Showcasing EVERY SKILL & LINK RUNE + info about Tags, General Stats, & Mechanics
(a theorycrafter’s best friend – start planning yours builds now!)
♦ ◊ ♦ ◊ ♦
Hello Struck Club, the UNDECEMBER 언디셈버 devs have released some VERY exciting data. Detailed info about EVERY Skill Rune the game will have on launch. I’ve put them all into this blog post as well as made 2 videos about it.
Be advised that THIS IS MACHINE-TRANSLATED and there will be cases where things sound weird or make little-to-no-sense. I’ll do my best to sift through the data and re-word the translations to make more sense in the next few days.
Using this data players can start theorycrafting ahead of launch 😀
Here’s part of the devs’ message:
Prior to the official launch of Undecember, we are releasing the list of [Runes] , which are the core of Undecember, to all Rune Hunters!
Runes are divided into skill runes and link runes, the skill runes act as an active skill, and the link runes acts as an option that enhances the skill runes.
We are disclosing the descriptions of each rune as a list, try creating your own build in advance !
Thank You.
Quoted from Undecember’s Official Website
Video Versions:
※ Skill balance is an item that is being continuously modified before launch, and some changes may occur in the launch version.
※ All runes are described based on Lvl.
※ On PC, you can use Ctrl + F to search for keywords.
※ Click the items below to expand or collapse the contents of each item.
※ EDITS – January 9th: reworded the names and descriptions of many Stats & Tags.
Key stats and concepts
Stat Name | Description |
Attack Damage + | This is a constant that is treated as “main attribute” damage for skills with the tag “attack”, and is the basis of the damage. |
Spell Damage + | This is a constant treated as “primary attribute” damage for skills with the tag “Spell”, which is the basis of the damage. |
Attack and Spell Damage + | This is a constant where the tag is treated as “primary” damage for both “attack” and “spell” skills. |
main attribute | Skill runes that inflict damage have the concept of “main attribute”. By default, it deals “main property” damage, and you can also deal multiple property damages through stats such as “additional [attribute] damage when hitting”. |
Converts damage to main attribute by % |
[Attributes other than primary attributes] Converts damage to primary attributes by %. Damage conversion rate cannot exceed 100%. When converting damage, the damage increase, amplification, and attenuation of that attribute in the damage calculation of that attribute are calculated along with the bonus of the main attribute. |
Damage formula | Base Damage * (1 + Elemental Damage +% * 0.01) * (1 + Elemental Damage % Amplified * 0.01) * (1 – Elemental Damage % Reduced * 0.01) |
Basic Damage Calculation Formula | (Main property damage + corresponding property damage) * Strike damage multiplier |
Damage +% |
Damage increase stats are stats that are calculated together (additive). The damage increase stat multiplies the base damage in the damage calculation. Ex) Base damage 100, physical damage +40% -> 100 * 1.4 = 140 |
Damage % amplification | Damage amplification stats are multiplicative stats. Ex) 20% physical damage amplification, 20% physical damage amplification is 44% physical damage amplification. Damage amplification stats multiply base damage in damage calculations. Example) 100 base damage, 20% more physical damage, 20% more physical damage = 100 * 1.44 = 144 |
Damage reduced by % | Damage reduction stats are multiplied by each other, but their efficiency gradually decreases. Ex) 20% physical damage reduction, 20% physical damage reduction is 36% physical damage reduction. Damage Reduction stats multiply base damage in damage calculations. Example) 100 base damage, 20% physical damage reduction, 20% physical damage reduction = 100 * 0.64 = 64 |
Bleed | Chance to cause bleeding when dealing Physical Strike damage. Bleeding deals physical damage over its duration. Bleeding ignores enemy shields and armor. |
Ignition/Burning | Chance to cause Ignite/Burn when dealing Fire Strike damage. Ignite/Burn deals fire damage over its duration . Ignite/Burn ignores enemy shields and fire resistance. |
Chill | Chance to cause cause Chill when dealing Frost Strike damage. Chill reduces the enemy’s attack, cast, and movement speed for the duration. |
Electric Shock | Chance to cause an Electric Shock when dealing Lightning Strike damage. Shock increases the damage taken by enemies for the duration. |
Addiction/Poison | Chance to cause Poison can occur when dealing Poison Strike damage. Poison deals poison damage over its duration. Poison DoTs can stacked, and the damage increases as teh stacks go up. |
Stun/Faint | Dealing Physical Strike damage has a chance to stun. All actions are impossible while stunned. |
recovery damage/healing reduction | Healing damage/Healing Reduction can occur when dealing Fire Strike damage. Healing damage reduces the target’s healing effect for the duration. |
Freeze | Chance to cause Freeze when dealing Frost Strike damage. All actions are impossible while frozen. |
Restraint/ Root / Shackle | Dealing Lightning Strike damage has a chance to cause shackles. You cannot move while shackled. |
Blind | Dealing Poison Strike damage has a chance to cause blindness. When blinded, vision is limited and hit (I assume they mean chance to hit) is reduced. |
Tags
tag name | Effect / Mechanic |
Attack | Attack is mainly a tag of a skill that applies physical force. All skills tagged with “attack” will calculate primary damage based on the weapon’s “attack damage” or “attack and spell damage”. Skills tagged “attack” change the number of attacks per second of the skill based on “attack speed”. |
Attack Power | It is a Tag seen on reinforcement type skills skills, meaning a skill that strengthens oneself. The “Attack Enhancement” skill increases attack-related stats for a certain period of time, and when the effect expires, the cooldown is processed and the cooldown is shared. |
Wide Area | It means a skill that sets its own range independent of the weapon. |
Nearby / Close Range | Usually, it means the form of attacking right in front of you. |
Cold | One of six damage attributes along with Physical, Fire, Lightning, Poison, and Chaos. “Frost” is included in the elemental attribute, and can cause status effects: “Chill(s)” and “Freeze”. |
Multiple shots (projectiles?) not allowed | A projectile skill that cannot benefit from additional projectiles bonuses. |
Dagger | A skill that requires using a dagger. |
Poison | One of six damage attributes along with Physical, Fire, Cold, Lightning, and Chaos. “Poison” is included in elemental properties, and can cause status effects: “Poison” and “Blindness”. |
Weapon Range | It refers to a skill that sets the range using the equipped weapon’s range. |
Sentence (Self Aura?) | This is a personal enhancement skill that can be activated/deactivated. |
Physical | One of six damage attributes along with Fire, Frost, Lightning, Poison, and Chaos. It is mainly used as the main attribute of “attack” skills that involve physical power, but some “spell” skills can also use physical attributes. When dealing “physical” damage, it can cause status effects: “bleed” and “stun”. |
Repeated Damage | This is a continuous damage skill with no cooldown. |
Repeated Blow (spammable attack?) | It means a hit damage skill with no cooldown. |
Projectile | An independent element that moves a certain distance without any dependency on the caster. |
Cannot Penetrate Projectiles | A skill that cannot add a number of penetrations to a projectile. |
No Projectile Speed | A skill that cannot change the speed of a projectile. |
Defense Fortification | It is a type of reinforcement skill, meaning a skill that strengthens oneself. (so.., a defense buff) The “Defense Enhancement” skill increases defense-related stats for a certain period of time, and when the effect expires, the cooldown is processed and the cooldown is shared. |
Lightning | It is one of six damage attributes along with Physical, Fire, Cold, Poison, and Chaos. “Lightning” is included in the elemental attribute, and can cause status effects: “Electric Shock” and “Shackle”. |
No Parallel Firing | Changes the projectile’s firing shape, meaning that it cannot be spread horizontally to fire. |
Inseparable | Means an inseparable projectile skill. (no idea what they mean with this) |
Catapult /Crossbow | It means a crossbow (summon) skill that uses projectiles. (this game’s ‘turrets’) |
Chain Impossible | It means a projectile skill that cannot be chained. |
Friendly Aura | Aura that affects allies. |
move (ment) / mobility | It means movement skills. “Move” refers to skills that change a character’s position, such as teleport, roll, and leap attacks. |
Hostile Aura | An aura that affects enemies. |
Spell (was order originally) | Spell tags refer to skills that apply power through casting. All skills tagged with “Spell(s)” calculate primary damage based on the weapon’s “Spell Damage” or “Attack and Spell Damage”. Skills tagged with “Spell(s)” will have their casts per second changed based on their “Cast Speed”. |
Duration | A skill that has a duration. |
Damage over Time | “Damage over Time” is one of the types of damage, meaning that it deals damage each time interval for a certain amount of time through an intangible action. “Damage over Time” cannot be blocked or dodged, but does not critically strike. “Damage over Timee” can only inflict main damage. |
Concentration (channeled maybe?) | A form of skill that repeatedly generates an effect while holding down the input. |
Chaos | One of six damage attributes along with Physical, Fire, Cold, Lightning, and Poison,. “Chaos” is an independent damage type that does not belong to either physical or elemental. |
Strike Damage | “Strike damage” is a type of damage that deals instantaneous damage through direct physical force. “Strike damage” has the concepts of hit, block, and critical strike. “Strike damage” basically inflicts damage corresponding to the main attribute of the skill, but additional elemental damage can inflict damage of multiple attributes. |
Toggle | It means a skill that cycles through activation and deactivation whenever the skill is pressed. Toggle skill amplifies the resource consumption of all skills when activated. |
Totem | Can be linked to a skill that summons a totem “Totem” has no offensive ability, but grants a debuff to an enemy or a buff to an ally. |
Party Aura | This is an aura-type skill that can be activated/deactivated. |
mMinion | Can be linked to skills that summon minions. Minions are pets that follow the caster, such as “Abyss” and “Rune Knight”. |
Minion Enhancement | This is a keyword that is connected to the minion skill and strengthens the minion. |
Cry/Shout | It means a skill that uses a shout. “Cry” shouts a debuff to an enemy, or grants a buff to yourself. |
Fire | One of six damage attributes along with Physical, Cold, Lightning, Poison, and Chaos. “Fire” is included in the elemental attribute, and can cause status effects: “Ignite/Burn”, “Recovery Damage/Healing Reduction”. |
