effect) projectile damage +40%
(rare tier effect) projectile count +1
(legendary tier effect) projectile damage +65%
(legendary tier effect) projectile count +2
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
piercing crossbow Normal synthesis all weapons Attack, crossbow, inseparable, chain impossible

Summons a crossbow that fires piercing arrows. Mana consumption 15
Cooldown 4 seconds
Physical property
Crossbow level 1
Crossbow duration 8 seconds
Number of crossbow installations 1
Maximum number of crossbow installations 2
Number of projectiles 1 Physical damage that
penetrates all targets
70%
Bleeding ability +20
(Magic grade effect) Crossbow bleeding generation +25
(Rare rank effect) Crossbow bleed power +50
(Rare rank effect) Maximum number of uses +1
(Rare rank effect) Crossbow damage +25%
(Legendary rank effect) Crossbow bleed generation +80
(Legendary rank effect) Maximum number of uses +1
(Legendary Effect) Crossbow Damage +50%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Enchanted Crossbow Normal synthesis all weapons Spell, Focus, and Attack Power When focusing, increases the attack speed of nearby Crossbows in proportion to the number of stacks. Mana consumption 10
Immediate triggers Maximum stacks
of Crossbow Effect when Concentrated
5
Increases crossbow’s attack speed by 7% per
stack
Maximum stacks of Caster Effect when Concentrated 3
Boosts caster’s damage taken by 20% per
stack (Magical Grade Effect) Skill Rune Effect +20%
(Rare Rank Effect) Skill Rune Effect +45%
(Legendary Effect) Skill Rune Effect +75%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
fan blade crossbow Normal drop all weapons attack, crossbow Summons a crossbow that fires a wide range of arrows, dealing physical damage. Mana consumption 15
Cooldown 4 seconds
Physical property
Crossbow Level 1
Crossbow duration 8 seconds
Number of crossbow installations 1
Maximum number of crossbow installations 2
Number of projectiles 3
Physical damage 100%
(Magic grade effect) Crossbow damage +60%
(Rare grade effect) Crossbow projectiles Count +2
(Rare Rank Effect) Maximum Count +1
(Rare Rank Effect) Crossbow Damage +60%
(Legendary Effect) Number of Crossbow Projectiles +4
(Legendary Effect) Maximum Count +1
(Legendary Effect) Crossbow Damage +60%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
frost crossbow Normal drop all weapons Attack, crossbow

 

inseparable

Summons a crossbow that fires bolts of frost that explode upon hitting enemies. Mana Cost 15
Cooldown 4 seconds
Frost
Crossbow Level 1
Crossbow Duration 8 Seconds
Crossbow Installs 1
Crossbow Maximum Installs 2
Projectiles 1
Cold Damage 85%
Chills +10
(Magic Rating Effect) Crossbow Chills +12
(Rare Rating) effect), chills force generated crossbow +24
(grade rare effect) maximum number +1
(rare Ratings effects) crossbow damage + 30%
(grade legendary effects) chills force generated crossbow +36
(legend ratings effects) maximum number +1
(legend ratings Effect) crossbow damage +70%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
crossbow expert Normal synthesis all weapons Spell, Range, Attack Power,
Defense Power
Changes the crossbow’s stats according to the battle situation. 10% increase in resource consumption 10
sec cooldown
effect Radius 1000 Damage to moving enemies
when switching to offensive crossbow 50% reduction in damage taken from bosses when switching to defensive crossbow (Magic Grade Effect) Skill Rune Effect +15% (Rare Grade Effect) ) Skill Rune Effect +40% (Legendary Grade Effect) Skill Rune Effect +70%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
lightning crossbow Normal drop all weapons Attack, crossbow

 

inseparable

Summons a crossbow that fires a chain of lightning bolts on hit. Mana Cost 15
Cooldown 4 sec
Lightning Attribute
Crossbow Level 1
Crossbow Duration 8 sec
Number of Crossbow Installations 1
Maximum Number of Crossbow Installations 2
Number of Projectiles 1
Lightning Damage 85%
Shock Generation +10
(Magic Grade Effect) Crossbow Shock Generation +12
(Rare Grade) effect), electrical shock force generated crossbow +24
(grade rare effect) maximum number +1
(rare Ratings effects) crossbow damage + 30%
(grade legendary effects) electric shock force generated crossbow +36
(legend ratings effects) maximum number +1
(legend ratings Effect) crossbow damage +70%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
shockwave crossbow Magic synthesis all weapons Attack, crossbow

 

inseparable, chain impossible

Summons a crossbow that fires arrows that deal powerful damage within a short range. Mana consumption 15
Cooldown 4 seconds
Physical property
Crossbow Level 1
Crossbow Duration 8 seconds
Number of crossbow installations 1
Maximum number of crossbow installations 2
Number of projectiles 3
Physical
damage +10%
Damage +30% on hit with projectiles
(Magic Rating) effect), the distance is increased + 78% damage when the enemy crossbow of 200cm or less
(grade rare effect) when the distance is less than 200cm, and the enemy of the crossbow damage + 195% increase
(grade rare effect) maximum number +1
(legend ratings effects) When the distance between the crossbow and the enemy is 200cm or less, damage +325% increases
(Legendary Effect) Maximum number of uses +1
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
sentence of accuracy Magic synthesis all weapons Spells, Sentences, Toggle Increases own accuracy. Increases resource consumption by 15%
Cooldown 5 seconds
Apply effects to self
Max. possible number of sentence activations 1 piece
Accuracy +30%
(Magical Grade Effect) Aura Effect +35%
(Rare Level Effect) Aura Effect +85%
(Legendary Effect) Aura Effect +135%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
crit chance sentence Magic synthesis all weapons Spells, Sentences, Toggle Increases own critical strike chance. Resource consumption by 15% amplification
cooldown 5 seconds
Apply effects to their
sentences activate the maximum possible number one
Criticality + 40%
(magic Ratings effects) Come effect + 25%
(rare Ratings effects) Come effect + 62%
(legendary Ratings effects) Aura Effect +112.5%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Crest of Chaos Resistance rare Guild all weapons Spells, Sentences, Toggle Increases own Chaos Resistance. Increase resource consumption by 25%
Cooldown 10 seconds
Apply effects to yourself
Maximum number of sentence activations 1
Chaos resistance +30
(rare grade effect) aura effect +85%
(legendary grade effect) aura effect +135%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
sentence of avoidance Magic Guild all weapons Spells, Sentences, Toggle Increases own Evasion. Increases resource consumption by 15%
Cooldown 5 seconds
Apply effects to self
Max. possible number of sentence activations 1 piece
Evasion +25%
(Magic grade effect) Aura effect +35%
(Rare grade effect) Aura effect +100%
(Legendary grade effect) Aura Effect +160%
 
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Incomplete Skill Rune Normal Guild This is a skill rune in an incomplete state. It cannot be used, but it can be used as a material for synthesis.

Skill Rune – Blue (Intellect)
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
exacerbation of pain Normal drop all weapons Spell, Attack Power,
Duration
During the duration, the chance of damage status ailments, duration, and damage are increased. Mana consumption 16.8
Cooldown 15 sec
Duration 4 sec
Damage status generation +35
status damage +65%
Damage status duration +50%
Attack Reinforcement Cooldown is shared between skills
(Magic Grade Effect) Reinforcement Skill Rune Effect + 5%
(Rare Rank Effect) Enhanced Skill Rune Effect +12%
(Legendary Level Effect) Enhanced Skill Rune Effect +20%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Frost Armor Normal drop all weapons Spell, Strike, Frost, Toggle Forms an ice barrier when being hit by melee, inflicting Frost damage and chills to enemies that attack you. 15% increase in resource consumption,
3 seconds cooldown, 90% chance to activate the
cold attribute, +20
%
shield,
22%
cold damage, +7
cold damage, +25 chill generation
(magic grade effect) +11% increase in cold armor effect
(rare grade effect) Frost armor Effect +40%
(Legendary Effect) +55% Frost Armor Effect
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Frost Burst Normal drop all weapons Spell, AoE, Strike, Frost, Ca

 

n’t fire multiple projectiles, Can’t
split, Can’t chain, Can’t
speed projectiles

Creates multiple ice picks and fires them forward. Ice shards are ejected behind the target. Mana Cost 40
Cooldown 9 sec
Frost
Element Frost Triggered Frost Damage 98%
Frost Triggered Frost Damage +7
Maximum Number of Uses +2
Ice Shard Area 200
Ice Shard Frost Damage 12%
Ice Shard Cold Damage +7
Chill Generation +10
(Magic Rating Effect) ) +30% damage to chilled enemies
(magic grade effect) +5 to chills
(rare grade effects) +65% damage to chilled enemies
(rare graded effects) +10 chills generated
(legendary grade effects) damage to chilled enemies +110%
(Legendary Effect) Chills +15
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
thunderbolt Normal drop all weapons Spell, Strike, Lightning, Toggle When being hit in melee, there is a chance to drop a thunderbolt on the enemy that hits you, dealing damage to the enemy. 15% boost to resource consumption,
3 seconds cooldown, 25% chance to activate
lightning properties, 150% lightning damage, +8 to lightning damage, +25 to shock generation (magic grade effect) +2 to shock generation (rare grade effect), +7 to shock generation (legendary grade effect) Electric shock generation +15
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
snowstorm rare synthesis all weapons Spell, AoE, Strike, Ice, Can not fire multiple times, can not fire parallel, not separate, cannot chain

Summons a powerful blizzard in front of you for a period of time, dealing damage to enemies. Mana Cost 30
Cooldown 10 Seconds
Frost
Duration 4 Seconds
Ice Pick Explosion Area 125
Hail Explosion Area 200
Frost Crystal Explosion Area 175
Cold Damage 23%
Cold Damage +7
Chill Generation +20
Chill Generation +10 Ice Generation on Chilled Enemies
(Rare) Effect) Chill generation +30
(Rare tier effect) Freeze chance on chilled enemies +20
(Legendary tier effects) +40% damage against chilled enemies
(Legendary tier effects) Chills +30
(Legendary tier effects) on chilled enemies Freeze generation +30
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
poison bead Normal drop all weapons Spell, AoE, Strike, Poison, and Projectile

 

inseparable

Fires a poison ball that bounces forward, dealing poison damage to enemies. Mana consumption 5
Instant activation
Poison attribute
Number of poison beads 3
Maximum number of chains 2
Explosion range 75
Poison damage 38%
Poison damage +7
Poisoning power +5
Poison damage +50%
Poison damage reduced by 20% per chain
(Magic grade effect) Poisoning power +10
(Magical Rating Effect) Poison Damage +35%
(Rare Level Effect) Projectile Damage +30%
(Rare Level Effect) Poisoning Power +15
(Rare Level Effect) Poison Damage +60%
(Rare Level Effect) AoE Radius +25
(Legendary Effect) Projectile Damage +65%
(Legendary Effect) Poisoning Power +30
(Legendary Effect) Poisoning Damage +100%
(Legendary Effect) AoE Radius +25
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
poison zone Normal drop all weapons Spell, Damage Over Time, Poison Creates a poison zone for a certain period of time, dealing poison damage to enemies. Mana Cost 30
Cooldown 15 sec
Poison
AoE 350
Max Use Count +2
Poison Zone Duration 7 sec
Poison Continuous Damage +8
Poison Continuous Damage 116
% Increases Poison Damage Taken by 20%
(Magic Grade Effect) Increases damage over time by 10%
( magical Stars effect) wide range +50
(grade rare effect) sustained damage increased by 20%
(grade rare effect) wide range +100
(grade rare effect) maximum number +1
(legend grade effect) sustained 30% damage increase
(legend ratings Effect) AoE Radius +150
(Legendary Effect) Maximum number of uses +2
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
toxic flame Normal drop all weapons Spell, Damage Over Time, Poison, Ca