Bow | A skill that required equipping a bow. |
Skill Rune – Red (Strength)
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
enduring pain | normal | drop | Spells, Defense Enhancements, Toggle | When receiving damage while using the skill, the defense increases according to the number of stacks, and at maximum stacks, a buff effect is gained/applied. | Increases resource consumption by 15%. Cooldown 20 seconds. Gain a Pain stack when hit. Maximum number of Pain stacks: 20. Gain +2 armor when hit. (not sure if +2 per stack of Pain) Endurance Explosion is triggered upon reaching maximum stacks of Pain [Endurance Explosion] Duration 5 seconds Physical Damage +50%. When the duration expires, all stacks of pain and Endurance Explosion’s effect are reset. (Magic Grade Effect) Enhanced Skill Rune Effect +100% (Rare Level Effect) Enhanced Skill Rune Effect +200% (Legendary Level Effect) Enhanced Skill Rune Effect +300% (Legendary Level Effect) Skill Rune Duration +1 |
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Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
strong regenerative power | Magic | synthesis | all weapons | Spells, Defense Enhancements, Duration |
Increases health and life regeneration for the duration. | Mana consumption 20.8 Cooldown 20 sec Duration 4 sec Life +15% Life regeneration per second +37 Defense enhancement Cooldown is shared between skills (Magic Grade Effect) Enhanced Skill Rune Effect +5% (Rare Level Effect) Enhanced Skill Rune Effect +12% (Legendary Effect) Enhanced Skill Rune Effect +20% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Cry of Horror | Normal | drop | Dagger, Sword, Axe, Mace, Staff | Attack, Melee, AoE, Cry, Strike, Physical, Duration | Inflicts damage to enemies within a range around the caster and reduces their armor. Enemies that take damage have a chance to be stunned. | Mana Cost 20.8 Cooldown 20 sec Physical Cry Range 350 Physical Damage 21% Physical Damage +8 Stun Generation +104 Cry Duration 3 sec [Cry Skill Effect] Decreases the defense of enemies hit by the cries by 16% (Magic Rating Effect) +10% increase in armor reduction effect of Cry of Dread (Rare rank effect) +24% increase in armor reduction effect of Dread Cry (Legendary effect) +40% increase in armor reduction effect of Dreadcry cry |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
shout of provocation | Normal | drop | all weapons | Attack, Area, Cry, Duration |
Increases the caster’s defense for the duration and causes enemies within range to attack the caster. Increases damage for a short time when used. | Mana Cost 15.8 Cooldown 15 sec Provoke the enemy Cry range 350 Cry duration 3 sec Dodge damage +56% for 3 sec for 3 sec [Cry Skill Effect] Increase Armor by 26% (Magical Rank Effect) Cry Skill Rune Effect +5% (Rare rank) Effect) Cry Skill Rune Effect +12% (Legendary Effect) Cry Skill Rune Effect +20% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
leap attack | Normal | drop | Dagger, Sword, Axe, Mace, Staff | Attack, Melee, AoE, Strike, Physical, Movement | Leap forward, dealing damage and knocking back enemies on landing. | Mana consumption 6 Cooldown 4 seconds Maximum number of physical properties used +1 Knockback chance +30% Knockback distance +50% AoE 200 Physical damage 150% Physical damage +7 Attack Cooldown is shared between moving units. (Magic Rating Effect) Knockback Chance +20% (Magical Rating Effect) Knockback Distance +10% (Rare Level Effect) Knockback Chance +35% (Rare Level Effect) Knockback Distance +20% (Rare Level Effect) Area Area +30 (Legendary Effect) Knock Chance +50% (Legendary Effect) Knockback Distance +30% (Legendary Effect) AoE Radius +60 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
fierce bang | rare | synthesis | axe, blunt, staff | Attack, Area, Strike, Physical | Summons a hammer to deal physical damage to multiple enemies. It is replaced with a giant hammer when attacking at regular intervals, inflicting great damage. | Mana consumption 6 Instant physical property Physical damage +7 250% Physical damage in the smaller AoE radius 176% Physical damage in the bigger AoE radius Super Strike can be triggered every 3 seconds [Super Strike Effect] 350% Smite Damage in Super Clam 336% (no idea what they mean with “in Super Clam”) (Rare Grade Effect) +15% AoE radius (Rare) Rank effect) AoE damage +60% (Legendary rank effect) +20 AoE radius (Legendary rank effect) AoE damage +100% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
half moon cut | Normal | drop | sword, ax | Attack, Melee, Weapon Range, Strike, Physical | Swings the weapon wide, dealing physical damage to multiple enemies. | Mana consumption 4 Instant physical property Weapon range attack Physical damage 180% Physical damage +8 Existing weapon range increased by 120 (Magical grade effect) Weapon range +25 (Magic grade effect) Melee damage +30% (Rare grade effect) Weapon range + 50 (Rare grade effect) +70% melee damage (legendary tier effect) +75 weapon range (legendary tier effect) +110% melee damage |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
shield pierce | Normal | drop | shield | Attack, Melee, AoE, Strike, Physical | Knock back enemies with a shield, dealing physical damage. | Mana consumption 3 Instant physical property Area 450 Physical damage 154% Physical damage +7 Armor penetration +25% Accuracy +50% Physical damage increased by 20% of shield armor (Magic grade effect) Area damage +40% (Magic grade effect) attack accuracy +10% (rare grade effect) area damage +90% (rare grade effect) attack accuracy +20% (rare grade effect) armor penetration +10% (legendary grade effect) area damage +140% (legendary grade effect) ) Attack Accuracy +50% (Legendary Rating Effect) Armor Penetration +25% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
shield charge | Normal | drop | shield | Attack, Melee, AoE, Strike, Physical, Movement | Charges forward, dealing physical damage to enemies. | Mana consumption 4 Cooldown 5 seconds Maximum number of physical attributes used +2 Accuracy +10% AoE 250 Physical damage 180% Physical damage +6 Armor penetration +10% Offensive Cooldown is shared between moving units. (Magic Rating Effect) Armor Penetration +10% (Magical Rating Effect) Attack Accuracy +20% (Rare Rating Effect) Armor Penetration +10% (Rare Rating Effect) Attack Accuracy +20% (Rare Rating Effect) Skills against enemies at maximum range Stun generation on hit +50 (Legendary Effect) Armor Penetration +15% (Legendary Effect) Attack Accuracy +30% (Legendary Effect) +500 Stun upon skill hit at maximum range |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
lightning vortex | Normal | drop | Sword, Axe, Mace, Staff | Attack, Melee, AoE, Strike, Lightning | Swings a weapon, dealing damage to multiple enemies and creating a vortex with a chance. The vortex deals additional damage to nearby enemies. | Mana cost 6 immediately triggered Lightning Attribute Converts 50% of the damage to the main property Wide-area range 600 lightning damage +8 lightning damage 142% 30% chance to attach a spiral swirl duration 0.1 seconds vortex range 200 swirl period 0.2 seconds vortex lightning damage 76% (magic Rating Effect) AoE radius +20 (Rare Effect) AoE radius +20 (Rare Effect) Electric Shock +15 (Legendary Effect) AoE radius +20 (Legendary Effect) Shock Effect +15 (Legendary Effect) Lightning Vortex Effect +150% increased |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
lightning strike | Normal | synthesis | axe, blunt, staff | Attack, Area, Strike, Lightning, Can’t fire projectiles in parallel, Can’t pierce projectiles, Can’t separate, Can’t chain | Drops lightning bolts in front and around the caster, dealing damage to enemies. | Mana cost 6 Instant trigger Lightning property Lightning damage +8 Converts 50% of the damage to the main property +5 extra Damage to shocked enemies +5% Frontal Lightning Count 1 Frontal Lightning Explosion Range 150 Frontal Lightning does Lightning Damage 168% Nearby Lightning Count 3 Nearby Lightning AoE Radius 100 Nearby Lightning does +32% Weapon Damage +10 Shock Generation for Nearby Lightning (Magic Grade Effect) +10 Shock Generation (Magic Grade Effect) +15% Damage to Shocked Enemies (Rare Grade Effect) +15 Shock Generation (Rare Grade Effect) + 30% damage to shocked enemies (Rare Grade Effect) AoE Radius +50 (legend ratings effects) +20 Shock Generation (legend ratings effects) + 45% damage to shocked enemies (legendary effects Ratings) AoE Radius +50 (legend ratings Effect) number of projectiles +1 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Frost Strike | Normal | drop | axe, blunt, staff | Attack, Melee, AoE, Strike, Frost | A pillar of frost rises from the location where it hit the ground, dealing damage to enemies. | Mana consumption 7 Instant activation Cold property AoE Radius 250 Cold damage 230% Cold damage +7 Converts 50% of the damage to the main property Freeze Generation +10 (Magical level effect) Freeze Generation +5 (Magic level effect) +20% Damage to frozen enemies (Rare Rank Effect) Freeze Generation +10 (Rare Level Effect) +40% Damage to Frozen Enemies (Rare Level Effect) +50 AoE Radius (Legendary Effect) Freeze Generation +15 (Legendary Enemy) +100% Damage to frozen enemies (Legendary Effect) +50 AoE Radius |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Frost Pulse | Normal | drop | Sword, Axe, Mace, Staff | Attack, Melee, AoE, Strike, Frost | Discharges cold air in front, dealing damage to enemies. | Mana consumption 7 Instant activation Cold property AoE Radius 600 Cold damage 165% Cold damage +7 Converts 50% of the damage to the main property +10 Chill Generation When the distance to an enemy is 500 or more, additional +20 Chill Generation (Magic grade effect) Chill Generation + 10 (Rare Rank Effect) +20 Chill Generation (Rare Rank Effect) AoE Radius +50 (Legendary Effect) Chill Generation +40 (Legendary Effect) AoE Radius +50 (Legendary Effect) When the distance to an enemy is 500 or greater +30 Chill Generation |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
protective barrier | Normal | drop | all weapons | Spells, Defense Enhancements, Duration |
Armor and elemental resistance are increased for the duration. | Mana cost 20.8 Cooldown 15 sec Duration 4 sec Armor +50% Elemental Resistance +50 Defense Enhancement Skills share the cooldown. (Magic Grade Effect) Enhanced Skill Rune Effect +6% (Rare Level Effect) Enhanced Skill Rune Effect +15% (Legendary Level Effect) Enhanced Skill Rune Effect +25% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
tutelar (bad translation) | Normal | drop | shield | Attack, Melee, AoE, Strike, Physical | Deals physical damage to enemies near the caster and stuns or slows them. | Mana cost 17 Cooldown 5 seconds physical properties AoE Radius 400 physical damage 165% physical damage +7 when the enemy is below 30% health +80 Stun 100% chance to hit when the enemy is slowed Duration 5 seconds Movement speed reduced by 10% (magic rank effect) +30% damage to stunned enemies (magic rank effect) skill rune effect +100% (rare rank effect) +60% damage to stunned enemy (rare rank effect) skill rune effect +200% (Legendary Effect) Damage to stunned enemies +100% (Legendary Effect) Skill Rune Effect +350% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
quick cut | Normal | drop | sword, ax | Attack, Melee, Weapon Range, Strike, Physical | When a single enemy is hit, a sword current flows to nearby enemies, dealing additional damage. | Mana consumption 5 Instant activation Physical property weapon range Attack chain count 3 Physical damage 180% Physical damage +9 Physical damage reduced by 10% per chain (Magical rank effect) Chain count +1 (Rare rank effect) Chain count +2 (Rare rank) Effect) Attack Speed +5% (Legendary Effect) Chain Count +4 (Legendary Effect) Attack Speed +5% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
streak | Normal | drop | sword, axe | Attack, Melee, Weapon Range, Strike, Physical | Attacks the enemy 2 times by swinging the weapon. Gain 1 Frenzy buff on hit. Frenzy buff only applies to consecutive attacks. | Mana consumption 3 Instant activation Physical property Weapon range attack Physical damage 81% Physical damage +9 Gain Frenzy for 5 seconds on hit [Frenzy Effect] Attack speed +4% per 5 stacks for maximum number of stacks (Magic grade effect) Increases Frenzy effect by +50% (Magic Rating Effect) +5 Weapon Range (Magical Rating Effect) +1 Skill Rune Duration (Rare Level Effect) +75% Increase in Frenzy Effect (Rare Level Effect) +25 Weapon Area (Rare Level Effect) Skill Rune Duration + 2 (Rare Rank Effect) Armor Penetration +5% (Legendary Effect) +100% Increase in Frenzy Effect (Legendary Effect) Weapon Range +50 (Legendary Effect) Skill Rune Duration +3 (Legendary Effect) Armor Penetration + 15% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
shout of justice | rare | synthesis | Dagger, Sword, Axe, Mace, Staff | Attack, Area, Cry, Duration |
For the duration, reduce the damage of enemies within range, temporarily recover HP, and dispel status ailments. | Mana consumption 15.8 cooldown 25 seconds disable status effects/ ailments shouts range 350 cheering duration of three seconds reduce the enemy’s movement speed by 20% on hit [cry skill] Health recovery +60 (rare grade effect) shout skill Rune effect +24% (Legendary Effect) Cry Skill Rune Effect +40% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
ground bang | Normal | drop | axe, blunt, staff | Attack, Melee, AoE, Strike, Physical | Strikes the ground, dealing physical damage to enemies and increasing criticality (I guess chance to get critted). You do not receive synergy while moving. | Mana consumption 5 Instant activation Physical property AoE Radius 300 Physical damage 190% Physical damage +7 Attack Crit Rating +120% Attack Critical damage +10% [Strength Effect] Strength Duration 3 seconds Maximum number of stacks 5 AoE Radius per stack +15 (Magical) Rating effect) +20% increase in physical strength effect (magic grade effect) +20% attack crit rating (magical grade effect) +10% attack critical damage (rare grade effect) +40% strength effect increase (rare grade effect) attack crit rating +40 % (Rare Rank Effect) Attack Critical Damage +20% (Legendary Effect) +60% Strength Effect (Legendary Effect) Attack Critical +60% (Legendary Effect) Attack Critical Damage +30% (Legendary Effect) Attack Speed +10% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
ground cracks | Normal | drop | axe, blunt, staff | Attack, Melee, AoE, Strike, Physical | Slams the ground to create a rift, hitting enemies in a wide area and dealing reduced damage to enemies outside the rift. | Mana consumption 6 Instant activation Physical property AoE Radius 500 Physical damage 168% Physical damage +8 Damage multiplier +20% when distance from an enemy is 200 or less 15% chance to trigger an additional rift (Magic grade effect) Damage + when distance from an enemy is 200 or less 20% (Magical Rank Effect) AoE Radius +30 (Rare Effect) Damage +30% (Rare Level Effect) AoE Radius +60 (Rare Level Effect) AoE Damage +40% (Legendary Effect) + 40 damage when the distance to an enemy is 200 or less (Legendary Effect) AoE Radius +90 (Legendary Effect) AoE damage +80% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Fighter’s Wrath | Normal | drop | all weapons | Spell, Attack Power, Duration |
Melee damage is amplified and attack speed is increased for the duration. | Mana cost 20.8 Cooldown 25 sec Duration 5 sec Melee damage 35% amplified Attack speed +18.5% Attack enhancement skills share the cooldown. (Magic Grade Effect) Enhanced Skill Rune Effect +5% (Rare Level Effect) Enhanced Skill Rune Effect +12% (Legendary Level Effect) Enhanced Skill Rune Effect +20% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Explosive Slash | Normal | drop | sword, ax | Attack, Melee, AoE, Weapon Range, Strike, Fire |
Inflicts a debuff to the enemy on hit, and explodes to deal damage to the surrounding area when an enemy with debuff is killed. | Mana consumption 5 Instant fire Fire property weapon area attack +8 Converts 50% of the damage to the main property fire damage 150% fire area 280 fire explosion physical damage 140% fire explosion debuff stacks 5 Duration 2 seconds Damage multiplier per stack +70% (magic rank effects) +10 (magic rank effects) +20 weapon range (rare rank effects) +25 weapon range (rare rank effects) +40 weapon range (legendary rank effects) +40 explosive range (legendary) grade effect) weapon range +60 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
blood explosion | Normal | drop | all weapons | Attack, Melee, AoE, Strike, Physical, Duration, Toggle | Inflicts bleeding, causing a stochastic explosion of blood around you when you reach the number of stacks. | Resource consumption by 15% amplification cooldown three seconds physical properties causing bleeding buff overlapping avoid overlap can trigger an explosion 8 duration of 6 seconds AoE Radius 250 physical damage 500% physical damage +8 (magic effects Ratings) Wide range +25 (grade rare effects ) AoE Radius +50 (Legendary Effect) AoE Radius +75 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
blood | Normal | drop | sword, ax | Attack, Melee, AoE, Weapon Range, Strike, Physical |
Bleed targets hit and create a Blood Realm every 3 hits. | Mana consumption 4 Instant physical property Weapon range attack Physical damage +8 Bleeding power +10 Physical damage 209% Duration 4 seconds Maximum number of stacks of bleeding 3 Bleeding damage per stack +5% Area of range 300 Area of Blood Duration 1 second Area of Blood Reduces damage taken by 5% (Magic grade effect) Bleeding power +5 (Magic grade effect) Blood area effect +40% (Magical grade effect) Blood stack effect +100% increase (Rare grade effect) Bleeding ability +10 ( Rare Grade Effect) +100% increase in blood area effect (rare level effect) +200% increase in blood pressure stack effect (legend level effect) +15 bleeding power (legendary level effect) +200% increase in blood area effect (legendary level effect) ) Increases blood stacking effect +300% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
flame storm | rare | synthesis | Sword, Axe, Mace, Staff | Attack, Melee, AoE, Strike, Fire | Spins in place to create a firestorm, and when an ignited enemy dies, has a chance to create a firestorm at the point of death. | Mana consumption 8 Instant fire Fire damage +8 Converts 50% of the damage to the main property Ignition power +10 Primary fire storm AoE 250 Fire damage 210% Second Fire Storm AoE Radius 250 Fire damage 84% Secondary fire storm Chance 65% (Rare Grade Effect) Ignition Generation +20 (Rare Grade Effect) +20% Damage to Ignition Enemies (Rare Grade Effect) +5% Fire Storm Effect (Legendary Grade Effect) Ignition Generation +35 (Legendary Grade Effect) ) Damage to ignited enemies +30% (Legendary Effect) +10% Fire Storm Effect (Legendary Effect) AoE Radius +50 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
welcome hook | Normal | drop | all weapons | Spell, Melee, AoE, Strike, Physical | Throws a hook, dealing physical damage to an enemy. Enemies hit are pulled in front of the caster. | Mana consumption 9 Instant trigger Physical property Hook range 500 Physical damage 57% Physical damage +7 On hit Pulls the enemy in front of the caster Cut effect on the pulled enemy Slows the pulled enemy’s movement speed by 10% for 2 seconds Pulling and knocking immunity (Magic Rating) Effect) Skill Rune Effect +50% (Magical Rating Effect) AoE Radius +50 (Rare Level Effect) Skill Rune Effect +100% (Rare Level Effect) AoE Radius +100 (Rare Level Effect) Skill Rune Duration +1 (Legendary) Rank Effect) Skill Rune Effect +300% (Legendary Effect) AoE Radius +150 (Legendary Effect) Skill Rune Duration +1 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
welcome ax | Normal | drop | all weapons | Attack, AoE, Strike, Physical, Toggle | Summons a phantom ax that orbits around the caster, dealing damage to enemies. | Increases resource consumption by 20%, cooldown 3 seconds, Physical properties , phantom ax 2 hits for 0.9 seconds Light range 200 Physical damage 15% Physical damage +8 (Magical grade effect) AoE area +25 (Rare level effect) AoE area +50 (Legendary) grade effect) wide area +100 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
whirlwind | Normal | drop | Dagger, Sword, Axe, Mace, Staff | Attack, Melee, Weapon Range, Focus, Strike, Physical | While focusing, it rotates in the direction of control and moves to deal damage to nearby enemies. | Mana Cost 3 Instant Physical Property Weapon Area Attack Physical Damage 38% Physical Damage +8 Movement Speed 35% Decreased Weapon Area 10 (Magical Rating Effect) Weapon Area +30 (Magical Rating Effect) Movement Speed Increase by 5% (Rare Level Effect) +60 weapon range (rare effects) + 10% movement speed (legendary grade effects) +100 weapon range (legendary grade effects) 15% increased movement speed (legendary grade effects) +5% attack speed |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
whirlwind | Magic | synthesis | sword, ax | Attack, Strike, Physical, Projectile Can not be fired in parallel, can not be separated, cannot be chained | Quickly cut through space, creating a tornado that sends it forward. | Mana consumption 10 Cooldown 12 seconds Maximum number of physical properties used +6 Number of tornadoes 3 Penetrating all targets Physical damage 200% Physical damage +8 On hit 70% chance to inflict cutting effect Duration 1 second Movement speed reduced by 20% (Magic grade effect) ) Increases tornado slash effect +25% (Magical Rank Effect) +10% damage to interfering enemies (Rare Rank Effect) +50% to Nova Slash Effect (Rare Rank Effect) +20% damage to interfering enemies (Legendary) Rating effect) +75% increase in whirlwind slash effect (Legendary rating effect) +30% damage to interfering enemies |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Physics domain sentences | rare | Guild | all weapons | Spells, Sentences, Toggle | Reduces your physical damage taken. | Increases resource consumption by 15% Cooldown 5 sec. Apply effects to self. Max. possible number of crest activations Reduces physical damage taken by 10% (Rare rank effect) Aura effect +45% (Legendary rank effect) Aura effect +75% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