 

n’t Split Projectiles , Can’t Chain

Fires a toxic flame that pierces enemies, dealing poison damage. Mana consumption 8
Instant activation
Poison property
number of flames 2 Poison damage over 4 seconds on a hit that
pierces all targets Poison damage over time 72%
damage over time
Poison
damage over time +9
Maximum number of stacks 10
Damage over time multiplier +5% per
stack (magic grade effect) Lasts Damage +10%
(Rare tier effect) +1 projectiles
(Rare tier effect) +20% damage over time
(Legendary tier effect) +2 number of projectiles
(Legendary tier effect) +35% damage over time
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
lightning chain Normal drop all weapons Spell, Strike, Lightning Unleash a chain of lightning that deals lightning damage to enemies. Mana consumption 6
Instant trigger
Lightning property
chain range 500
Chain count 3
Lightning damage 162%
Lightning damage +9
Shock generation +5
Lightning damage 10% reduction per chain
Critical damage to spells +10% to enemies under shock
(Magical Rating Effect) Chain count +1
(Magical Rating Effect) +50 Hit Range
(Rare Rating Effect) +1 Chain Count
(Rare Rating Effect) +5% Spell Critical Damage to enemies under shock
(Rare Rating Effect) +10 Shock Generation
(Rare Rating Effect) Hit Range +100
(Legendary Effect) Chain Count +2
(Legendary Effect) Spell Critical Damage +5% to enemies under shock
(Legendary Effect) Electric Shock +15
(Legendary Effect) Hit Range +150
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
lightning storm Normal drop all weapons Spell, AoE, Strike, Lightning, Ca

 

n’t fire multiple projectiles, Can’t
split, Can’t chain

Summons a lightning storm for a period of time. Lightning Storm follows enemies and deals lightning damage. Mana cost 40
cooldown 7 seconds
Lightning
typhoon duration 7 seconds
Number of typhoons 1
Penetrating
typhoon radius 150
damage to all targets 0.5 sec
Lightning damage 27%
Lightning damage +9 Lightning damage
+10
(Magic grade effect) Shock generation +15
(Rare) Rating Effect) Electric Shock +30
(Rare Rating Effect) AoE Radius +50
(Legendary Rating Effect) +30% Damage to Enemies
Being Shocked
(Legendary Effect) Electric Shock +45 (Legendary Rating Effect) AoE Radius +75
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
extortion of life Normal drop all weapons Spells, Defense Enhancements,
Duration
Recovers a portion of the damage as Life when attacking the Extortion target. Mana Cost 30.8
Cooldown 30s AoE
500
Duration 5s Duration
1% of damage heals HP equal to 1% of damage.
Defense enhancement skills share the cooldown.
(Magic Grade Effect) Enhanced Skill Rune Effect +4%
(Rare Level Effect) Enhanced Skill Rune Effect +10%
(Legendary Level Effect) Enhanced Skill Rune Effect +15%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
frost thorns Normal drop all weapons Spell, AoE, Strike, Frost, Projectile, Can not be fired in parallel, can not be separated

Fires a series of frost spikes, dealing Frost damage to enemies. Mana cost 4
Instant trigger
Frost
Frost thorns 3
Cold damage 68%
Cold damage +9
20% less damage on repeated hits on the same target
+15% Spell Critical Damage
(Magic Grade Effect) +30% Spell Critical Damage
(Rare Grade Effect) +70% Spell Critical Damage
(Rare Effect) +10% Spell Critical
Rating (Legendary Effect) +1 Projectiles
(Legendary Effect) +70% Spell Critical Damage
(Legendary Effect) +10% Spell Critical
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
frost shock Normal drop all weapons Spell, Melee, AoE, Strike, Frost Creates a field of icy spikes around the caster, dealing Frost damage to enemies. Mana cost 5
Instant activation
Cold attribute
AoE 300
Cold damage 209%
Cold damage +7
Damage multiplier against frozen enemies +20%
Freeze generation +10
(Magic grade effect) Freeze generation +5
(Magic grade effect) Damage to frozen enemies Multiplier +5%
(Rare Rating Effect) +60% Damage to Chilling Enemies
(Rare Level Effect) Freeze Generation +15
(Rare Level Effect) AoE Radius +50
(Legendary Effect) Damage +100% to Chilled Enemies
(Legendary) Rating effect) Freeze generation +25
(Legendary rating effect) AoE Radius +50
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
frost bomb Normal drop all weapons Spells, Strikes, Frost, and Projectiles

 

cannot be fired in parallel

Fires a frost bomb that explodes after a set period of time. The explosion fires ice shards, dealing Frost damage to enemies. Mana cost 5
Instant trigger
Frost
shards 5
Frost damage 190%
Frost damage +8
Chill generation +10
Damage multiplier against chilled enemies +20%
(Magical grade effect) Number of penetrations +1
(Rare grade effect) Number of penetrations +2
( Legendary Rank Effect) Penetration +2
(Legendary Effect) Chill Generation +10
(Legendary Effect) Damage Multiplier +50% to Chilled Enemies
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Seo-gu Normal drop all weapons Spells, Strikes, Frosts, Projectiles Ca

 

n’t Split, Can’t Chain

Fires a slow-moving orb of frost that pierces enemies in its path, dealing Frost damage. Mana cost 5
Instant activation
Frost element
number 1
Penetrating all targets
173%
Cold damage +8
Chill generation +15
(Magical grade effect) Chill generation +10
(Rare grade effect) +50% damage to chilled enemies
(Rare) Rating Effect) Chill Generation +10
(Rare Rating Effect) Chill Effect +35%
(Legendary Rating Effect) +100% Damage to Chilled Enemies
(Legendary Rating Effect) Chill Generation +20
(Legendary Rating Effect) Chill Effect +35%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
holy light Magic synthesis all weapons Spell, Melee, AoE, Focus, Strike When focusing, inflicts continuous damage with the highest elemental attribute in front. Penetrates elemental resistance to deal damage at stacks of maximum buffs. Mana cost 8
Instant trigger
Highest elemental damage
AoE 700
Highest elemental damage 187%
Highest elemental damage +7
Maximum number of
stacks 7% amplification of damage per 10 stacks At
maximum stacks, highest elemental damage penetration +15%
(Magical) Rating Effect) AoE Radius +100
(Rare Effect) AoE damage +50%
(Rare Effect) AoE Radius +100
(Legendary Effect) AoE damage +110%
(Legendary Effect) AoE Radius +100
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Teleportation Normal drop all weapons Spell, Duration, Movement Teleports you forward. Temporarily increases elemental resistance after moving. Mana Cost 3
Cooldown 6 sec
Max Use +1
Space Warp Effect Activation for 3 sec after use
Elemental Resistance +24%
Cooldown is shared between
moves (Magic Grade Effect) Space Warp Effect +10% Increase
(Rare Grade Effect) Space +24% increased Distortion Effect
(Legendary Grade Effect) +37% increased Space Distortion Effect
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Plague Thorns Normal drop all weapons Spell, AoE, Strike, Poison,
Projectile, Duration
Fires a plague spike that deals poison damage to enemies. On hit, has a chance to release a plague, dealing continuous damage to nearby enemies. Mana consumption 5
Instant activation
Poison attribute
Number of thorns 1
Poison damage +8
Spiny poison damage 252% On
hit, 25% chance to inflict Plague
Plague Eruption Area 280
Poison Duration 4 seconds
Poison Continuous Damage 42%
(Magic Grade Effect) Projectile Damage + 30%
(magic tier effect) +30% damage over time
(rare tier effect) +60% projectile damage
(rare tier effect) +60% damage over time
(rare tier effect) +20% area of ​​​​area
(legendary tier effect) projectile damage + 100%
(Legendary Effect) Damage over time +100%
(Legendary Effect) AoE Radius +70%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
meteorite fall Normal drop all weapons Spell, Area, Strike, Fire,

 

Multi-fire cannot be fired, Can’t be
separated, Can’t chain

Drops a huge meteorite in front, dealing damage to enemies within range. Mana consumption 30
Cooldown 10 seconds Number of
Fire
meteorites 1
Explosion range 280
Fire damage 504%
Fire damage +6
Ignition power +5
Damage to ignited enemies +40%
(Magic class effect) AoE Radius +70
(Magical class effect) Ignite Generation +15
(Magical Grade Effect) +10% Damage to Ignition Enemies
(Rare Grade Effects) +40% Area Damage
(Rare Grade Effects) +120 AoE Radius
(Rare Grade Effects) Ignition Generation +15
(Rare Grade Effects) Ignite Damage +40%
(Legendary Effect) AoE damage +100%
(Legendary Effect) AoE Radius +120
(Legendary Effect) Ignition Generation +45
(Legendary Effect) Damage +80% against ignited enemies
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
elemental release Normal drop all weapons Spell, Attack Power,
Duration
Elemental damage is amplified and cast speed is increased for the duration. Mana Cost 30.8
Cooldown 20 sec
Duration 4 sec
Elemental Damage 40% Amplification
Cast Speed ​​+20.5%
Attack Enhancement Skills share the cooldown.
(Magic Grade Effect) Enhanced Skill Rune Effect +4%
(Rare Level Effect) Enhanced Skill Rune Effect +10%
(Legendary Level Effect) Enhanced Skill Rune Effect +15%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
electric bulb Magic synthesis all weapons Spell, Area, Strike, Lightning, Projectile, Can not be fired in parallel, can not be separated, cannot be chained

Fires an electric ball that explodes at regular intervals. Each explosion deals lightning damage to nearby enemies. Mana cost 7
Instant activation
Lightning property
Number of balls 1
Penetrates all targets
Explosive range 200
explosion interval 0.5 seconds
Lightning damage 75%
Lightning damage +8
(Magical class effect) Shock generation +5
(Magical class effect) Casting speed +5%
(Rare) Rating Effect) Shock Generation +15
(Rare Level Effect) Cast Speed ​​+5%
(Rare Level Effect) AoE Radius +50
(Legendary Effect) Shock Generation +30
(Legendary Effect) Cast Speed ​​+10%
(Legendary Effect) +50 wide area
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
electromagnetic field Normal drop all weapons Spell, Area, Strike, Lightning Fires a ball of electricity that instantly centers enemies. Mana Cost 30
Cooldown 25 sec
Lightning Elemental Lightning
Damage +8
Lightning Damage 262%
Binding Generation + 10
Explosion Area 250 Pulls the
Enemy to the Center of the Explosion
(Magic Grade Effect) Binding Generation +10
(Magic Grade Effect) AoE Radius +50
(Rare Grade) Effect) Area Damage +20%
(Rare Level Effect) Binding Generation +30
(Rare Level Effect) Area Area +50
(Legendary Level Effect) Area Damage +50%
(Legendary Level Effect) Binding Generation +50
(Legendary Effect) Area range +100
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
charge discharge Normal drop all weapons Can

 

not fire spells, strikes, lightning, or projectiles in parallel

Fires multiple charges, dealing lightning damage to enemies. Mana cost 5
Instant activation
Lightning property
Charge count 5
Lightning damage 148%
Lightning damage +9
Shock generation +5
(Magic grade effect) Number of projectiles +1
(Magic grade effect) Shock generation +10
(Rare grade effect) Number of projectiles +2
( Rare rank effect) Shock generation +10
(Rare rank effect) Cast speed +5%
(Legendary rank effect) Number of projectiles +3
(Legendary rank effect) Shock generation +20
(Legendary rank effect) Cast speed +15%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
flame torrent Magic synthesis all weapons Spell, Focus, Strike, Fire, Projectile, Duration Can not >Fire Parallel, Can not Split, Cannot Chain