sentence of defense | Magic | Guild | all weapons | Spells, Sentences, Toggle | Increases own defense. | Increases resource consumption by 15% Cooldown 5 seconds Apply effects to self Max. possible number of sentence activations 1 piece Armor +30% (Magical Grade Effect) Aura Effect +35% (Rare Level Effect) Aura Effect +100% (Legendary Effect) Aura Effect +170% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Condensed Crest of Destruction |
Magic | synthesis | all weapons | Spells, Sentences, Toggle | Increases own physical damage. | Resource consumption by 15% amplification cooldown 5 seconds Apply effects to their sentences activate the maximum possible number 1 Physical Damage + 25% (magic Ratings effects) Come effect + 40% (rare Ratings effects) Aura effects + 100% (legendary Ratings effects) Aura Effect +160% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
sentence of blow | rare | synthesis | all weapons | Spells, Sentences, Toggle | Amplifies own hit damage. | Resource consumption by 25% amplification cooldown 10 seconds applies to their effects sentences activate the maximum possible number one hit 8% damage amplification (rare Ratings effects) Come effect + 62% (Grade legendary effects) Aura effects + 113% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Incomplete Skill Rune | Normal | Guild | – | – | This is a skill rune in an incomplete state. It cannot be used, but it can be used as a material for synthesis. | – |
Skill Rune – Green (Agility)
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
sensory enhancement | Normal | drop | all weapons | Spells, Defense Enhancements, Duration |
When using a skill, you gain a temporary strengthening effect depending on the type of dagger you are wearing. | Mana Cost 20 Cooldown 15 sec Evasion +39 when wearing a one-handed dagger Block additional effects when wearing a two-handed dagger +39 Block proficiency Shares the cooldown between defense enhancement skills. (Magic Grade Effect) Enhanced Skill Rune Effect +5% (Rare Level Effect) Enhanced Skill Rune Effect +12% (Legendary Level Effect) Enhanced Skill Rune Effect +20% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Freezing Arrow | Normal | synthesis | bow | Attack, AoE, Strike, Frost, Projectile, Bow, Can >not be fired multiple times, Can’t be separated, Can’t chain | Fires a bolt of ice that damages enemies. A Frost Sphere is created in the arrow’s path that explodes further. | Mana cost 5 Instant activation Frost element Frost damage +8 damage converted to main element 50% number of frost spheres 5 number of arrows 1 piercing all targets Freezing arrows 94% cold damage +10 frost sphere area 125 frost spheres cold damage 105% chills +30 chance to generate (magic rank effect) +10 power to chill (rare rank effect) +20 chance to chill (rare rank effect) +25 area of area (level effect of legend) +30 chance of chill (effect of rank of legend) +25 area of area (legendary) Rating effect) Freezing power +10 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
attack impulse | Magic | synthesis | dagger | Spell, Attack Power, Duration |
Temporarily increases attack speed and physical damage proportional to the caster’s agility when used. | Mana cost 20 Cooldown 20 seconds duration of 5 seconds and agile 10-per-attack rate by 0.4% Increases 4% Dexterity 10 per strengthen the attack shared between skill cooldown (Magical Stars Effect) skill enhancement rune effects + 5% (rare Ratings Effect) Enhanced skill rune effect +10% (Legendary level effect) Enhanced skill rune effect +16% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
piercing slash | Magic | synthesis | Dagger, Sword, Axe, Mace, Staff | Attack, Strike, Physical, Duration, Movement |
Move forward, dealing physical damage to enemies in its path. | Mana consumption 5 Cooldown 12 seconds Maximum number of physical attribute uses +2 Physical damage 138% Physical damage +6 When killed, obtains oblivion effect for 2 seconds [Forgetfulness Effect] Critical rate +40% Attack cooldown is shared between moving units . (Magical Rank Effect) Increases Oblivion Effect +100% (Rare Level Effect) Increases Oblivion Effect +200% (Rare Level Effect) Maximum Use +1 (Legendary Effect) Increases Oblivion Effect +200% (Legendary Effect) Maximum Use Count +2 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
cross cut | Normal | drop | dagger | Attack, Melee, AoE, Weapon Range, Strike, Physical |
Crosses weapons, dealing double damage to multiple enemies in front. | Consumes 5 Mana Instantly Physical Properties Area 450 Physical Damage +10 Line Cross Slash After 80% Physical Damage Cross Slash 68% Physical Damage (Magic Rating Effect) Area Damage +20% (Magical Rating Effect) Area Area +50 (Rare Rating) Effect) AoE damage +50% (Rare tier effect) AoE Radius +100 (Rare tier effect) Melee damage +50% (Legendary tier effect) AoE damage +90% (Legendary tier effect) AoE Radius +150 (Legendary tier effect) +100% melee damage |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
roll | Normal | drop | all weapons | Attack, Duration, Movement | It moves while rolling forward. | Mana consumption 3 Cooldown 7 seconds Maximum number of uses +2 Acquire agility effect for 1 second immediately after rolling [Sleek Effect] Movement speed +10% Evasion + 10% Amplification Evasion +10% Cooldown is shared between moves . (Magical Rank Effect) Increases agility effect by +30% (Rare Rank Effect) Increases agility effect by 60% (Legendary Effect) Increases agility effect by +100% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
shadow forest | Normal | synthesis | dagger | Spell, Area, Strike, Physical | Creates an artificial space in front that continuously damages enemies. | Mana cost 15 Cooldown 19 seconds Physical Properties Maximum number +3 duration of 5.3 seconds Shadow Woods hit every 0.5 seconds shadow forest range 250 Physical damage 37% Physical damage +8 give effect to cut 30% chance per hit – cutting effects – cut Duration 3 seconds Movement speed 20% reduced (Magical rank effect) Skill rune effect +25% (Rare rank effect) Skill rune effect +50% (Rare rank effect) Area damage +50% (Rare rank effect) AoE Radius +50 (Legendary Effect) Skill Rune Effect +75% (Legendary Effect) AoE Damage +80% (Legendary Effect) AoE Radius +50 (Legendary Effect) Max Use +1 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
vital blow | Normal | synthesis | all weapons | Spell, Attack Power, Duration |
Increases criticality and critical damage for the duration. | Mana Cost 16.8 Cooldown 15 sec Duration 4 sec Attack Critical Rate +140% Critical Damage +150% Attack Enhancement Skills share the cooldown. (Magic Grade Effect) Enhanced Skill Rune Effect +5% (Rare Level Effect) Enhanced Skill Rune Effect +12% (Legendary Level Effect) Enhanced Skill Rune Effect +20% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
piercing arrow | Normal | drop | bow | Attack, Strike, Physical, Projectile, Bow, cannot be separated, Can’t chain | Fires an arrow that pierces through all enemies, dealing damage. | Mana consumption 6 Instant activation Physical attribute Arrow count 1 Penetrating all targets Physical damage 124% Physical damage +8 Bleeding power +15 Bleeding damage +30% (Magic grade effect) Bleeding power +10 (Magic grade effect) Bleeding damage +30% ( Rare rank effect) Bleeding power +20 (Rare rank effect) Bleeding damage +60% (Rare rank effect) Damage to bleeding enemies +30% (Legendary rank effect) Bleeding power +35 (Legendary rank effect) Bleeding damage +120% (Legendary Effect) +60% damage to bleeding enemies |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
poison cloud | Normal | drop | all weapons | Spell, Melee, AoE, Strike, Poison | Creates a poison cloud around the caster, dealing poison damage to enemies. | Mana consumption 6 Instant activation Poison property AoE Radius 250 Poison damage 236% Poison damage +7 Damage to poisoned enemies +20% Poisoning power +10 (Magic level effect) Damage multiplier +15% to poisoned enemies (Magic level effect) Poison Power +15 (Rare rank effect) Damage multiplier +35% against poisoned enemies (Rare rank effect) Poison power +35 (Legendary rank effect) Damage multiplier +40% against poisoned enemies (Legendary rank effect) Poison power +70 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
poison explosion | Normal | drop | all weapons | Attack, AoE, Strike, Poison, Duration, Toggle |
Induces poison, causing a stochastic poison explosion around you when the number of stacks is reached. | Resource consumption 15% amplification Cooldown 3 seconds Poison property poisoning Buff stacks Poison explosion triggers Number of stacks 8 Duration 8 seconds AoE 250 Poison damage 390% Poison damage +8 Converts main damage 50% (Magic grade effect) AoE Radius +25 (Rare Effect) AoE Radius +50 (Rare Effect) +20% Damage to Poisoned Enemies (Legendary Effect) +80 AoE AoE (Legendary Effect) +50% Damage to Poisoned Enemies |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
poison arrow rain | Magic | synthesis | bow | Attack, Area, Strike, Poison, Projectile, Bow, Can not be fired in parallel, can not be separated, cannot be chained | Fires an arrow in the air, dealing damage to enemies. | Mana consumption 7 Instant activation Poison property number of projectiles 5 Explosion range 150 Poison damage 70% Poison damage +8 Converts 50% of the damage to the main property Poisoning power +15 Poisoning damage +30% (Magic grade effect) Poisoning power +15 (Magical grade) Effect) Poison damage +20% (Rare rank effect) Poisoning power +25 (Rare rank effect) Poison damage +40% (Rare rank effect) Explosion range +30 (Legendary rank effect) Poisoning power +35 (Legendary rank effect) Poison Damage +70% (Legendary Effect) Explosion Area +30 (Legendary Effect) Damage +60% to Poisoned Enemies |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Venom Fang | Normal | drop | dagger | Attack, Melee, AoE, Strike, Poison | Swings a dagger forward, dealing area damage. Each time you deal damage to an enemy, the range increases. | 4 mana cost immediately triggered venom properties AoE Radius 200 poison damage 136% Poison Damage +10 switch to the main property damage 50% addicted to being enemies scale + 5% damage to the city acquired the hit Fang effects [Fang Effect duration 3 seconds max nesting 7 can overlap each AoE Radius +15 (magic effects Ratings) Fang effects + 35% increase (magic effects Ratings) + 20% damage to the enemy that you are addicted (rare Ratings effects) Fang effects + 80% increase is being poisoned (rare Ratings effects) Damage to enemies +60% (Legendary Effect) Increases fang effect by +135% (Legendary Effect) Damage to poisoned enemies +110% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
the power of poison | Normal | drop | dagger | Attack, Melee, Weapon Range, Strike, Poison | Stab a single enemy, dealing damage. As the number of attacks increases, the attack speed increases and poison damage increases. | 4 mana cost immediately trigger the dock property Weapons Range Attack Power 148% damage of poison damage Poison +10 switch to the main property damage 50% Bind hit poisonous effects [Venom Effect maximum number of nested 5 poison damage + 10% per overlapping each nested attack speed + 5% (magic Ratings effects) poisonous effect of + 30% (rare Ratings effects) melee damage + 30% (rare Ratings effects) poisonous effect of + 60% (legendary Ratings effects) melee damage + 80% (legendary ratings Effect) +80% increase in poison effect |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
sharpshooter | Normal | drop | all weapons | Spell, Attack Power, Duration |
Increases projectile damage and increases the number of penetrations for the duration. | Mana Cost 20.8 Cooldown 15 sec Duration 4 sec Projectile Damage +45% Projectile Damage 34% Amplification Penetration +1 Attack Enhancement Skills share cooldown between skills (Magic Rating Effect) Enhancement Skill Rune Effect +5% (Rare Rating Effect) ) Enhancement Skill Rune Effect +12% (Legendary Grade Effect) Enhancement Skill Rune Effect +20% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
counterattack | Normal | drop | all weapons | Attack, AoE, Strike, Physical, Toggle | When evading an enemy’s attack, there is a chance to inflict damage to the enemy. | Resource consumption 15% amplification Cooldown 3 seconds Physical property activation rate 35% AoE 400 Physical damage 100% Physical damage +8 (Magical rank effect) AoE Radius +30 (Rare rank effect) AoE Radius +60 (Legendary rank effect) AoE range +100 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
lightning blast shot | Normal | drop | bow | Attack, Strike, Lightning, Projectile, and Bow
cannot be separated |
Fires an arrow that causes an electric shock. Erupts lightning bolts on impact on a Shocked target. | Mana cost 6 Instant trigger Lightning property Lightning damage +8 Convert damage to main property 50% Lightning bolt count 1 Lightning damage 160% Electric shock generation +5 Hitting enemy with electric shock emits lightning particles Lightning particle count 5 Lightning damage 240% (Magical) Rating Effect) Electric Shock +10 (Rare Rating Effect) Electric Shock Rating +25 (Legendary Rating Effect) Electric Shock Rate +40 (Legendary Rating Effect) +20% Critical Strike Damage to Enemies Being Shocked |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
shield of protection | rare | synthesis | all weapons | Spells, Defense Enhancements | Each skill you use reduces melee damage taken or projectile damage taken. | Increases resource consumption by 15% Cooldown 15 sec Reduces melee damage taken by 10% when Earth Curtain is activated 2% increased projectile damage taken When Curtain of Wind is activated 10% reduced projectile damage taken increases by 2% (Rare Grade Effect) +15% increased Curtain Effect (Rare Rank Effect) +15% Increase in Wind Curtain Effect (Legendary Effect) +35% Increase Earth Curtain Effect (Legendary Effect) +35% Increase in Wind Curtain Effect |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
turning dagger | rare | synthesis | dagger | Can
not fire multiple attacks, strikes, physical, projectiles , |
Fires a spinning dagger that pierces through enemies in a straight line, dealing damage. | Mana cost 10 Instant activation Physical properties All targets piercing physical damage 176% physical damage +16 (rare grade effect) projectile damage +100% (rare grade effect) armor penetration +10% (legendary grade effect) projectile damage +170% (legendary) Grade Effect) Armor Penetration +20% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
cross lightning arrow | Normal | drop | bow | Attack, AoE, Strike, Lightning, Projectile, Bow, cannot be separated, Can’t chain | Fires an arrow that explodes in the form of a cross, dealing damage to enemies. | Mana consumption 8 Instant activation Lightning damage +9 Lightning damage +9 Converts 50% of the damage to the main property Critical +50% Number of arrows 3 Reduces projectile damage by 15% per piercing through all targets 135% Lightning damage 40% chance to erupt with lightning when critical strike AoE 320 Lightning Damage 90% (Magical Rating Effect) AoE Radius +30 (Magic Rating Effect) AoE Radius +40% (Rare Rating Effect) AoE Radius +50 (Rare Rating Effect) Attack Critical +80% (Rare Rating Effect) +50% damage to enemies under shock (Legendary Effect) +80 AoE (Legendary Effect) +120% Attack Critical (Legendary Effect) +100% damage to enemies under shock |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
memorization throw | Normal | drop | dagger | Attack, Strike, Physical, and Projectile
cannot be fired in parallel |
Throws memorization to damage enemies. On hit, it bounces to nearby enemies for additional damage. | Mana consumption 4 Instant activation Physical property Number of projectiles 1 Impossible to pierce Maximum chain count 2 Physical damage 158% Physical damage +8 Critical bleed power +10 Bleed damage +50% (Magic grade effect) Critical bleed +10 (magical grade effect) ) Bleed Damage +30% (Rare Rank Effect) Projectile Damage +30% (Rare Rank Effect) Bleeding on Critical Hit +30 (Rare Rank Effect) Bleed Damage +70% (Legendary Effect) Projectile Damage +70% (Legendary Rank Effect) Effect) Critical Bleeding +40 (Legendary Effect) Bleeding Damage +100% (Legendary Effect) Chain Count +1 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
continuous shooting | Normal | drop | bow | Attack, Strike, Physical, Projectile, Bow, cannot be fired in parallel | Fires multiple arrows in a straight line, dealing physical damage to enemies. | Mana consumption 4 Instantly trigger Physical attribute Arrow count 5 Physical damage 72% Physical damage +9 Damage reduced by 15% when repeatedly hitting the same target (Magical grade effect) Projectile damage +35% (Rare grade effect) Projectile damage +50% (Rare grade effect) Effect) number of projectiles +1 (legendary level effect) projectile damage +70% (legendary level effect) number of projectiles +2 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
ignition arrow | Normal | drop | bow | Attack, Strike, Fire, Projectile, Bow, Multi-fire is not allowed, cannot be separated | Fires a bolt of fire that ignites and damages enemies. | Mana consumption 4 Instant fire Fire attribute number of arrows 1 Penetration count 0 Fire damage 144% Fire damage +9 Convert damage to main property 50 % Ignition generation +10 Ignition damage +20% High heat effect when ignition occurs Maximum stacks of [High Heat Effect] +15% Ignition Damage per 5 stack (Magical Rating Effect) +5 Ignition Generation (Magical Rating Effect) +20% Ignition Damage (Magical Rating Effect) +65% Increase in Heat Effect (Rare Rating Effect) +10 Ignition Generation (Rare Rating) Effect) Ignition damage +40% (Rare grade effect) Heat effect +130% increase (Legendary grade effect) Ignition power +15 (Legendary grade effect) Ignition damage +60% (Legendary grade effect) Heat effect +260% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
blade of death | Normal | drop | dagger | Spell, Strike, Physical, Projectile Can not be fired in parallel, can not be separated, cannot be chained | Throws a dagger that returns to the caster after firing. | Mana consumption 5 Instant activation Physical property Number of projectiles 3 Penetrating all targets Physical damage +9 Bleeding ability + 15 Physical damage at throw 63% Physical damage on return 90% (Magic grade effect) Bleeding ability +20 (Rare grade effect) Bleeding ability + 60 (Legendary Effect) Bleeding Rate +60 (Legendary Effect) +100% Damage to Bleeding Enemies |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
shock wave arrow | rare | synthesis | bow | Attack, Strike, Physical, Projectile, Bow
cannot be separated, Can’t chain |
Fires an arrow that pierces a short distance, dealing damage to enemies. | Mana consumption 5 Instant activation Physical property Arrow count 5 Penetrating all targets Physical damage 143% Physical damage +7 Damage multiplier +50% when distance from an enemy is 200 or less (Rare rank effect) Damage multiplier +40% when distance from an enemy is 200 or less (Rare Rank Effect) Attack Critical +50% (Legendary Effect) Damage Multiplier +60% (Legendary Effect) Attack Critical +100% when the distance to the enemy is 200 or less |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
bombing arrow | Normal | drop | bow | Attack, Area, Strike, Physical, Projectile, Bow, Can not be fired in parallel, can not be separated, cannot be chained | Fires an arrow that bombs a wide area in front. | Mana consumption 7 Instant activation Physical property Arrow count 5 Impossible Physical damage +7 Arrow damage 80% Bombardment range 100 Bombardment range damage 92% (Magic grade effect) AoE Radius +10 (Rare grade effect) AoE Radius +20 (Rare grade effect) ) Projectile Damage +50% (Legendary Effect) AoE Radius +30 (Legendary Effect) Projectile Damage +100% (Legendary Effect) Projectile Count +2 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
explosion arrow | Normal | drop | bow | Attack, AoE, Strike, Fire, Projectile, Bow, cannot be separated, Can’t chain | Fires an exploding arrow that damages enemies. When an arrow is killed while attached to an enemy, it deals additional powerful explosion damage. | Mana consumption 14 cooldown 11 seconds Fire property fire damage +7 Converts 50% of the damage to the main property maximum number of uses +3 number of arrows 3 number of penetrations 1 explosion cooldown 2 seconds fire damage on hit 77% explosion area 100 fire at explosion 99% of the damage scoring explosion AoE Radius 250 (grade magic effects) projectile damage + 30% (grade magic effect) wide range +50 (rare Ratings effects) projectile damage + 70% (grade rare effect) wide range +50 (rare Ratings Effect) Maximum number of uses +1 (Legendary Effect) Projectile damage +130% (Legendary Effect) AoE Radius +100 (Legendary Effect) Maximum number of uses +2 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
arrow rain | Normal | drop | bow | Attack, Area, Strike, Physical, Projectile, Bow, Can not be fired in parallel, can not be separated, cannot be chained | Causes a rain of arrows to fall for a certain period of time, dealing damage to enemies. | Mana Cost 15 Cooldown 20 seconds Impeccable Duration 5 seconds Explosion Area 150 Physical Damage 72% Physical Damage +6 (Magical Rating Effect) +1 Projectiles (Rare Level Effect) Projectiles +2 (Rare Level Effect) Explosive Area + 10 (Legendary Effect) Projectile Count +3 (Legendary Effect) Explosion Range +30 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
spread fire | Normal | drop | bow | Attack, Strike, Physical, Projectile, Bow | Fires multiple arrows in a wide area, dealing physical damage to enemies. | Mana consumption 3 Instantly trigger Physical property Arrow count 5 Physical damage 130% Physical damage +8 (Magic grade effect) Projectile damage +45% (Rare grade effect) Projectile damage +80% (Rare grade effect) Physical damage +30% (Legendary) Rating Effect) Projectile Damage +130% (Legendary Rating Effect) Physical Damage +50% (Legendary Rating Effect) Projectile Count +2 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