Channeling summons a torrent of fire for a period of time. Fire Torrent auto-attacks enemies per attack cycle and attacks faster while channeling. Mana consumption 10
Immediate activation
Fire property
Torrent number of summons 3
Fire damage 36%
Fire damage +9
Max stage +8
Attack cycle per stage 7%
Attack period when focused 20%
Decrease every 2 seconds when disengaged
(Magic grade effect) Number of projectiles + 1
(Rare rank effect) +1
(Rare rank effect) 30% increase in attack period when focusing
(Legendary rank effect) +2 number of projectiles
(Legendary rank effect) 30% increase in attack period when focusing
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
flame throwing Normal drop all weapons Spell, Melee, AoE, Focus, Strike, Damage Over Time, Fire Inflicts fire damage, increases the range per stage when focusing, and weakens the fire. Causes a fire explosion when disfocusing. Mana Cost 7
Instant
Fire Attribute
AoE Radius 450
Fire Damage Over Time +8
Fire Over Time Damage 140%
Max +5
Damage 10%
per Step Amplified Area 60 AoE per Step
142% Fire Damage When Disfocusing
60 Damage Per Step Increased
Ignition Generation +10
(Magical Grade Effect) Ignition Generation +15
(Rare Grade Effect) +40% damage to igniting enemies
(rare grade effects) +30 Ignition Generation
(Legendary Grade effects) +80% damage to igniting enemies
( Legendary Rank Effect) Ignition Power +50
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
fireball Normal drop all weapons Spell, AoE, Strike, Fire, Projectile Fires a ball of fire that explodes on hit, dealing Fire damage. Mana Cost 5
Instant
Fire Attribute
Number of Fireballs 1
Explosive Area 220
Fire Damage 190%
Fire Damage +8
Ignition Generation +35
Ignition Damage +10%
(Magic Grade Effect) Ignition Damage +50%
(Rare Grade Effect) AoE Radius +20
(Rare rank effect) Ignition generation +10
(Rare rank effect) Ignition damage +100%
Damage to enemies being ignited +50%
(Legendary rank effect) AoE Radius +20
(Legendary rank effect) Ignition power +10
(Legendary rank effect) +150% Ignition Damage
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
sentence of pain rare synthesis all weapons Spells, Sentences, Toggle Amplifies own damage over time. Resource consumption by 25% amplification, 10 seconds cooldown
effect applied to his
sentence can be activated up to the number one
lasting damage amplification by 8%
(grade rare effect) Come effect + 62%
(Grade legendary effects) Aura effects + 113%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
sentence in element domain rare Guild all weapons Spells, Sentences, Toggle Reduces elemental damage you take. Resource consumption by 15% amplification, 5 seconds cooldown
effect applied to his
sentence can be activated up to the number one
receiving element damage 10% decrease
(grade rare effect) Come effect + 45%
(Grade legendary effects) Come effect + 75%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
sentence of elemental resistance Magic Guild all weapons Spells, Sentences, Toggle Increases all elemental resistances of yourself. Resource consumption by 15% amplification, 5 seconds cooldown
effect applied to his
sentence can be activated up to the number one
element resistance +3
(magic effects Ratings) Aura effects + 100%
(grade rare effect) Aura effects + 300%
(legendary effects Ratings) Aura Effect +570%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
sentence of condensed elements Magic synthesis all weapons Spells, Sentences, Toggle Increases own elemental damage. Increases resource consumption by 15%, cooldown 5 sec
. Effect applies to self.
Maximum possible number of sentence activations 1
Elemental damage +20%
(Magical rank effect) Aura effect +40%
(Rare rank effect) Aura effect +100%
(Legendary rank effect) ) Aura Effect +160%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Summon Eye Orb Abyss Normal drop all weapons Buy, Prairies

 

projectile penetrating No,
serial No

Summons an abyss that fires shards of frost orbs on impact. Mana cost 27, cooldown 5 seconds
Frost attribute
summons Level 1
Number of summons 1
Maximum number of summons 2
Summon duration 30 seconds
Basic attack damage 100%
Abyss health +5%
Abyss body chills +30
(Magic grade effect) Abyss health +30%
(rare tier effect) +50% abyss health
(rare tier effect) +10 abyssal chill generation
(legendary tier effect) +80% abyss body health
(legendary tier effect) +18 abyssal chill generation
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Summon Poison Arrow Abyss Normal drop all weapons Can not Penetrate, Spells, Minion ,Projectiles, Can not be Separated

Summons an abyss that fires toxic arrows that chain on hit. Mana consumption 27, cooldown 5 seconds
Poison attribute
summons Level 1
Number of summons 1
Maximum number of summons 2
Summon duration 30 seconds
Basic attack damage 100%
Abyss health +5%
Abyss poisoning power +30
(Magic grade effect) Abyss health +30%
(Rare Grade Effect) Abyss Health +50%
(Rare Grade Effect) Abyss Poisoning Ability +20
(Legendary Grade Effect) Abyssal Health +80%
(Legendary Grade Effect) Abyssal Poisoning Ability +36
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Crowd Binding (Brazed) Normal drop all weapons Spells, Attack Powers,
Defense Enhancements
Each time you use a skill, the stance applied to your pet changes. Resource consumption 15% amplification
Cooldown 5 seconds
Area of ​​Effect 250
Swarm unity
Armor +46%
Elemental Resistance +10
Flock Berserk
Attack speed +7.5%
Cast speed +7.5%
Critical +6
(Magical Rating Effect) Swarm Binding Effect +5 % increase
(Magical Grade Effect) Increases swarm beam effect +5%
(Rare Grade Effect) Increases Swarm Binding Effect +10%
(Rare Grade Effect) Swarm Binding Increases Berserk Effect +10%
(Legendary Grade Effect) Swarm Binding Effect +15% increase
(Legendary Effect) +15% increase in swarm blast effect
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Summon Lightning Bolt Abyss Normal drop all weapons Spells, Ca

 

n’t Split Minions, Ca n’t Chain

Summons an abyss that fires bolts of lightning that pierce enemies. Mana consumption 27, cooldown 5 seconds
Lightning attribute
summons Level 1
Number of summons 1
Maximum number of summons 2
Summon duration 30 seconds
Basic attack damage 100%
Abyss health +5%
Abyss shock generation +30
(Magic grade effect) Abyss health +30%
(rare tier effect) +50% abyss health
(rare tier effect) abyss shock chance +10
(legendary tier effect) abyss body health +80%
(legendary tier effect) abyssal shock chance +18
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Summon Rune Knight of Wrath Magic synthesis all weapons spell, minion Summons a rune knight that periodically strengthens the surrounding abyss and increases your attack speed to deal physical damage. 50 mana consumption, 40 seconds cooldown
Physical attribute
summons Level 1
Summoned count 1
Max summoned 1
Basic attack damage 100%
Ground slam damage 150%
Rune Knight HP +5%
Rune Knight’s Berserk every set
duration 5 seconds
Attack speed +42%
Damage + 21% Amplification
Grants the power of a knight to the abyss at regular intervals
+11% increase in elemental resistance of the abyss
(magic rank effect) +30% rune knight health
(rare rank effect) +75% rune knight health
(legendary rank) Effect) Rune Knight HP +125%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Summon Fire Orb Abyss Normal drop all weapons Can not Penetrate, Spells, Minion, Projectiles, Can not be split

Throws a ball of fire to summon an abyss that deals damage. Mana cost 27, cooldown 5 sec
Summon Level 1
Summon Count 1
Max Summon 2
Summon Duration 30 sec
Basic Attack Damage 100%
Abyss Health +5%
Abyss Ignition Generation +30
(Magic Grade Effect) Abyssal Health +30 %
(Rare Rank Effect) Abyss Health +50%
(Rare Rank Effect) Abyssal Ignition Generation +20
(Legendary Effect) Abyssal Health +80%
(Legendary Effect) Abyssal Ignition Generation +36
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
divine devotion Normal drop all weapons order, focus Channeling reduces the caster’s armor and all elemental resistances, but increases the damage of minions. Mana Cost 10.5
Instant
Maximum
Stacks 3 Boost minions damage per stack 4.2% per stack 10%
less caster’s Armor
per
stack 10% less caster’s Elemental Resistance per stack (magic-grade effect) +7% holy devotion minion effect
(rare-grade effect) ) Divine Devotion minion effect +10%
(Rare rank effect) Divine Devotion caster effect -10%
(Legendary rank effect) Holy Devotion minion effect +20%
(Legendary rank effect) Holy Devotion caster effect -20%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Summon Abyss Normal drop all weapons spell, minion Summons an abyss that rapidly charges to enemies and inflicts Physical damage. Mana consumption 22, cooldown 5 seconds
Physical attribute
summons Level 1
Number of summons 1
Maximum number of summons 2
Summon duration 30 seconds
Basic attack damage 100%
Charge damage 170%
Abyss health +5%
(Magic grade effect) Abyss health + 30%
(Rare rank effect) +75% Abyss health
(Legendary rank effect) +125% Abyss health
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Summon Rune Knight of Lightning Normal drop all weapons spell, minion Summons a Lightning Rune Knight that periodically uses lightning waves in front and strengthens the surrounding abyss. 50 mana cost, 40 seconds cooldown
Lightning attribute
summons Level 1
Number of summons 1
Maximum number of summons 1
Basic attack damage 100%
Ground slam damage 150%
Electric discharge damage 300%
Rune knight health +5%
Knight’s power to the abyss at regular intervals Grant
Abyss Crit +25
(Magical Rating Effect) Rune Knight Health +30%
(Rare Rating Effect) Rune Knight Health +75%
(Legendary Effect) Rune Knight Health +125%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
mark of title Normal drop all weapons Spell, Attack Power,
Duration
Marks the enemy for a certain period of time. Enemies marked with a mark are targeted by minions and take increased damage from minions. Mana Cost 15
Cooldown 20 sec
AoE 500
Duration 4 sec
Increases damage taken from minions by 12.6%
(Magical Grade Effect) Attack Enhancement Skill Rune Effect +10%
(Rare Level Effect) Attack Enhancement Skill Rune Effect +17%
(Rare Level Effect) Effect) Attack enhancement skill rune duration +25%
(Legendary level effect) Attack enhancement skill rune effect +27%
(Legendary level effect) Attack enhancement skill rune duration +50%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Summon javelin abyss Normal synthesis all weapons spell, minion Summons an abyss that fires arrows in a row, dealing physical damage. Mana cost 22, cooldown 5 seconds
Physical property
summons Level 1
Summoned count 1
Max summoned 2
Summoned duration 30 seconds
Number of projectiles 2
Basic attack damage 100%
Abyss health +5%
Damage reduced by 20% when repeatedly hitting the same target
(Magical) Rank effect) Abyss health +30%
(Rare rank effect) Abyss health +50%
(Rare rank effect) Abyss body attack speed +10%
(Legendary rank effect) Abyssal body health +80%
(Legendary rank effect) Abyss body Attack Speed ​​+18%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Summon Rune Knight of Fever Normal drop all weapons spell, minion Summons a Fire Rune Knight that periodically breathes fire in front and strengthens the surrounding abyss. 50 mana consumption, 40 seconds cooldown
Fire attribute
summons Level 1
Number of summons 1
Maximum number of summons 1
Basic attack damage 100%
Ground slam damage 150%
Fire throw damage 70%
Rune knight health +5%
Knight’s power to the abyss at regular intervals
Increases damage to abyss by 25.2%
(Magical rank effect) Rune knight health +30%
(Rare rank effect) Rune knight health +75%
(Legendary rank effect) Rune knight health +125%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
minions gathering Normal drop all weapons spell, duration Summons all summoned minions around the caster. Mana cost 25, cooldown 25 sec
Summon a minion near the caster and apply the following effects:
Duration 2 sec
Damage +55%
(Magic Grade Effect) Minion Gathering Duration +100%
(Magic Grade Effect) Minion Gathering Damage +5% Increase
(Rare tier effect) +100% minion gathering duration
(Rare rank effect) +10% increase to minion gathering damage
(Legendary rank effect) +150% minion gathering duration
(Legendary rank effect) +13% increase to minion gathering damage
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Summon Cold Rune Knight Normal drop all weapons spell, minion Uses a frost gust skill that periodically strikes nearby enemies, and summons a rune knight with a cold attribute that strengthens the surrounding abyss. 50 mana cost, 40 sec cooldown
Cold attribute
summons Level 1
Summon Count 1
Max Summon 1
Basic Attack Damage 100%
Ground Strike Damage 100%
Frost Shield Damage 50%
Rune Knight Health +5%
Knight’s Power to the abyss at regular intervals Grant
Abyss Attack Speed ​​+7.4%
Abyss Cast Speed ​​+7.4%
(Magical Rating Effect) Rune Knight Health +30%
(Rare Rating Effect) Rune Knight Health +75%
(Legendary Rating Effect) Rune Knight Health +125%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
wind totem rare synthesis all weapons spell, totem Summons a totem that increases cast and attack speed of allies. Mana Cost 15
Cooldown 4 Seconds
Summon Duration 10 Seconds
Installs 1
Max Installs 1
Aura Radius 350
Cast Speed ​​+10.4%
Attack Speed ​​+10.4%
(Rare Effect) Totem Effect +16%
(Rare Level Effect) Totem Area of ​​Effect +20%
(Legendary Effect) Totem Effect +28%
(Legendary Effect) Totem Area of ​​Effect +40%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
protection totem Normal drop all weapons spell, totem Summons a totem that reduces the ally’s shield regeneration cycle. Mana Cost 15
Cooldown 1 sec
Summon Duration 10 sec
Installs 1
Max Installs 1
Aura Radius 350
Shield Regeneration per second +12
Shields +30
(Magical Rating Effect) Totem Effect +8%
(Rare Level Effect) Totem Effect +16%
(Rare tier effect) +20% Totem Area of ​​Effect
(Legendary Effect) +28% Totem Effect
(Legendary Effect) +40% Totem Area of ​​Effect
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
life totem Normal drop all weapons spell, totem Summons a totem that regenerates allies’ health. Mana consumption 15
cooldown cho 1
recalled duration of 10 seconds
installation number 1
up to number 1 installed
aura radius 350
vitality reproduction +16 per second
(magic effect rating) totem effect + 8%
(grade rare effect) totem effect 16%
(rare grade Effect) Totem Area of ​​Effect +20%
(Legendary Effect) Totem Effect +28%
(Legendary Effect) Totem Area of ​​Effect +40%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Mist Totem Normal drop all weapons spell, totem Summons a totem that reduces the enemy’s hit rating. Summons a totem that reduces the enemy’s hit rating and criticality. Mana Cost 15
Cooldown 1 sec
Summon Duration 10 sec
Installs 1
Max Installs 1
Aura Radius 350
Accuracy 8.4% Reduce
Critical -20%
(Magical Rating Effect) Totem Effect +8%
(Rare Level Effect) Totem Effect +16%
(Rare tier effect) +20% Totem Area of ​​Effect
(Legendary Effect) +28% Totem Effect
(Legendary Effect) +40% Totem Area of ​​Effect
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Elemental Weakness Totem Normal drop all weapons spell, totem Summons a totem that increases elemental damage taken by enemies. Mana Cost 15
Cooldown 1 sec
Summon Duration 10 sec
Number of Installs 1
Max Installs 1
Aura Radius 350
Increases Elemental Damage Taken by 8.4%
(Magic Rating Effect) Totem Effect +8%
(Rare Level Effect) Totem Effect +16%
(Rare) Rank effect) +20% totem area of ​​effect
(legendary rank effect) totem effect +28%
(legendary rank effect) totem area of ​​effect +40%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Spell Protection Totem Normal synthesis all weapons spell, totem Summons a totem that blocks enemy spells, reducing damage. Mana Cost 15
Cooldown 1 sec
Summon Duration 10 sec
Installs 1
Max Installs 1
Aura Radius 350
12% Elemental Damage Reduction
(Magical Rating Effect) Totem Effect +8%
(Rare Level Effect) Totem Effect +16%
(Rare Level Effect) Effect) Totem Area of ​​Effect +20%
(Legendary Effect) Totem Effect +28%
(Legendary Effect) Totem Area of ​​Effect +40%
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Vibration Totem Normal drop all weapons spell, totem Summons a totem that reduces enemy movement and attack speed. Mana Cost 15
Cooldown 1 sec
Summon Duration 10 sec
Installs 1
Max Installs 1
Aura Radius 350
Movement Speed ​​8.4% Less
Attack Speed ​​8.4% Less
(Magical Rating Effect) Totem Effect +8%
(Rare Level Effect) Totem Effect + 16%
(rare effect) +20% totem area of ​​effect
(legendary level effect) +28% totem effect
(legendary level effect) +40% totem area of ​​effect
 
Skill name Minimum Grade Acquisition Method Equipment Requirement Tag Information Effect / Mechanic Detailed Description
Incomplete Skill Rune Normal Guild This is a skill rune in an incomplete state. It cannot be used, but it can be used as a material for synthesis.