welcome blow | Normal | drop | dagger | Attack, Melee, AoE, Strike, Physical, Movement | Move forward, dealing damage to enemies. When hitting or critical hits, there is a chance to cause a status abnormality. | Mana consumption 5 Cooldown 5 seconds Maximum number of physical properties used +1 AoE 200 Physical damage 172% Physical damage +7 Bleeding power +25 Damage to bleeding enemies +40% Attack Cooldown is shared between moving units. (Magic grade effect) Bleeding power +15 (Magical grade effect) +20% damage to bleeding enemies (rare grade effect) +30 bleeding generation (rare grade effect) +50% damage to bleeding enemies (rare grade effect) Area Area +50 (Legendary Effect) Bleeding Ability +45 (Legendary Effect) Damage to Bleeding Enemies +80% (Legendary Effect) AoE Radius +100 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
welcome arrow | Normal | drop | bow | Attack, Strike, Physical, Projectile, Duration, Toggle, Can not fire parallel, cannot separate, cannot chain | When the number of stacks is reached with the bow skill, a probabilistic guided arrow is automatically fired at the enemy. | 15% increase in resource consumption Cooldown 3 seconds Acquire phantom arrows upon physical hit Number of stacks 10 Duration 5 seconds Number of arrows 6 Non- piercing Physical damage 60% Physical damage +8 (Magic grade effect) Projectile damage +20% (Rare grade) Effect) projectile damage +40% (rare tier effect) projectile count +1 (legendary tier effect) projectile damage +65% (legendary tier effect) projectile count +2 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
piercing crossbow | Normal | synthesis | all weapons | Attack, crossbow, inseparable, chain impossible | Summons a crossbow that fires piercing arrows. | Mana consumption 15 Cooldown 4 seconds Physical property Crossbow level 1 Crossbow duration 8 seconds Number of crossbow installations 1 Maximum number of crossbow installations 2 Number of projectiles 1 Physical damage that penetrates all targets 70% Bleeding ability +20 (Magic grade effect) Crossbow bleeding generation +25 (Rare rank effect) Crossbow bleed power +50 (Rare rank effect) Maximum number of uses +1 (Rare rank effect) Crossbow damage +25% (Legendary rank effect) Crossbow bleed generation +80 (Legendary rank effect) Maximum number of uses +1 (Legendary Effect) Crossbow Damage +50% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Enchanted Crossbow | Normal | synthesis | all weapons | Spell, Focus, and Attack Power | When focusing, increases the attack speed of nearby Crossbows in proportion to the number of stacks. | Mana consumption 10 Immediate triggers Maximum stacks of Crossbow Effect when Concentrated 5 Increases crossbow’s attack speed by 7% per stack Maximum stacks of Caster Effect when Concentrated 3 Boosts caster’s damage taken by 20% per stack (Magical Grade Effect) Skill Rune Effect +20% (Rare Rank Effect) Skill Rune Effect +45% (Legendary Effect) Skill Rune Effect +75% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
fan blade crossbow | Normal | drop | all weapons | attack, crossbow | Summons a crossbow that fires a wide range of arrows, dealing physical damage. | Mana consumption 15 Cooldown 4 seconds Physical property Crossbow Level 1 Crossbow duration 8 seconds Number of crossbow installations 1 Maximum number of crossbow installations 2 Number of projectiles 3 Physical damage 100% (Magic grade effect) Crossbow damage +60% (Rare grade effect) Crossbow projectiles Count +2 (Rare Rank Effect) Maximum Count +1 (Rare Rank Effect) Crossbow Damage +60% (Legendary Effect) Number of Crossbow Projectiles +4 (Legendary Effect) Maximum Count +1 (Legendary Effect) Crossbow Damage +60% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
frost crossbow | Normal | drop | all weapons | Attack, crossbow
inseparable |
Summons a crossbow that fires bolts of frost that explode upon hitting enemies. | Mana Cost 15 Cooldown 4 seconds Frost Crossbow Level 1 Crossbow Duration 8 Seconds Crossbow Installs 1 Crossbow Maximum Installs 2 Projectiles 1 Cold Damage 85% Chills +10 (Magic Rating Effect) Crossbow Chills +12 (Rare Rating) effect), chills force generated crossbow +24 (grade rare effect) maximum number +1 (rare Ratings effects) crossbow damage + 30% (grade legendary effects) chills force generated crossbow +36 (legend ratings effects) maximum number +1 (legend ratings Effect) crossbow damage +70% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
crossbow expert | Normal | synthesis | all weapons | Spell, Range, Attack Power, Defense Power |
Changes the crossbow’s stats according to the battle situation. | 10% increase in resource consumption 10 sec cooldown effect Radius 1000 Damage to moving enemies when switching to offensive crossbow 50% reduction in damage taken from bosses when switching to defensive crossbow (Magic Grade Effect) Skill Rune Effect +15% (Rare Grade Effect) ) Skill Rune Effect +40% (Legendary Grade Effect) Skill Rune Effect +70% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
lightning crossbow | Normal | drop | all weapons | Attack, crossbow
inseparable |
Summons a crossbow that fires a chain of lightning bolts on hit. | Mana Cost 15 Cooldown 4 sec Lightning Attribute Crossbow Level 1 Crossbow Duration 8 sec Number of Crossbow Installations 1 Maximum Number of Crossbow Installations 2 Number of Projectiles 1 Lightning Damage 85% Shock Generation +10 (Magic Grade Effect) Crossbow Shock Generation +12 (Rare Grade) effect), electrical shock force generated crossbow +24 (grade rare effect) maximum number +1 (rare Ratings effects) crossbow damage + 30% (grade legendary effects) electric shock force generated crossbow +36 (legend ratings effects) maximum number +1 (legend ratings Effect) crossbow damage +70% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
shockwave crossbow | Magic | synthesis | all weapons | Attack, crossbow
inseparable, chain impossible |
Summons a crossbow that fires arrows that deal powerful damage within a short range. | Mana consumption 15 Cooldown 4 seconds Physical property Crossbow Level 1 Crossbow Duration 8 seconds Number of crossbow installations 1 Maximum number of crossbow installations 2 Number of projectiles 3 Physical damage +10% Damage +30% on hit with projectiles (Magic Rating) effect), the distance is increased + 78% damage when the enemy crossbow of 200cm or less (grade rare effect) when the distance is less than 200cm, and the enemy of the crossbow damage + 195% increase (grade rare effect) maximum number +1 (legend ratings effects) When the distance between the crossbow and the enemy is 200cm or less, damage +325% increases (Legendary Effect) Maximum number of uses +1 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
sentence of accuracy | Magic | synthesis | all weapons | Spells, Sentences, Toggle | Increases own accuracy. | Increases resource consumption by 15% Cooldown 5 seconds Apply effects to self Max. possible number of sentence activations 1 piece Accuracy +30% (Magical Grade Effect) Aura Effect +35% (Rare Level Effect) Aura Effect +85% (Legendary Effect) Aura Effect +135% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
crit chance sentence | Magic | synthesis | all weapons | Spells, Sentences, Toggle | Increases own critical strike chance. | Resource consumption by 15% amplification cooldown 5 seconds Apply effects to their sentences activate the maximum possible number one Criticality + 40% (magic Ratings effects) Come effect + 25% (rare Ratings effects) Come effect + 62% (legendary Ratings effects) Aura Effect +112.5% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Crest of Chaos Resistance | rare | Guild | all weapons | Spells, Sentences, Toggle | Increases own Chaos Resistance. | Increase resource consumption by 25% Cooldown 10 seconds Apply effects to yourself Maximum number of sentence activations 1 Chaos resistance +30 (rare grade effect) aura effect +85% (legendary grade effect) aura effect +135% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
sentence of avoidance | Magic | Guild | all weapons | Spells, Sentences, Toggle | Increases own Evasion. | Increases resource consumption by 15% Cooldown 5 seconds Apply effects to self Max. possible number of sentence activations 1 piece Evasion +25% (Magic grade effect) Aura effect +35% (Rare grade effect) Aura effect +100% (Legendary grade effect) Aura Effect +160% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Incomplete Skill Rune | Normal | Guild | – | – | This is a skill rune in an incomplete state. It cannot be used, but it can be used as a material for synthesis. | – |
Skill Rune – Blue (Intellect)
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
exacerbation of pain | Normal | drop | all weapons | Spell, Attack Power, Duration |
During the duration, the chance of damage status ailments, duration, and damage are increased. | Mana consumption 16.8 Cooldown 15 sec Duration 4 sec Damage status generation +35 status damage +65% Damage status duration +50% Attack Reinforcement Cooldown is shared between skills (Magic Grade Effect) Reinforcement Skill Rune Effect + 5% (Rare Rank Effect) Enhanced Skill Rune Effect +12% (Legendary Level Effect) Enhanced Skill Rune Effect +20% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Frost Armor | Normal | drop | all weapons | Spell, Strike, Frost, Toggle | Forms an ice barrier when being hit by melee, inflicting Frost damage and chills to enemies that attack you. | 15% increase in resource consumption, 3 seconds cooldown, 90% chance to activate the cold attribute, +20 % shield, 22% cold damage, +7 cold damage, +25 chill generation (magic grade effect) +11% increase in cold armor effect (rare grade effect) Frost armor Effect +40% (Legendary Effect) +55% Frost Armor Effect |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Frost Burst | Normal | drop | all weapons | Spell, AoE, Strike, Frost, Ca
n’t fire multiple projectiles, Can’t |
Creates multiple ice picks and fires them forward. Ice shards are ejected behind the target. | Mana Cost 40 Cooldown 9 sec Frost Element Frost Triggered Frost Damage 98% Frost Triggered Frost Damage +7 Maximum Number of Uses +2 Ice Shard Area 200 Ice Shard Frost Damage 12% Ice Shard Cold Damage +7 Chill Generation +10 (Magic Rating Effect) ) +30% damage to chilled enemies (magic grade effect) +5 to chills (rare grade effects) +65% damage to chilled enemies (rare graded effects) +10 chills generated (legendary grade effects) damage to chilled enemies +110% (Legendary Effect) Chills +15 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
thunderbolt | Normal | drop | all weapons | Spell, Strike, Lightning, Toggle | When being hit in melee, there is a chance to drop a thunderbolt on the enemy that hits you, dealing damage to the enemy. | 15% boost to resource consumption, 3 seconds cooldown, 25% chance to activate lightning properties, 150% lightning damage, +8 to lightning damage, +25 to shock generation (magic grade effect) +2 to shock generation (rare grade effect), +7 to shock generation (legendary grade effect) Electric shock generation +15 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