Link Rune – Red (Strength)
Skill name Minimum Grade Acquisition Method Tag Information Effect / Mechanic Detailed Description
toughness rare synthesis melee, attack, strike Can be linked to melee attack skills (not linked to
totem, crossbow, minions, and mobile skills)
Resource consumption increase 20%
Damage +15%
Attack and Spell Damage +10~20
100% chance to acquire Toughness for 5 seconds on hit
(Armor +180, Armor +20%, Elemental Resistance +10)
(Legendary Effect) Toughness Effect 30% increase
silent cry Normal drop cry Can be linked to shout skill Increase Resource Consumption 15%
Cry Skill Rune Cooldown Recovery Speed ​​+18%
Cry Skill Rune Area of ​​Effect +15%
(Magic Grade Effect) Cry Skill Rune Cooldown Recovery Speed ​​+3%
(Magic Grade Effect) Cry Skill Rune Effect Area +5 %
(Rare Rank Effect) Cry Skill Rune Cooldown Recovery Speed ​​+6%
(Rare Rank Effect) Cry Skill Rune Area of ​​Effect +10%
(Legendary Effect) Cry Skill Rune Cooldown Recovery Speed ​​+6%
(Legendary Effect) Cry Skill Rune Area of ​​Effect +10%
(Legendary Effect) Cry Skill Rune Casting Speed ​​+20%
Increased chance of obtaining gold Magic Guild hit, damage over time Can be linked to Strike Skills
( cannot be linked to Totem, Crossbow, Minion, or Mobile Skills)
10% increase in resource consumption
100% chance to increase gold acquisition chance on hit
Duration 5 seconds
Gold acquisition chance +2.5%
(Rare grade effect) Buff effect +50%
(Legendary grade effect) This buff effect +100%
Gold gain increase Magic Guild hit, damage over time Can be linked to Strike Skills
( cannot be linked to Totem, Crossbow, Minion, or Mobile Skills)
10% increase in resource consumption
100% chance to increase gold gain on hit
Duration 5 seconds
Gold gain +3.8%
(Rare rank effect) Buff effect +50%
(Legendary rank effect) Buff effect +100%
Trigger Spell on Hit Hit rare synthesis attack, hit Can be triggered depending on the direction of the arrow (attack damage), activate the target (spell damage), you need to connect your skills at the same time
invoking the target skill intensive, totem / crossbow, traps, minions, movement skills can not be connected to the slot is invoked to register
Increases resource consumption by 15%
Reduces damage from activated skills by 35% 15% reduces
the mana cost of activated skills
80% of attack damage adds to spell damage
Activation rate 100%
Cooldown 2 seconds
(Legendary effect) 20% mana consumption damping
Attack Damage Increase Normal drop Strike, Damage Over Time, Attack Can be linked to attack damage skill
Applies to pets when linked to summon skill
Resource consumption increase 15%
Attack damage +20%
(Magical rating effect) Attack damage +10%
(Rare rating effect) Attack damage +20%
(Legendary rating effect) Attack damage +35%
wide area damage Normal synthesis Strike, Damage Over Time, AoE Can be linked to Area Damage Skills When linked to
Summon Skills, it is applied to pets
Increase resource consumption by 15%,
amplify
area-of- area damage by 10%, reduce area of ​​​​area by 30%
(magic grade effect) amplify area-of-area damage by 1.5%
(rare grade effect) amplify area-of-area damage by 3%
(legendary grade effect) amplify area-of-area damage by 5%
wide area effect Normal drop Strike, Damage Over Time, AoE Can be linked to Area Damage Skills When linked to
Summon Skills, it is applied to pets
Resource consumption increase 15%
AoE Radius +20%
AoE damage +10%
(Magical rank effect) AoE Radius +10%
(Rare rank effect) AoE Radius +20%
(Rare rank effect) AoE damage +10%
(Legendary rank effect) AoE Radius +30%
(Legendary Effect) AoE damage +20%
hunger Normal drop melee, attack, strike Can be linked to Melee Strike Damage Skills (not linked to
Totem, Crossbow, Minions, and Mobility skills)
Resource consumption increase 20%
+1 Life on attack hit
+15% melee damage
(magic grade effect) +1 health on attack hit
(magic grade effect) +5% melee damage
(rare rank effect) +2 life on attack hit
(rare) Rating effect) melee damage +10%
(legendary rating effect) +4 health on hit
(legendary rating effect) melee damage +15%
Melee Damage Amplification Magic synthesis melee, attack Can be linked to melee damage skills When linked to a
summon skill, applied to pets
Increase Resource Consumption 15%
Melee Damage 7% Amplification
(Magical Grade Effect) No status ailments
(Magic Grade Effect) +10% Melee Damage
(Rare Grade Effect) Impossible
Status Effect (Rare Grade Effect) +20% Melee Damage
(Legendary) Rank Effect) No status ailments
(Legendary Effect) Melee Damage +35%
center of gravity Normal drop hit, damage over time May be linked to damage skills (not linked to
totem, crossbow, minions, and mobile skills)
Increases resource consumption by 20%
Gains Center of Gravity every second while stationary
Maximum number of stacks 3
+10% damage per
stack Loss of Center of gravity when using movement and focus skills
(Magic Rating Effect) This buff effect +10%
( Rare grade effect) Buff effect +20%
(Legendary grade effect) Buff effect +30%
disarm Normal synthesis move Can be linked to movement skills Resource consumption increase 15%
Skill rune cooldown recovery speed +15%
Mana cost +3
(magic grade effect) Skill rune cooldown recovery speed +10%
(rare grade effect) Skill rune cooldown recovery speed +20%
(legendary grade effect) ) skill rune cooldown recovery speed +30%
push Normal drop melee, attack Can be linked to a melee attack skill When linked to a
summon skill Applies to a pet
Resource Consumption Increase 15%
Knock Chance +10%
Attack Damage +5-10
(Magical Rating Effect) Knock Chance +3%
(Magical Rating Effect) +15% Melee Damage
(Rare Level Effect) Knock Chance +6%
( Rare Rank Effect) +30% Melee Damage
(Legendary Effect) +10% Knockback Chance
(Legendary Effect) +30% Melee Damage
(Legendary Effect) 2% more melee damage
utterance Normal drop fire, blow Can be linked to Fire Strike Damage Skills When linked to
Summon Skills, applied to pets
Increase Resource Consumption 15%
Ignition Generation +15
Ignition Damage Amplified
by 15% When Enemy Is Not Ignition (Magical Grade Effect) Ignition Chance +2%
(Emperor Grade Effect) Ignition Chance +4%
(Legendary Grade Effect) Ignition Chance +8%
Armor Penetration Normal synthesis physics May be linked to physical damage skill
Applies to pets when linked to summon skill
Increase resource consumption 15%
Armor penetration +10%
Physical damage +10%
(Magic grade effect) Armor penetration +5%
(Rare grade effect) Armor penetration +10%
(Legendary grade effect) Armor penetration +10%
(Legendary grade effect) 2% chance to ignore armor when dealing damage
preemptive strike Magic synthesis hit, damage over time Can be linked to damage skill
Applies to pets when linked to summon skill
Increases resource consumption by 20% Increases
damage to enemies with maximum health by 15%
(Rare rank effect) Critical damage rate when enemy is at maximum health
+3
(Legendary effect) +15% increase
(Legendary Effect) Inflicts pain to the enemy for 4 seconds when hitting an enemy with maximum health
overwhelmed Normal drop damage Can be linked to hitting skill
Applies to summons when linked to summon skill
Increases resource consumption by 15%,
damage by hit +15%
, 100% chance to acquire overpowering effect for 8 seconds when under control status
(main property damage +20~30, armor penetration +5%, element penetration +5%)
(magic grade effect) hit Damage +10%
(Magical Rating Effect) Overwhelming Effect +10%
(Rare Level Effect) Hit Damage +20%
(Rare Level Effect) Overwhelming Effect +20%
(Legendary Level Effect) Hit Damage +20%
(Legendary Level Effect) Overwhelm Effect +30%
brutality Normal synthesis melee, weapon range Can be linked to a melee attack skill that uses a weapon range
( cannot be linked to a mobile skill) When linked to a
summon skill, it is applied to a pet
Increase resource consumption 15%
weapon range 30
5% amplification of melee damage
(magic-grade effect) +20 weapon range
(exorcist-grade effect) +40 weapon range
(legendary-grade effect) +60 weapon range
(legendary-grade effect) 3% more melee damage
shout of power Magic synthesis cry Can be linked to shout skill Increase in resource consumption 15%
Critical damage during shout skill effects +12%
Cry skill rune duration +16% When
using skills, gain boost effect for 4 seconds
(attack speed +10%, damage on attack +50%)
(magic grade effect) Critical Damage +3% during skill effects
(Magical Rank Effect) Cry Skill Rune Duration +4%
(Rare Rank Effect) Critical Damage +6% during Cry Skill Effects
(Rare Rank Effect) Cry Skill Rune Duration +8%
(Legendary) Rank effect) Critical damage +6% during shout skill effects
(legendary rank effect) shout skill rune duration +8%
(legendary rank effect) shout skill rune effect +10%
blow Magic synthesis damage Can be linked to hitting skill
Applies to pets when linked to summon skill
Increase Resource Consumption 15%
Strike Damage 15% Amplify
Attack Speed ​​15% Reduce
Cast Speed ​​15% Reduce
(Magic Grade Effect) Hit Damage +20%
(Rare Grade Effect) Hit Damage +40%
(Legendary Grade Effect) Hit Damage +40%
(Legendary Effect) Increases hit damage by 3%
Confidence Normal drop damage Can be linked to hit damage skill When linked to
summon skill Applies to pets
Increases resource consumption 20%
+20% damage
at full
health +15% damage at full health (magic level effect) +15% damage at full health
(magic level effect) +10% hit accuracy at full health
(rare level effect) life is maximum when damage + 30%
(rare Ratings effects) brings you to the maximum value when rating + 20%
(legendary Ratings effects) brings you to the maximum during damage + 50%
(legendary Ratings effects) brings you to the maximum value when rating + 25%
(legendary ratings Effect) Crit rate +3 at maximum health
regenerative Normal synthesis melee, attack, strike Can be linked to melee attack skills (not linked to
totem, crossbow, minions, and mobile skills)
Resource consumption increase 20%
melee damage +30%
100% chance to gain regeneration effect for 5 seconds on hit
(1% maximum health regenerated per second, 0.5% maximum mana per second regenerated)
(magic grade effect) Regeneration effect +10%
(rare grade effect) ) Regeneration effect +20%
(Legendary Effect) Regeneration Effect +30% increased
(Legendary Effect) Melee Damage +20%
ignition explosion Magic synthesis blow, fire Can be linked to Fire Strike Damage Skills When linked to
Summon Skills, applied to pets
Increase Resource Consumption 15%
Ignite Cannot Be
Ignited by 6% Damage to Igniting Enemies For amplified
damage, the target’s Igniting disappears
(Magic Grade Effect) +15% Damage to Igniting Enemies
(Rare Grade Effect) +30% Damage to Igniting Enemies
(Legendary Effect) +30% damage to ignited enemies
(Legendary Effect) +10% critical damage to ignited enemies
Buff activated when control status abnormality occurs Magic synthesis Cry, Attack Strengthen, Defense Strengthen Shout, can be linked to the attacks reinforced, defensive skill enhancement
activate target skill intensive, totem, crossbow, Prairies, the mobile device can not connect skill is triggered to register with the slots
Resource consumption increase 15%
Activation cooldown 1 second
Skill rune effect +10%
Skill rune cooldown recovery speed +5%
(Rare grade effect) Skill rune cooldown recovery speed +5%
(Legendary grade effect) Skill rune effect +10%
(Legendary Effect) Skill Rune Cooldown Recovery Speed ​​+10%
lasting pain Normal drop physics, hit Can be linked to physical attack skill
Applies to summons when linked to summon skill
Increase resource consumption by 20%
hemorrhage force generated +15
bleeding Damage + 15%
(grade magic effect) sustained physical damage + 1.5%
(grade rare effect) sustained physical damage + 3%
(grade effects legend) sustained physical damage increased 3%
(legendary ratings Effect) Bleeding Chance +3%
continuous cry Normal drop cry Can be linked to shout skill Increase Resource Consumption 15%
Cry Skill Rune Effect +10%
Cry Skill Rune Duration +16%
(Magical Rank Effect) Cry Skill Rune Duration +8%
(Rare Effect) Cry Skill Rune Duration +16%
(Legendary Effect) ) Cry skill rune duration +16%
(Legendary level effect) Cry skill rune cooldown recovery speed +10%
Increased Kill Experience Magic Guild hit, damage over time May be linked to damage skills (not linked to
totem, crossbow, minions, and mobile skills)
10% increase in resource consumption
100% chance to increase kill experience on hit
Duration 5 seconds
kill experience +2%
(rare rank effect) buff effect +50%
(legendary rank effect) buff effect +100%
additional physical damage Normal drop physics May be linked to physical damage skill
Applies to pets when linked to summon skill
Resource consumption increase 15%
Physical damage +20~24
(magic rank effect) Physical damage +8~10
(rare rank effect) Physical damage +16~20
(legendary rank effect) Physical damage +16~20
(legendary rank effect) Physical 3% more Damage
additional fire damage Normal drop flame Can be linked to Fire Damage Skills When linked to
Summon Skills, it will be applied to pets
Resource Consumption
+ 20% Fire Damage +20-35
(Magical Rating Effect) Fire Damage +11-19
(Rare Rating Effect) Fire Damage +22-38
(Legendary Effect) Fire Damage +22-38
(Legendary Effect) Fire 3% more Damage
blazing flame Normal drop fire, blow Can be linked to Fire Strike Skill
Applies to pets when linked to Summon skill
Increase Resource Consumption 20%
Ignition Generation +15
Ignition Damage +20%
Ignition Duration -30%
(Magic Grade Effect) +13% Fire Damage
(Rare Grade Effect) +26% Fire Damage
(Legendary Grade Effect) +26% Fire Damage
(Legendary Effect) Ignition Chance +3%
Buff activated when hit Magic synthesis Cry, Attack Strengthen, Defense Strengthen You must connect the trigger target (reinforced) skills in accordance with the direction of the arrow at the same time
invoking the target skill intensive, totem, crossbow, Prairies, the mobile device can not connect skill is triggered to register with the slots
Resource consumption increase 15%
Activation skill effect 30%
Activation rate 100%
Activation cooldown 1 second
(Magic grade effect) Skill rune effect +10%
(Rare grade effect) Skill rune effect +12%
(Rare grade effect) Skill rune Cooldown recovery speed +5%
(Legendary grade effect) Skill rune effect +14%
(Legendary grade effect) Skill rune cooldown recovery speed +10%
blood thirst Normal drop physics, hit Can be linked to physical attack skill
Applies to summons when linked to summon skill
Increases resource consumption by 15%
Bleeding is not
possible +20% to Critical
Strike Enemies that are running out +10% to Critical Damage to enemies that are running
(Magical Grade Effect) +5% Critical to Bleeding Enemies
(Magic Grade Effect) +10 Damage to Bleeding Enemies %
(rare rank effect) +10% criticality against bleeding enemies
(rare rank effect) +20% damage against bleeding enemies
(legendary rank effect) +10% criticality against bleeding enemies
(legendary rank effect) damage against bleeding enemies +20%
(Legendary Effect) Increases damage to bleeding enemies by 3%
improved call Normal drop cry Can be linked to shout skill Increase resource consumption 15%
+4%
damage during shout skill effects +7% critical damage during shout skill effects
(magical grade effect) +1.1% damage during shout skill effects
(magic grade effect) +2% critical damage during shout skill effects
( Rare rank effect) Damage during shout skill effects +2.1%
(Rare rank effect) Critical damage during shout skill effects +3.6%
(Legendary rank effect) Damage during shout skill effects +2.1%
(Legendary rank effect) Critical damage damage during shout skill effects +3.6%
(Legendary Effect) Cry Skill Rune Mana Cost +15%
Flame Penetration Normal synthesis flame Can be linked to Fire Damage Skills When linked to
Summon Skills, it will be applied to pets
Increase Resource Consumption 15%
Fire Penetration +10%
Fire Damage +10%
(Magic Rank Effect) Fire Penetration +5%
(Rare Rank Effect) Fire Penetration +10%
(Legendary Effect) Fire Penetration +10%
(Legendary Effect) 2% chance to ignore Fire Resistance on Hit
Fire Damage Conversion Magic synthesis physics, hit This skill can be connected to a switch that damage to physical damage Damage is not set
harm switch can be connected at the same time, only one
(Totem, Prairies, damage can not be switched, the skill can not be connected)
will apply to your pet when you connect to summon skills
Increase resource consumption 20%
Convert damage to fire property Convert
damage to main property 50%
Fire damage +30%
(Rare grade effect) Convert physical damage to major property 10%
(Legendary grade effect) Convert physical damage to major property 20%
(Legendary Effect) 2% more Fire Damage
Effect Time Reduction Normal synthesis duration Duration can be linked to existing skills Resource consumption increase 15%
Skill rune duration 40%
reduction Skill rune effect +5%
(magic rank effect) skill rune effect +5%
(rare rank effect) skill rune effect +10%
(legendary rank effect) skill rune effect +20 %
Incomplete Link Rune Normal Guild Link rune in an incomplete state.
It cannot be used, but it can be used as a material for synthesis.

Link Rune – Green (Agility)
Skill name Minimum Grade Acquisition Method Tag Information Effect / Mechanic Detailed Description
penetrating power Normal synthesis projectile Can be linked to a piercing projectile skill
Applies to a pet when linked to a summon skill
Resource consumption increase 20%
Penetration +1
Projectile Damage +20%
(Magical Rank Effect) Penetration +1
(Rare Rank Effect) Penetration Count +2
(Legendary Effect) Penetration +3
(Legendary Effect) Projectile Damage 3% amplification
penetrating wound Normal synthesis projectile Can be linked to piercing projectile skills Resource consumption increase 15%
Damage per penetration +15%
(Magical rank effect) Critical rate +20%
(Rare rank effect) Critical rate +40%
(Legendary rank effect) Critability +60%
close shot Normal synthesis bow, crossbow, projectile Can be linked to a projectile skill that uses a bow
Applies to a pet when linked to a summon skill
Increases resource consumption by 15%
+50% to projectile damage on close enemies
(magic grade effect) +20% projectile damage
(rare grade effect) +40% projectile damage
(legendary grade effect) +40% projectile damage
(legendary grade effect) 10% chance to acquire melee fire effect for 4 seconds on critical hit
multiple shots Normal drop projectile, multi-fire Can be linked to multi-fire projectile skills
( cannot be linked to totem, mobile, non-multi-fire skills) When linked to a
summon skill, it is applied to a pet
Increases resource consumption by 20%
+2 number of
projectiles 15% less damage from projectiles
(magic tier effect) +20% projectile damage
(rare tier effect) +40% projectile damage
(legendary tier effect) +2 number of projectiles
(legendary tier effect) projectile damage +50%
multiple parallel launches Magic synthesis projectile, multi-fire Can be linked to a projectile skill that can fire multiple shots It is fired
by spreading the projectile horizontally When linked to a
summon skill Applies to pets
Increase resource consumption 20%
+2 number of
projectiles 10% less damage from projectiles
(magic tier effect) +20% projectile damage
(rare tier effect) +30% projectile damage
(rare tier effect) +1 number of projectiles
(legendary tier effect) projectile damage +40%
(Legendary Rank Effect) +1 projectiles
multiple crossbow Magic synthesis catapult Can be linked to crossbow skills Increase Resource Consumption 20%
Crossbow Maximum Summon +1
Crossbow Installed +1
Crossbow Damage 20% less
(Magical Rating Effect) +15% Crossbow Damage
(Rare Rating Effect) +30% Crossbow Damage
(Legendary Effect) Crossbow Damage +50 %
hard crossbow Normal drop catapult Can be linked to crossbow skills Increase Resource Consumption 15%
Crossbow Armor 40
(Magical Rating Effect) Crossbow Armor +20%
(Rare Rating Effect) Crossbow Armor +40%
(Legendary Rating Effect) Crossbow Armor +60%
(Legendary Effect) Crossbow Health +20%
poison piercing Normal synthesis poison Can be linked to a skill that deals poison damage. When linked to a
summon skill, it is applied to a pet.
Increase Resource Consumption 15%
Poison Penetration +10%
Poison Damage +10%
(Magic Grade Effect) Poison Penetration +5%
(Rare Grade Effect) Poison Penetration +10%
(Legendary Grade Effect) Poison Penetration +10%
(Legendary Grade Effect) 2% chance to ignore poison resistance on hit
Poison Damage Conversion Magic synthesis physics, hit This skill can be connected to a switch that damage to physical damage Damage is not set
harm switch can be connected at the same time, only one
(Totem, Prairies, damage can not be switched, the skill can not be connected)
will apply to your pet when you connect to summon skills
Increase resource consumption 20%
Convert damage to poison property Convert
damage to main property 50%
Poison damage +30%
(Rare grade effect) Convert physical damage to major property 10%
(Legendary grade effect) Convert physical damage to major property 20%
(Legendary Effect) 2% more Poison Damage
Link Rune Acquisition
Chance Increase
Magic Guild hit, damage over time Can be linked to Strike Skills
( cannot be linked to Totem, Crossbow, Minion, or Mobile Skills)
10% increase in resource consumption
100% chance to obtain Link Rune on hit
Duration 5 seconds
Link Rune drop rate +5%
(Rare rank effect) Applicable buff effect +50%
(Legendary class effect) Applicable buff effect +100%
venom Normal drop Strike, Damage Over Time, Poison Can be linked to Poison Damage Skill
Applies to pets when linked to Summon skill
Increases resource consumption by 15%
Poison cannot occur
5% more damage to poisoned enemies
(Magic Rank effect) 2% increased damage to poisoned enemies
(Rare rank effect) 4% increased damage to poisoned enemies
(Legendary rank effect) Poisoned enemies 8% increased damage to
Physical projectile
damage amplification
Normal synthesis physics, projectiles Can be linked to skills that use physical projectiles
Applies to pets when linked to summon skills
Increase Resource Consumption 15%
Physical Damage 5% Amplification
(Magic Rating Effect) Physical Damage +10 to 10
(Rare Rating Effect) Physical Damage +20 to 20
(Legendary Rating Effect) Physical Damage +20 to 20
(Legendary Rating Effect) Projectile Damage 3% boost
Increased rarity of found items Magic Guild hit, damage over time Can be linked to Strike Skills
( cannot be linked to Totem, Crossbow, Minion, or Mobile Skills)
10% increase in resource consumption
100% chance to increase rarity of discovered items on hit
Duration 5 seconds
Rarity of discovered items +5%
(rare tier effect) +50% to this buff effect
(legendary tier effect) +100 to this buff effect %
projectile acceleration Normal drop projectile Can be linked to skills that use projectiles
( cannot be linked to skills that can not change speed)
When linked to a summoning skill, it is applied to the pet/minion
Increase Resource Consumption 15%
Projectile Speed ​​+30%
Projectile Damage +25%
(Magic Rating Effect) Projectile Speed ​​+10%
(Magical Rating Effect) +5% Projectile Damage
(Rare Rating Effect) +20% Projectile Speed
(Rare Rating Effect) Projectile Damage +10%
(Legendary Effect) Projectile Speed ​​+30%
(Legendary Effect) Projectile Damage +20%
(Legendary Effect) Status Effect +3
projectile deceleration Normal synthesis projectile Can be linked to skills that use projectiles
( cannot be linked to skills that can not change speed).
When linked to a summoning skill, it is applied to the pet/minion
Increase resource consumption by 15%
projectile speed -15%
projectile damage by 5%
(magic grade effect) projectile speed -5%
(rare grade effect) projectile speed -10%
(legendary grade effect) projectile speed -20%
projectile separation Normal drop projectile Can be linked to detachable projectile skills
( cannot be linked to totem and mobile skills)
Applies to summons when linked to a summon skill
Increase Resource Consumption 20%
Projectile Separation
Projectile Damage 10% Reduction
(Magical Rating Effect) +20% Projectile Damage
(Rare Level Effect) +40% Projectile Damage
(Legendary Effect) +50% Projectile Damage
crossbow imbued with life Normal drop catapult Can be linked to crossbow skills Increase Resource Consumption 15% Increase
Crossbow’s Maximum Health by 10%
(Magic Rank Effect) +10% Crossbow Health
(Rare Rank Effect) Crossbow Health +20%
(Legendary Effect) Crossbow Health +30%
Skill Rune Acquisition
Chance Increase
Magic Guild hit, damage over time Can be linked to Strike Skills
( cannot be linked to Totem, Crossbow, Minion, or Mobile Skills)
10% increase in resource consumption
100% chance to acquire skill runes on hit
Duration 5 seconds
Skill rune drop rate +3.8%
(Rare rank effect) Applicable buff effect +50%
(Legendary class effect) Applicable buff effect +100%
quick attack Normal drop attack Can be linked to attack skills
Applies to pets when linked to summon skills
Resource consumption increase 20%
Attack speed +10%
(Magical grade effect) Attack speed +5%
(Rare grade effect) Attack speed +10%
(Legendary grade effect) Attack speed +10%
(Legendary grade effect) Attack speed 3% boost
Blindness assistance Normal drop blow, poison Can be linked to Poison Strike Damage skill. When linked to
Summon skill, it will be applied to pets.
Resource consumption increase 20%
Blind
chance +15 Damage to enemies under blindness +20%
(Magic grade effect) Blind chance +5
(Rare grade effect) Blind chance +10
(Legendary grade effect) Blind chance +10
(Legendary grade effect) Blind 4% more Damage to Active Enemies
see weakness Normal drop damage Can be linked to hitting skill
Applies to pets when linked to summon skill
Increase Resource Consumption 15%
Critical
Rating +20% (Magical Rating Effect) Critical Rating +3
(Rare Rating Effect) Critical Rating +6
(Legendary Rating Effect) Critical Rating +6 (Legendary Rating Effect) Critical Strike
Chance +2%
chain shock Normal drop Can be linked to chainable skills Increase in resource consumption 15%
Damage per chain +5
damage per chain +15% damage per chain
(Magical grade effect) Status effect +10
(Rare grade effect) Status effect +20
(Legendary grade effect) Status effect +30
cut rare synthesis Melee, Strike, Physical Can be linked to melee strike skills Increase Resource Consumption 15%
Melee Damage +20%
Bleeding Power +10
25% chance to
inflict cutting effect for 3 seconds on hit (10% reduced movement speed, 8%
increased bleeding damage) (Legendary Effect) Increases cutting effect
precision shooting Normal drop projectile, bow Can be linked to a projectile skill that uses a bow
Applies to a pet when linked to a summon skill
Increase resource consumption 15%
+40%
projectile damage to distant enemies +10 % projectile damage
(magic grade effect) +10 % projectile damage to distant enemies
(magic grade effect) +10% projectile damage
(rare grade effect) +20% projectile damage to distant enemies
(Rare tier effect) +20% projectile damage
(Legendary tier effect) +30%
projectile damage to distant enemies (Legendary tier effect) +30% projectile damage
precision crossbow Normal drop catapult Can be linked to crossbow skills Increase resource consumption 15%
Crossbow Hit Rating +10%
Crossbow Critical
Rating +5 (Magical Rating Effect) Crossbow Rating +5%
(Rare Rating Effect) Crossbow Rating +10%
(Legendary Rating Effect) Crossbow Rating +10%
(Legendary Rating Effect) Crossbow +10% to Critical Strike Damage
elegance Normal drop damage Can be linked to hitting skill
Applies to pets when linked to summon skill
Increase Resource Consumption 15% Accuracy +200
(Magical Rating Effect) Accuracy +10%
(Rare Rating Effect) Accuracy +20%
(Legendary Rating Effect) Accuracy +20%
(Legendary Rating Effect) 2% increased Damage per 100 Hit Rating (up to 100) %)
Elite Slayer Normal synthesis hit, damage over time Can be linked to damage skill
Applies to pets when linked to summon skill
Resource consumption increase 20%
+35% damage to elites
(magic grade effect) +10% damage to boss
(rare grade effect) +20% damage to boss
(legendary grade effect) +40% damage to boss
aiming force Normal synthesis hit, damage over time Can be linked to damage skill
Applies to pets when linked to summon skill
Resource consumption increase 15%
+25% damage to moving enemies +
100% chance to get aiming effect for 4 seconds on hit
(10 % hit accuracy , +55% criticality to moving enemies)
(Magic Rating Effect) Damage to moving enemies + 10%
(magic tier effect) +10% aiming power effect
(rare rank effect) +20% damage to moving enemies
(rare rank effect) +20% aiming power effect
(legendary rank effect) +30% damage to moving enemies
(legendary) Rating effect) +40% increase in aiming power effect
Concentration Magic synthesis melee, attack, strike Can be linked to melee attack skills (not linked to
totem, crossbow, minions, and mobile skills)
Increases resource consumption by 20%,
amplifies melee damage by 30%
, with a 100% chance to gain a concentration effect for 5 seconds on hit
(Block Mastery +10, Block Recovery Speed ​​+25%, Evasion +30%)
(Rare Grade Effect) Focus Buff Effect +10 %
(Legendary Effect) Concentration Buff Effect +30%
Trigger Spell on Kill Magic synthesis attack, hit Can be triggered depending on the direction of the arrow (attack damage), activate the target (spell damage) must be connected at the same time, the skill
activate skills are targeted attacks, focusing totem / crossbow, Prairies, the mobile device can not connect skill is triggered to register with the slots
Increases resource consumption by 15%
10% reduction in damage from activated skills
80% of attack damage adds to spell damage
80% chance to
trigger Cooldown 2 seconds
(rare grade effect) 5% reduction in mana cost
(legendary grade effect) 5 mana cost % Immunity
(Legendary Effect) 5% more Damage
extra poison damage Normal drop poison Can be linked to Poison Damage Skill
Applies to pets when linked to Summon skill
Resource Consumption Increase 20%
Poison Damage +23-33
(Magical Rating Effect) Poison Damage +12-18
(Rare Rating Effect) Poison Damage +24-36
(Legendary Rating Effect) Poison Damage +24-36
(Legendary Rating Effect) Poison 3% more Damage
massacre Normal drop damage Can be linked to hitting skill
Applies to pets when linked to summon skill
Resource consumption increase 15%
Critical damage +8%
(Magic grade effect) Hit damage +10%
(Rare grade effect) Hit damage +20%
(Legendary grade effect) Hit damage +20%
(Legendary grade effect) Critical damage +10%
Effect Enhancement Normal Guild attack, spell Can be linked to any skill Resource consumption increase 15%
Skill Rune Effect +5%
(Magic Rank Effect) Skill Rune Effect +5%
(Rare Level Effect) Skill Rune Effect +10%
(Legendary Effect) Skill Rune Effect +10%
(Legendary Effect) Skill 5% more Rune Effect
Effect time increase Normal drop duration Duration can be linked to existing skills Resource consumption increased by 15%
Skill Rune duration + 15%
(Magical Stars Effect) skill runes duration + 5%
(rare Ratings effects) Skill Rune duration + 10%
(legendary grade effect) skill runes duration + 10%
(Legends Grade Effect) Skill Rune Duration amplified by 3%
flowing pain Normal drop Strike, Damage Over Time, Poison Can be linked to Poison Damage Skill
Applies to pets when linked to Summon skill
Resource consumption increase 20%
Poisoning power +20
Poisoning damage +10%
(Magical rank effect) Poison duration +10%
(Magical rank effect) Poison chance +1%
(Rare rank effect) Poisoning duration +20%
(Rare rank effect) ) Poison Chance +2%
(Legendary Effect) Poison Duration +20%
(Legendary Effect) Poison Chance +4%
Incomplete Link Rune Normal Guild Link rune in an incomplete state.
It cannot be used, but it can be used as a material for synthesis.