snowstorm | rare | synthesis | all weapons | Spell, AoE, Strike, Ice, Can not fire multiple times, can not fire parallel, not separate, cannot chain | Summons a powerful blizzard in front of you for a period of time, dealing damage to enemies. | Mana Cost 30 Cooldown 10 Seconds Frost Duration 4 Seconds Ice Pick Explosion Area 125 Hail Explosion Area 200 Frost Crystal Explosion Area 175 Cold Damage 23% Cold Damage +7 Chill Generation +20 Chill Generation +10 Ice Generation on Chilled Enemies (Rare) Effect) Chill generation +30 (Rare tier effect) Freeze chance on chilled enemies +20 (Legendary tier effects) +40% damage against chilled enemies (Legendary tier effects) Chills +30 (Legendary tier effects) on chilled enemies Freeze generation +30 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
poison bead | Normal | drop | all weapons | Spell, AoE, Strike, Poison, and Projectile
inseparable |
Fires a poison ball that bounces forward, dealing poison damage to enemies. | Mana consumption 5 Instant activation Poison attribute Number of poison beads 3 Maximum number of chains 2 Explosion range 75 Poison damage 38% Poison damage +7 Poisoning power +5 Poison damage +50% Poison damage reduced by 20% per chain (Magic grade effect) Poisoning power +10 (Magical Rating Effect) Poison Damage +35% (Rare Level Effect) Projectile Damage +30% (Rare Level Effect) Poisoning Power +15 (Rare Level Effect) Poison Damage +60% (Rare Level Effect) AoE Radius +25 (Legendary Effect) Projectile Damage +65% (Legendary Effect) Poisoning Power +30 (Legendary Effect) Poisoning Damage +100% (Legendary Effect) AoE Radius +25 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
poison zone | Normal | drop | all weapons | Spell, Damage Over Time, Poison | Creates a poison zone for a certain period of time, dealing poison damage to enemies. | Mana Cost 30 Cooldown 15 sec Poison AoE 350 Max Use Count +2 Poison Zone Duration 7 sec Poison Continuous Damage +8 Poison Continuous Damage 116 % Increases Poison Damage Taken by 20% (Magic Grade Effect) Increases damage over time by 10% ( magical Stars effect) wide range +50 (grade rare effect) sustained damage increased by 20% (grade rare effect) wide range +100 (grade rare effect) maximum number +1 (legend grade effect) sustained 30% damage increase (legend ratings Effect) AoE Radius +150 (Legendary Effect) Maximum number of uses +2 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
toxic flame | Normal | drop | all weapons | Spell, Damage Over Time, Poison, Ca
n’t Split Projectiles , Can’t Chain |
Fires a toxic flame that pierces enemies, dealing poison damage. | Mana consumption 8 Instant activation Poison property number of flames 2 Poison damage over 4 seconds on a hit that pierces all targets Poison damage over time 72% damage over time Poison damage over time +9 Maximum number of stacks 10 Damage over time multiplier +5% per stack (magic grade effect) Lasts Damage +10% (Rare tier effect) +1 projectiles (Rare tier effect) +20% damage over time (Legendary tier effect) +2 number of projectiles (Legendary tier effect) +35% damage over time |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
lightning chain | Normal | drop | all weapons | Spell, Strike, Lightning | Unleash a chain of lightning that deals lightning damage to enemies. | Mana consumption 6 Instant trigger Lightning property chain range 500 Chain count 3 Lightning damage 162% Lightning damage +9 Shock generation +5 Lightning damage 10% reduction per chain Critical damage to spells +10% to enemies under shock (Magical Rating Effect) Chain count +1 (Magical Rating Effect) +50 Hit Range (Rare Rating Effect) +1 Chain Count (Rare Rating Effect) +5% Spell Critical Damage to enemies under shock (Rare Rating Effect) +10 Shock Generation (Rare Rating Effect) Hit Range +100 (Legendary Effect) Chain Count +2 (Legendary Effect) Spell Critical Damage +5% to enemies under shock (Legendary Effect) Electric Shock +15 (Legendary Effect) Hit Range +150 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
lightning storm | Normal | drop | all weapons | Spell, AoE, Strike, Lightning, Ca
n’t fire multiple projectiles, Can’t |
Summons a lightning storm for a period of time. Lightning Storm follows enemies and deals lightning damage. | Mana cost 40 cooldown 7 seconds Lightning typhoon duration 7 seconds Number of typhoons 1 Penetrating typhoon radius 150 damage to all targets 0.5 sec Lightning damage 27% Lightning damage +9 Lightning damage +10 (Magic grade effect) Shock generation +15 (Rare) Rating Effect) Electric Shock +30 (Rare Rating Effect) AoE Radius +50 (Legendary Rating Effect) +30% Damage to Enemies Being Shocked (Legendary Effect) Electric Shock +45 (Legendary Rating Effect) AoE Radius +75 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
extortion of life | Normal | drop | all weapons | Spells, Defense Enhancements, Duration |
Recovers a portion of the damage as Life when attacking the Extortion target. | Mana Cost 30.8 Cooldown 30s AoE 500 Duration 5s Duration 1% of damage heals HP equal to 1% of damage. Defense enhancement skills share the cooldown. (Magic Grade Effect) Enhanced Skill Rune Effect +4% (Rare Level Effect) Enhanced Skill Rune Effect +10% (Legendary Level Effect) Enhanced Skill Rune Effect +15% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
frost thorns | Normal | drop | all weapons | Spell, AoE, Strike, Frost, Projectile, Can not be fired in parallel, can not be separated | Fires a series of frost spikes, dealing Frost damage to enemies. | Mana cost 4 Instant trigger Frost Frost thorns 3 Cold damage 68% Cold damage +9 20% less damage on repeated hits on the same target +15% Spell Critical Damage (Magic Grade Effect) +30% Spell Critical Damage (Rare Grade Effect) +70% Spell Critical Damage (Rare Effect) +10% Spell Critical Rating (Legendary Effect) +1 Projectiles (Legendary Effect) +70% Spell Critical Damage (Legendary Effect) +10% Spell Critical |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
frost shock | Normal | drop | all weapons | Spell, Melee, AoE, Strike, Frost | Creates a field of icy spikes around the caster, dealing Frost damage to enemies. | Mana cost 5 Instant activation Cold attribute AoE 300 Cold damage 209% Cold damage +7 Damage multiplier against frozen enemies +20% Freeze generation +10 (Magic grade effect) Freeze generation +5 (Magic grade effect) Damage to frozen enemies Multiplier +5% (Rare Rating Effect) +60% Damage to Chilling Enemies (Rare Level Effect) Freeze Generation +15 (Rare Level Effect) AoE Radius +50 (Legendary Effect) Damage +100% to Chilled Enemies (Legendary) Rating effect) Freeze generation +25 (Legendary rating effect) AoE Radius +50 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
frost bomb | Normal | drop | all weapons | Spells, Strikes, Frost, and Projectiles
cannot be fired in parallel |
Fires a frost bomb that explodes after a set period of time. The explosion fires ice shards, dealing Frost damage to enemies. | Mana cost 5 Instant trigger Frost shards 5 Frost damage 190% Frost damage +8 Chill generation +10 Damage multiplier against chilled enemies +20% (Magical grade effect) Number of penetrations +1 (Rare grade effect) Number of penetrations +2 ( Legendary Rank Effect) Penetration +2 (Legendary Effect) Chill Generation +10 (Legendary Effect) Damage Multiplier +50% to Chilled Enemies |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Seo-gu | Normal | drop | all weapons | Spells, Strikes, Frosts, Projectiles Ca
n’t Split, Can’t Chain |
Fires a slow-moving orb of frost that pierces enemies in its path, dealing Frost damage. | Mana cost 5 Instant activation Frost element number 1 Penetrating all targets 173% Cold damage +8 Chill generation +15 (Magical grade effect) Chill generation +10 (Rare grade effect) +50% damage to chilled enemies (Rare) Rating Effect) Chill Generation +10 (Rare Rating Effect) Chill Effect +35% (Legendary Rating Effect) +100% Damage to Chilled Enemies (Legendary Rating Effect) Chill Generation +20 (Legendary Rating Effect) Chill Effect +35% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
holy light | Magic | synthesis | all weapons | Spell, Melee, AoE, Focus, Strike | When focusing, inflicts continuous damage with the highest elemental attribute in front. Penetrates elemental resistance to deal damage at stacks of maximum buffs. | Mana cost 8 Instant trigger Highest elemental damage AoE 700 Highest elemental damage 187% Highest elemental damage +7 Maximum number of stacks 7% amplification of damage per 10 stacks At maximum stacks, highest elemental damage penetration +15% (Magical) Rating Effect) AoE Radius +100 (Rare Effect) AoE damage +50% (Rare Effect) AoE Radius +100 (Legendary Effect) AoE damage +110% (Legendary Effect) AoE Radius +100 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Teleportation | Normal | drop | all weapons | Spell, Duration, Movement | Teleports you forward. Temporarily increases elemental resistance after moving. | Mana Cost 3 Cooldown 6 sec Max Use +1 Space Warp Effect Activation for 3 sec after use Elemental Resistance +24% Cooldown is shared between moves (Magic Grade Effect) Space Warp Effect +10% Increase (Rare Grade Effect) Space +24% increased Distortion Effect (Legendary Grade Effect) +37% increased Space Distortion Effect |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Plague Thorns | Normal | drop | all weapons | Spell, AoE, Strike, Poison, Projectile, Duration |
Fires a plague spike that deals poison damage to enemies. On hit, has a chance to release a plague, dealing continuous damage to nearby enemies. | Mana consumption 5 Instant activation Poison attribute Number of thorns 1 Poison damage +8 Spiny poison damage 252% On hit, 25% chance to inflict Plague Plague Eruption Area 280 Poison Duration 4 seconds Poison Continuous Damage 42% (Magic Grade Effect) Projectile Damage + 30% (magic tier effect) +30% damage over time (rare tier effect) +60% projectile damage (rare tier effect) +60% damage over time (rare tier effect) +20% area of area (legendary tier effect) projectile damage + 100% (Legendary Effect) Damage over time +100% (Legendary Effect) AoE Radius +70% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
meteorite fall | Normal | drop | all weapons | Spell, Area, Strike, Fire,
Multi-fire cannot be fired, Can’t be |
Drops a huge meteorite in front, dealing damage to enemies within range. | Mana consumption 30 Cooldown 10 seconds Number of Fire meteorites 1 Explosion range 280 Fire damage 504% Fire damage +6 Ignition power +5 Damage to ignited enemies +40% (Magic class effect) AoE Radius +70 (Magical class effect) Ignite Generation +15 (Magical Grade Effect) +10% Damage to Ignition Enemies (Rare Grade Effects) +40% Area Damage (Rare Grade Effects) +120 AoE Radius (Rare Grade Effects) Ignition Generation +15 (Rare Grade Effects) Ignite Damage +40% (Legendary Effect) AoE damage +100% (Legendary Effect) AoE Radius +120 (Legendary Effect) Ignition Generation +45 (Legendary Effect) Damage +80% against ignited enemies |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
elemental release | Normal | drop | all weapons | Spell, Attack Power, Duration |
Elemental damage is amplified and cast speed is increased for the duration. | Mana Cost 30.8 Cooldown 20 sec Duration 4 sec Elemental Damage 40% Amplification Cast Speed +20.5% Attack Enhancement Skills share the cooldown. (Magic Grade Effect) Enhanced Skill Rune Effect +4% (Rare Level Effect) Enhanced Skill Rune Effect +10% (Legendary Level Effect) Enhanced Skill Rune Effect +15% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