Link Rune – Blue (Intellect)
Skill name Minimum Grade Acquisition Method Tag Information Effect / Mechanic Detailed Description
acceleration Magic synthesis damage Can be linked to Strike Skills
( cannot be linked to Totem, Crossbow, Minion, or Mobile Skills)
Increases resource consumption by 20%
Upon critical hit, 100% chance to acquire Acceleration effect for 10 seconds
(Attack speed +10%, Casting speed +10%, Movement speed +8%) When the
Acceleration effect expires, Wind Protection is acquired for 5 sec.
Complete avoidance +5 %
Movement Speed ​​+30%
You are not affected by Haste while under Wind Blessing
(Rare level effect) Haste effect +15%
(Legendary level effect) Haste effect +30%
Empowered Totem Normal drop totem Can be linked to totem skills Increase Resource Consumption 15%
Totem Effect +10%
Totem Effect 30% Reduction
(Magical Rating Effect) Totem Effect +5%
(Rare Level Effect) Totem Effect +10%
(Legendary Effect) Totem Effect +15%
cold penetration Normal synthesis chill Can be linked to Cold Damage Skills When linked to
Summon Skills, it applies to pets
Increase Resource Consumption 15%
Cold Penetration +10%
Cold Damage +10%
(Magical Rating Effect) Cold Penetration +5%
(Rare Rating Effect) Cold Penetration +10%
(Legendary Effect) +10% Cold Penetration
(Legendary Rating Effect) 2% chance to ignore Cold Resistance on Hit
Convert Cold Damage Magic synthesis physics, hit This skill can be connected to a switch that damage to physical damage Damage is not set
harm switch can be connected at the same time, only one
(Totem, Prairies, damage can not be switched, the skill can not be connected)
will apply to your pet when you connect to summon skills
Increase resource consumption 20%
Convert damage to cold property Convert
damage to main property 50%
Cold damage +30%
(Rare grade effect) Convert physical damage to major property 10%
(Legendary grade effect) Convert physical damage to major property 20%
(Legendary Effect) 2% more Cold Damage
magic storm rare synthesis hit, damage over time Can be linked to damage skill
Applies to pets when linked to summon skill
Increase resource consumption by 15%
amplify hit damage by 12%
9% amplify damage over time
+6 mana cost
(Legendary effect) 5% amplify hit damage
(Legendary effect) 3% amplify damage over time
(Legendary effect) -2 mana cost
finishing blow Magic synthesis hit, damage over time Can be linked to Strike Skills
( cannot be linked to Totem, Crossbow, Minion, or Mobile Skills)
Increases resource consumption by 20% Increases
damage by 10% to
enemies below 20% Health Ignores Evasion of enemies below 20% Health
(Rare Rank Effect) Increases damage by 10% to enemies below 40% Health
(Legendary Effect) Increases HP by 60% Increases damage to enemies below
20% by 15% (Legendary Effect) Always critical strikes to enemies below 20% health
Lightning Penetration Normal synthesis Lightning Can be linked to Lightning Damage Skills When linked to
Summon Skills, applies to pets
Increase Resource Consumption 15%
Lightning Penetration +10%
Lightning Damage +10%
(Magical Rank Effect) Lightning Penetration +5%
(Rare Rank Effect) Lightning Penetration +10%
(Legendary Effect) Lightning Penetration +10%
(Legendary Effect) 2% chance to ignore Lightning Resistance on Hit
Lightning Damage Conversion Magic synthesis physics, hit This skill can be connected to a switch that damage to physical damage Damage is not set
harm switch can be connected at the same time, only one
(Totem, Prairies, damage can not be switched, the skill can not be connected)
will apply to your pet when you connect to summon skills
Increases resource consumption 20%
Converts damage to lightning property Converts
damage to main property 50%
Lightning damage +30%
(Rare grade effect) Converts physical damage to major property 10%
(Legendary grade effect) Converts physical damage to major property 20%
(Legendary Effect) 2% more Lightning Damage
Increase the chance of obtaining a talisman Magic Guild hit, damage over time Can be linked to Strike Skills
( cannot be linked to Totem, Crossbow, Minion, or Mobile Skills)
Increases resource consumption by 10%
100% chance to obtain a talisman on hit
Duration 5 seconds
Chance to drop amulet +7.5%
(Rare grade effect) Buff effect +50%
(Legendary grade effect) Buff effect +100%
number of uses Normal drop The number of uses can be linked to an existing skill. When linked to a
summon skill, it is applied to the summons.
Resource consumption increase 20%
Max number of uses +1
Skill rune cooldown recovery speed -25%
(Magic grade effect) Skill rune cooldown recovery speed +5%
(Rare grade effect) Skill rune cooldown recovery speed +10%
(Legendary grade effect) Effect) Skill Rune Cooldown Recovery Speed ​​+20%
Strengthen status ailments Normal drop damage Can be linked to hitting skill
Applies to pets when linked to summon skill
Increases resource consumption 15%
Duration of
status ailments +10% Effect of debuffed status +10%
(magic-grade effect) Effect of status ailments +5%
(magic-grade effect) +5% effect of debuffs
(rare-grade effect) status ailments Duration +10%
(Rare Rank Effect) Debuff Effect +10%
(Legendary Effect) Effect Duration of Effect +10%
(Legendary Effect) Effect of Weak Effect +10%
(Legendary Effect) Status Effect + 5
Totem of Life Normal drop totem Can be linked to totem skills Increase Resource Consumption 15%
Amplify Maximum Totem Health by 10%
(Magic Rank Effect) Totem Health +10%
(Rare Rank Effect) Totem Health +20%
(Legendary Effect) Totem Health +30%
(Legendary Effect) Totem Effect +10 %
standing chill Normal drop cold, blow Can be linked to Cold Strike Damage Skills When linked to
Summon Skills Applies to pets
Increase Resource Consumption + 20%
Chill Generation +18
+15% Chill Duration
(Magic Rank Effect) +15% Damage to Chilled Enemies
(Rare Rank Effect) +30% Damage to Chilled Enemies
(Legendary Rank Effect) Damage +30%
(Legendary Effect) Chill Chance +3%
frost explosion Normal drop cold, blow Can be linked to Cold Strike Damage Skills When linked to
Summon Skills Applies to pets
Increase Resource Consumption 15%
No
Chills Minimum
Cold Damage
to Chilled Enemies +13 to Chilled Enemies Maximum Cold Damage to Chilled Enemies 16 +10 Frost to Chilled Enemies
(Magical Rating Effect) +4 Minimum Cold Damage to Chilled Enemies ~6
(Magical Rating Effect) +5 Freezing
Rate on Chilled Enemies (Rare Rating Effect) +8-10 Minimum Cold Damage
to Chilled Enemies (Rare Rating Effect) +5 Freezing
Rate on Chilled Enemies (Legendary Rating Effect) +8-10 Minimum Cold Damage
to Chilled Enemies
(Legendary Effect) +5 Freeze to Chilled Enemies (Legendary Effect) 3% more Damage to Chilled Enemies
time acceleration Normal drop attack, spell Can be linked to skills that have a cooldown
Applies to summons when linked to a summon skill
Resource consumption increase 15%
Skill rune cooldown recovery speed +10%
(Magic grade effect) Skill rune cooldown recovery speed +5%
(Rare grade effect) Skill rune cooldown recovery speed +10%
(Legendary grade effect) Skill rune cooldown Time recovery speed +20%
time warp rare synthesis Repeat Strike, Repeat Damage Can only be linked to damage skills that don’t have a cooldown
( can’t be linked to Focus, Totem, Crossbow, Minion, or Mobility skills)
Resource consumption increase 20%
Damage 20% Amplification
Skill Rune Cooldown +10
(Legendary Effect)Damage 3% Amplified
(Legendary Effect)Skill Rune Cooldown -2
quick cast Normal drop order Can be linked to spell skills
Applies to pets when linked to summon skills
Resource consumption increase 20%
Cast speed +10%
(Magical rank effect) Cast speed +5%
(Rare rank effect) Cast speed +10%
(Legendary rank effect) Cast speed +10%
(Legendary rank effect) Cast speed increase by 3%
Essence Acquisition
Chance Increase
Magic Guild hit, damage over time Can be linked to Strike Skills
( cannot be linked to Totem, Crossbow, Minion, or Mobile Skills)
Increases resource consumption by 20%
100% chance to obtain Essence on hit
Duration 5 seconds
Essence drop rate +2.5%
(Rare level effect) Buff effect +50%
(Legendary level effect) Buff effect +100%
Increased chance of obtaining alchemy materials Magic Guild hit, damage over time Can be linked to Strike Skills
( cannot be linked to Totem, Crossbow, Minion, or Mobile Skills)
10% increase in resource consumption
100% chance to obtain alchemy material on hit
Duration 5 seconds
Alchemy material drop rate +2.5%
(rare-grade effect) buff effect +50%
(legendary-grade effect) buff effect +100%
successive electric shocks Normal drop lightning strike Can be linked to Lightning Strike Skill. When linked to
Summon skill, it will be applied to pets.
Increase Resource Consumption 20%
Shock Generation +10
Shock Effect +10%
(Magic Rating Effect) Shock Duration +10%
(Magical Rating Effect) Lightning Damage +2-15
(Rare Rating Effect) Shock Duration +20%
(Rare Rating Effect) Effect) Lightning Damage +4-30
(Legendary Effect) Shock Duration +20%
(Legendary Effect) Lightning Damage +4-30
(Legendary Effect) Shock Chance +2%
chain Magic synthesis Can be linked to a skill that can be chained
( cannot be linked to totem or mobile skills) When linked to a
summon skill, it is applied to a pet
Increases resource consumption by 20%
+1 chain count +1
hit damage 20% less
damage over time 12% less damage over time
(rare rank effect) +1 chain count
(rare rank effect) +10-10 to attack and spell damage
(legendary rank effect) +2 chain count
(Legendary Effect) +30-30 Attack and Spell Damage
acumen Normal drop blow, cold Can be linked to Frost Strike skills
( cannot link to Focus, Totem, Crossbow, Minions, and Mobility skills)
Resource consumption increase 15%
Cold damage against enemies frozen +20%
Cold damage +16-19
100% chance on hit to acquire Sharp effect for 5 seconds
(Critical +50%, Critical Strike +25%)
(Magic Rating Effect) Sharpness Effect +10%
(Rare rank effect) Sharpness effect +20%
(Legendary rank effect) Sharpness effect +30%
Elemental Damage Amplification Magic synthesis Fire, Frost, Lightning, Poison Can be linked to elemental damage skills. When linked to a
summon skill, applies to pets.
Increase Resource Consumption 15%
Elemental Damage 5% Amplification
(Magic Rating Effect) 100% Physical Damage Reduction
(Magic Level Effect) +10% Elemental Damage
(Rare Level Effect) 100% Physical Damage Reduction
(Rare Level Effect) Elemental Damage +20%
(Legendary Effect) 50% Physical Damage Reduction
(Legendary Effect) +30% Elemental Damage
Increase Elemental Drop Chance Magic Guild hit, damage over time Can be linked to Strike Skills
( cannot be linked to Totem, Crossbow, Minion, or Mobile Skills)
10% increase in resource consumption
100% chance to increase element acquisition rate on hit
Duration 5 seconds
Element drop rate +3.8%
(Rare grade effect) Buff effect +50%
(Legendary grade effect) Buff effect +100%
Reduced resource consumption Magic Guild attack, spell Can be linked to any skill 8% less mana cost
(rare rank effects) -1 mana cost
(legendary rank effects) -2 mana cost
electric shock Magic synthesis damage Can be linked to hit damage skill When linked to
summon skill Applies to pets
Increase Resource Consumption 15%
+40%
Critical Damage to Enemies under Shock +10%
to Critical Damage to Enemies under Shock (Magical Rating Effect) +10%
to Critical Damage to Enemies under Shock (Rare Rank Effect) +20% to Critical Damage to Enemies under Shock
(Legendary Effect) +25% Critical Strike Damage to enemies under shock
(Legendary Effect) 3% more damage to enemies under shock
conductor Normal drop lightning strike Can be linked to Lightning Strike Skill. When linked to
Summon skill, it will be applied to pets.
Increases Resource Consumption 15%
No
Electric Shocks +35% Critability against Shocked Enemies
(Magical Rating Effect) +5% Damage
to Shocked Enemies (Magical Rating Effect) +10% Critability against Shocked Enemies
(Rare Level Effect) +10% damage to
enemies (rare tier effect) +20% criticality to enemies under shock
(legendary tier effect) +10% damage to enemies under shock
(legendary tier effect) +20% criticality to electric shock enemies
(legendary tier effect) 3% more Damage against active enemies
Trigger Spell on Hit rare synthesis spell, hit Can be triggered depending on the direction of the arrow (batting order), activate the target (spell damage) must be connected at the same time, the skill
activate skills are targeted attacks, focusing totem, crossbow, Prairies, the mobile device can not connect skill is triggered to register with the slots
15% increase in resource consumption
45% reduction in damage of
activated skills 12% reduction in mana consumption of activated skills
100%
activation rate cooldown 2 seconds
(legendary grade effect) 15% reduction in mana consumption
(legendary grade effect) damage by 5%
increased spell damage Normal drop Strike, Damage Over Time, Spell Can be linked to Spell Damage Skills
Linked to Summon Skills will apply to pets
Increases resource consumption by 15%
+20% to damage on orders
(magic rating effect) +10% damage on orders
(rare rating effect) +20% damage on spells
(legendary rating effect) +35% damage on orders
damage over time Normal drop hit, damage over time Can be linked to damage skill
Applies to pets when linked to summon skill
Increase Resource Consumption 15%
Damage Over
Time 20% Amplified Strike Damage 50% Reduction
(Magical Rating Effect) +10% Damage Over Time (
Rare Level Effect) +20% Damage Over
Time (Legendary Effect) +30% Damage Over
Time (Legendary Effect) Damage status ailment power +5
Lasting Totem Normal drop totem Can be linked to totem skills Increase Resource Consumption 15%
Totem Duration +20%
Totem Regenerate 1% of Maximum Life per Second
(Magical Rating Effect) +40% Totem Duration
(Rare Rating Effect) +80% Totem Duration
(Legendary Effect) Totem Duration + 100%
(Legendary Effect) Totem Effect +10%
tenacity Normal synthesis damage Can be linked to hitting skill
Applies to pets when linked to summon skill
Resource consumption increase 20%
Critical
hit impossible 10% amplification of hit damage
(Magic grade effect) Hit damage +10%
(Rare grade effect) Hit damage +20%
(Legendary grade effect) Hit damage +30%
(Legendary grade effect) Control status Abnormality +5
concentration enhancement Normal drop Concentration Can be linked to concentration skills Increases resource consumption
+20%
damage taken while channeling (Magic Rank effect) 3% less damage taken while channeling
(Rare rank effect) 6% less damage taken while channeling
(Legendary rank effect) 10% less damage taken while channeling (Legendary rank effect)
It focused upon maintaining
order triggered
rare synthesis Concentration You need to activate only (focus), activate the target (spell damage) Skill simultaneous connections, depending on the direction of the arrow
invocation target skill intensive, totem / crossbow, traps, minions, movement skills can not be connected to the slot is invoked to register
Increases resource consumption by 15%
Reduces damage of activated skills by 35% Reduces
mana consumption by 5% of activated skills
80% of attack damage adds to spell damage
Activation rate 80%
Cooldown 2.5 seconds
(rare grade effect) 5% mana consumption Reduced
(Legendary Effect) 10% less Mana Cost
additional cold damage Normal drop chill Can be linked to Cold Damage Skills When linked to
Summon Skills, it applies to pets
Increase resource consumption by 20%
+26-31 Cold Damage
(Magical Rating Effect) +13 – 17
(Rare Rating Effect) Cold Damage +26-34
(Legendary Effect) +26-34 Cold Damage
(Legendary Effect) Cold 3% more Damage
additional lightning damage Normal drop Lightning Can be linked to Lightning Damage Skills When linked to
Summon Skills, applies to pets
Increases resource consumption by 20%
Lightning damage +5-50
(magic tier effect) Lightning damage +5-25
(rare tier effect) Lightning damage +10-40
(legendary tier effect) Lightning damage +10-40
(legendary tier effect) Lightning 3% more Damage
Shock Magic synthesis melee, attack, strike Can be linked to Melee Strike Damage Skills When linked to
Summon Skills Applies to pets
Resource consumption increase 15%
Critical stun generation +5
damage +25% damage to enemies under control status
+10 bonus physical damage on hit
(rare grade effect) +10 additional lightning damage on hit
(rare grade effect) critical strike chance of binding + 5
(Legendary Effect) Additional Lightning Damage on Hit +10
(Legendary Effect) Critical Strike +10
(Legendary Effect) Control Status +5
Totem Affinity Magic synthesis totem Can be linked to totem skills Increase resource consumption by 15%
Link totem and recovery chains Remove recovery chains at
800 range and
friendly targets hit by recovery chains regenerate 1% of their maximum health per second
(magic grade effect) totem element resistance +3
(rare grade effect) totem Elemental Resistance +5
(Legendary Effect) Totem Elemental Resistance +7
(Legendary Effect) Totem Health +20%
Strengthen damage status ailments Normal drop hit, damage over time May be linked to damage skills Resource consumption increased by 20%
damage to the state more than 10% of the damage you are ever amplification to
the state over the duration -4%
over the damage status (magic effects Ratings) +10 generating ability
(rare Ratings effects) over the state force generated damage +20
(Legend ratings Effect) damage Abnormality generation +20
(Legendary Effect) Damage with abnormal status is amplified by 5%
minion defense Normal drop minion Can be linked to minion skills Increase Resource Consumption 15%
Minion Armor +20%
Minion Elemental Resistance +10
(Magical Rating Effect) Minion Armor +10%
(Magical Rating Effect) Minion Elemental Resistance +10
(Rare Rating Effect) Minion Armor +10%
(Rare Rating Effect) Minion Elemental Resistance +10
(Rare Effect) Minion Chaos Resistance +10
(Legendary Effect) Minion Armor +15%
(Legendary Effect) Minion Elemental Resistance +15
(Legendary Effect) Minion Chaos Resistance +15
minion health Normal synthesis minion Can be linked to minion skills Increase Resource Consumption 15%
Minion Health +10%
(Magical Rank Effect) Minion Health +10%
(Rare Rank Effect) Minion Health +20%
(Legendary Effect) Minion Health +30%
(Legendary Effect) 2% regeneration
minion speed Normal drop minion Can be linked to minion skills Increase Resource Consumption 15%
Minion Attack Speed ​​+10%
Minion Cast Speed ​​+10%
Minion Movement Speed ​​+10%
(Magic Rank Effect) Minion Movement Speed ​​+5%
(Rare Rank Effect) Minion Movement Speed ​​+10%
(Legendary Rank Effect) +15% minion movement speed
defense of minions Normal drop minion Can be linked to minion skills Increase resource consumption by 15% less
damage from
minions 10% less damage taken by minions
(Magic Rank effect) +5% damage taken by minions
(Rare rank effects) +5% damage taken by minions
(Rare rank effects) Minions take AoE Damage +10%
(Legendary Effect) Minions take 5% increased Damage
(Legendary Effect) Minions take 10% increased Area Damage
(Legendary Effect) Minions take 10% increased Damage from Bosses
minion damage Magic synthesis minion Can be linked to minion skills Increase resource consumption by 15%
Minions act aggressively
5% more
minion damage +25% damage taken by minions
(magic tier effect) +5% minion damage
(rare tier effect) +10% minion damage
(legendary tier effect) minion damage 15% increase
Incomplete Link Rune Normal Guild Link rune in an incomplete state.
It cannot be used, but it can be used as a material for synthesis.