electric bulb | Magic | synthesis | all weapons | Spell, Area, Strike, Lightning, Projectile, Can not be fired in parallel, can not be separated, cannot be chained | Fires an electric ball that explodes at regular intervals. Each explosion deals lightning damage to nearby enemies. | Mana cost 7 Instant activation Lightning property Number of balls 1 Penetrates all targets Explosive range 200 explosion interval 0.5 seconds Lightning damage 75% Lightning damage +8 (Magical class effect) Shock generation +5 (Magical class effect) Casting speed +5% (Rare) Rating Effect) Shock Generation +15 (Rare Level Effect) Cast Speed +5% (Rare Level Effect) AoE Radius +50 (Legendary Effect) Shock Generation +30 (Legendary Effect) Cast Speed +10% (Legendary Effect) +50 wide area |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
electromagnetic field | Normal | drop | all weapons | Spell, Area, Strike, Lightning | Fires a ball of electricity that instantly centers enemies. | Mana Cost 30 Cooldown 25 sec Lightning Elemental Lightning Damage +8 Lightning Damage 262% Binding Generation + 10 Explosion Area 250 Pulls the Enemy to the Center of the Explosion (Magic Grade Effect) Binding Generation +10 (Magic Grade Effect) AoE Radius +50 (Rare Grade) Effect) Area Damage +20% (Rare Level Effect) Binding Generation +30 (Rare Level Effect) Area Area +50 (Legendary Level Effect) Area Damage +50% (Legendary Level Effect) Binding Generation +50 (Legendary Effect) Area range +100 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
charge discharge | Normal | drop | all weapons | Can
not fire spells, strikes, lightning, or projectiles in parallel |
Fires multiple charges, dealing lightning damage to enemies. | Mana cost 5 Instant activation Lightning property Charge count 5 Lightning damage 148% Lightning damage +9 Shock generation +5 (Magic grade effect) Number of projectiles +1 (Magic grade effect) Shock generation +10 (Rare grade effect) Number of projectiles +2 ( Rare rank effect) Shock generation +10 (Rare rank effect) Cast speed +5% (Legendary rank effect) Number of projectiles +3 (Legendary rank effect) Shock generation +20 (Legendary rank effect) Cast speed +15% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
flame torrent | Magic | synthesis | all weapons | Spell, Focus, Strike, Fire, Projectile, Duration Can not >Fire Parallel, Can not Split, Cannot Chain | Channeling summons a torrent of fire for a period of time. Fire Torrent auto-attacks enemies per attack cycle and attacks faster while channeling. | Mana consumption 10 Immediate activation Fire property Torrent number of summons 3 Fire damage 36% Fire damage +9 Max stage +8 Attack cycle per stage 7% Attack period when focused 20% Decrease every 2 seconds when disengaged (Magic grade effect) Number of projectiles + 1 (Rare rank effect) +1 (Rare rank effect) 30% increase in attack period when focusing (Legendary rank effect) +2 number of projectiles (Legendary rank effect) 30% increase in attack period when focusing |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
flame throwing | Normal | drop | all weapons | Spell, Melee, AoE, Focus, Strike, Damage Over Time, Fire | Inflicts fire damage, increases the range per stage when focusing, and weakens the fire. Causes a fire explosion when disfocusing. | Mana Cost 7 Instant Fire Attribute AoE Radius 450 Fire Damage Over Time +8 Fire Over Time Damage 140% Max +5 Damage 10% per Step Amplified Area 60 AoE per Step 142% Fire Damage When Disfocusing 60 Damage Per Step Increased Ignition Generation +10 (Magical Grade Effect) Ignition Generation +15 (Rare Grade Effect) +40% damage to igniting enemies (rare grade effects) +30 Ignition Generation (Legendary Grade effects) +80% damage to igniting enemies ( Legendary Rank Effect) Ignition Power +50 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
fireball | Normal | drop | all weapons | Spell, AoE, Strike, Fire, Projectile | Fires a ball of fire that explodes on hit, dealing Fire damage. | Mana Cost 5 Instant Fire Attribute Number of Fireballs 1 Explosive Area 220 Fire Damage 190% Fire Damage +8 Ignition Generation +35 Ignition Damage +10% (Magic Grade Effect) Ignition Damage +50% (Rare Grade Effect) AoE Radius +20 (Rare rank effect) Ignition generation +10 (Rare rank effect) Ignition damage +100% Damage to enemies being ignited +50% (Legendary rank effect) AoE Radius +20 (Legendary rank effect) Ignition power +10 (Legendary rank effect) +150% Ignition Damage |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
sentence of pain | rare | synthesis | all weapons | Spells, Sentences, Toggle | Amplifies own damage over time. | Resource consumption by 25% amplification, 10 seconds cooldown effect applied to his sentence can be activated up to the number one lasting damage amplification by 8% (grade rare effect) Come effect + 62% (Grade legendary effects) Aura effects + 113% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
sentence in element domain | rare | Guild | all weapons | Spells, Sentences, Toggle | Reduces elemental damage you take. | Resource consumption by 15% amplification, 5 seconds cooldown effect applied to his sentence can be activated up to the number one receiving element damage 10% decrease (grade rare effect) Come effect + 45% (Grade legendary effects) Come effect + 75% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
sentence of elemental resistance | Magic | Guild | all weapons | Spells, Sentences, Toggle | Increases all elemental resistances of yourself. | Resource consumption by 15% amplification, 5 seconds cooldown effect applied to his sentence can be activated up to the number one element resistance +3 (magic effects Ratings) Aura effects + 100% (grade rare effect) Aura effects + 300% (legendary effects Ratings) Aura Effect +570% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
sentence of condensed elements | Magic | synthesis | all weapons | Spells, Sentences, Toggle | Increases own elemental damage. | Increases resource consumption by 15%, cooldown 5 sec . Effect applies to self. Maximum possible number of sentence activations 1 Elemental damage +20% (Magical rank effect) Aura effect +40% (Rare rank effect) Aura effect +100% (Legendary rank effect) ) Aura Effect +160% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Summon Eye Orb Abyss | Normal | drop | all weapons | Buy, Prairies
projectile penetrating No, |
Summons an abyss that fires shards of frost orbs on impact. | Mana cost 27, cooldown 5 seconds Frost attribute summons Level 1 Number of summons 1 Maximum number of summons 2 Summon duration 30 seconds Basic attack damage 100% Abyss health +5% Abyss body chills +30 (Magic grade effect) Abyss health +30% (rare tier effect) +50% abyss health (rare tier effect) +10 abyssal chill generation (legendary tier effect) +80% abyss body health (legendary tier effect) +18 abyssal chill generation |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Summon Poison Arrow Abyss | Normal | drop | all weapons | Can not Penetrate, Spells, Minion ,Projectiles, Can not be Separated | Summons an abyss that fires toxic arrows that chain on hit. | Mana consumption 27, cooldown 5 seconds Poison attribute summons Level 1 Number of summons 1 Maximum number of summons 2 Summon duration 30 seconds Basic attack damage 100% Abyss health +5% Abyss poisoning power +30 (Magic grade effect) Abyss health +30% (Rare Grade Effect) Abyss Health +50% (Rare Grade Effect) Abyss Poisoning Ability +20 (Legendary Grade Effect) Abyssal Health +80% (Legendary Grade Effect) Abyssal Poisoning Ability +36 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Crowd Binding (Brazed) | Normal | drop | all weapons | Spells, Attack Powers, Defense Enhancements |
Each time you use a skill, the stance applied to your pet changes. | Resource consumption 15% amplification Cooldown 5 seconds Area of Effect 250 Swarm unity Armor +46% Elemental Resistance +10 Flock Berserk Attack speed +7.5% Cast speed +7.5% Critical +6 (Magical Rating Effect) Swarm Binding Effect +5 % increase (Magical Grade Effect) Increases swarm beam effect +5% (Rare Grade Effect) Increases Swarm Binding Effect +10% (Rare Grade Effect) Swarm Binding Increases Berserk Effect +10% (Legendary Grade Effect) Swarm Binding Effect +15% increase (Legendary Effect) +15% increase in swarm blast effect |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Summon Lightning Bolt Abyss | Normal | drop | all weapons | Spells, Ca
n’t Split Minions, Ca n’t Chain |
Summons an abyss that fires bolts of lightning that pierce enemies. | Mana consumption 27, cooldown 5 seconds Lightning attribute summons Level 1 Number of summons 1 Maximum number of summons 2 Summon duration 30 seconds Basic attack damage 100% Abyss health +5% Abyss shock generation +30 (Magic grade effect) Abyss health +30% (rare tier effect) +50% abyss health (rare tier effect) abyss shock chance +10 (legendary tier effect) abyss body health +80% (legendary tier effect) abyssal shock chance +18 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Summon Rune Knight of Wrath | Magic | synthesis | all weapons | spell, minion | Summons a rune knight that periodically strengthens the surrounding abyss and increases your attack speed to deal physical damage. | 50 mana consumption, 40 seconds cooldown Physical attribute summons Level 1 Summoned count 1 Max summoned 1 Basic attack damage 100% Ground slam damage 150% Rune Knight HP +5% Rune Knight’s Berserk every set duration 5 seconds Attack speed +42% Damage + 21% Amplification Grants the power of a knight to the abyss at regular intervals +11% increase in elemental resistance of the abyss (magic rank effect) +30% rune knight health (rare rank effect) +75% rune knight health (legendary rank) Effect) Rune Knight HP +125% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
Summon Fire Orb Abyss | Normal | drop | all weapons | Can not Penetrate, Spells, Minion, Projectiles, Can not be split | Throws a ball of fire to summon an abyss that deals damage. | Mana cost 27, cooldown 5 sec Summon Level 1 Summon Count 1 Max Summon 2 Summon Duration 30 sec Basic Attack Damage 100% Abyss Health +5% Abyss Ignition Generation +30 (Magic Grade Effect) Abyssal Health +30 % (Rare Rank Effect) Abyss Health +50% (Rare Rank Effect) Abyssal Ignition Generation +20 (Legendary Effect) Abyssal Health +80% (Legendary Effect) Abyssal Ignition Generation +36 |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |
divine devotion | Normal | drop | all weapons | order, focus | Channeling reduces the caster’s armor and all elemental resistances, but increases the damage of minions. | Mana Cost 10.5 Instant Maximum Stacks 3 Boost minions damage per stack 4.2% per stack 10% less caster’s Armor per stack 10% less caster’s Elemental Resistance per stack (magic-grade effect) +7% holy devotion minion effect (rare-grade effect) ) Divine Devotion minion effect +10% (Rare rank effect) Divine Devotion caster effect -10% (Legendary rank effect) Holy Devotion minion effect +20% (Legendary rank effect) Holy Devotion caster effect -20% |
Skill name | Minimum Grade | Acquisition Method | Equipment Requirement | Tag Information | Effect / Mechanic | Detailed Description |