 

♦ ◊ ♦ ◊ ♦

This concludes my RUNES SHOWCASE for UNDECEMBER. If you’re interested in the game below are links to the various platforms where one can buy it (you can just click the links to open a new tab):

Platforms

Steam

TapTap

Other Guides/Showcases:

5 comments

  1. How to achieve magical tier, rare tier or legendary tier rune? Is it by upgrade normal rune or we need synthesis or something?

    1. hey, thanks for the question! There are essences that upgrade a rune’s rarity:
      Skill Rune Magic Increase Essence Changes the Skill rune’s grade from normal to magic
      Link Rune Magic Increase Essence Changes the Link rune’s grade from normal to magic
      Skill Rune Rare Increase Essence Changes the Skill rune’s grade from magic to rare
      Link Rune Rare Increase Essence Changes the Skill rune’s grade from magic to rare
      Skill Rune Legend Rising Essence Changes the Link rune rarity to legendary (can only be used on rare runes)
      Link Rune Legend Rising Essence Changes the Link rune rarity to legendary (can only be used on rare runes)

      There is also a process called ‘alchemy’ and I’ll post a guide about that later today but alchemy only lets you make for example out of 3 magic runes another magic rune . Or at least that’s how i understand it. I’ll research more and then post the new alchemy guide later today.

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