Slashing Flames Cursed Captain + Flaming Destroyer Build

Slashing Flames

(Swinging BIG Weapons, Falling Swords, Meteors, Shockwaves, Explosive Kegs & burns that no Aloe Vera can heal)

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This build is a complete lvl 60 setup and is UP-TO-DATE with the Spring Update from May 25th. The subclass used is Flaming Destroyer. I believe the build can be amazing when geared & should be very close to the META builds in terms of DPS. Just like any build, in the right hands, this setup should be able to finish all Fazeer stages. It can dish out massive damage when we are playing it well. Good sources of damage of this build are the DPS buff of Cloak of Flames (+25% dmg) + the damage bonus from Dread Banner that gives us +25% dmg + the curse from Black Spot that makes cursed enemies take +40% dmg. When all buffs are in place we spam Basic Attacks + Maelstrom + Double Cross @ 5 or 10 Treachery stacks on while using Powder Keg on high HP targets for burst DPS (or on trash mobs for quick AoE clear). We can stack the My Lil’ General‘s 25% dmg with the dmg sources mentioned above. The idea of the build is use Imbue Relic (from the Ancient Ember Boots) as a “battery” that allows us to keep Cloak of Flames up all the time (as long as we’re in combat). The Frostwall Shield lowers the cooldowns of item-granted skills such as Imbue Relic by 25% (from 60s. to 45s.) which further helps with keeping Cloak of Flames up. Add to this Wraith Walk for mobility and an escape mechanic and it’s a well rounded build.

Build Video footage:

The skills I use:

  • Maelstrom – our spammy DPS skill + Doubloon consume. The pulls from Maelstrom are amazing to keep the enemy clustered up in a bunch and primed for AoE DPS. Consuming doubloons with this skill also triggers the Commodore’s Pauldrons for a +20% dmg buff
  • Powder Keg – Is amazing source of BURST DPS. Can either use quick 3 kegs or make pauses between the uses. It’s best to have 3 of those ready for big boss fights on the initial dmg burst wave.
  • Double Cross – This is what we use as both a passive and an active skill. We mostly care about the tier 2 and 3 passives but the active dmg is not bad either when at lvl 10+2. Use it as soon as possible when you reach max Treachery stacks.
  • Dread Banner – we use it to stun enemies as well as to give us and our allies +25% dmg (as well as +25% attack speed, movement speed, & crit chance) but the dmg is what we care about here.
  • Black Spot – we use it to apply a curse, making enemies take 40% more dmg and it also does some additional dps if the enemy dies or the curse ends.
  • Wraith Walk – our escape mechanic and a movement skill. This also pulls nearby doubloons to us and help keep us at full without needing to run around and collect.
  • Imbue Relicfully re-fills our Relic energy. Granted by the Ancient Ember Boots. This helps us keep Cloak of Flames permanently up as long as we’re fighting due to getting the cooldown of this skill as low as 30 sec (when clotting the Frostwall).
  • Cloak of Flames – It’s a good source of DPS buff (+25% dmg while it lasts) that also buffs nearby allies for the same amount. It also buff us and nearby allies with extra +10% evasion too and does a very good periodic dmg to random nearby enemies
  • Great Weapon Basic Attack – this is what we spam in-between the rest of the skills. Don’t forget to use Double Cross after every 10 basic attacks (after 5 if not using Sharkblade in the Legendarium or wearing it)

The gear I recommend using is:

MY IDEAL EQUIPPED GEAR:

  • A good rolled + socketed 2 handed Great Weapon (Legendary or Blue) OR a Cannon (no recommended tho)
  • Must wear 3 Commodore Set pieces! I suggest wearing: Commodore Cape + Jacket + Pauldrons:
    • Commodore‘s Cape – gives +1 Piracy Skills (+2 with the 3 piece set bonus) [I’ve tested it now gives you extra levels and DMG if the skill is already lvl 10 and you can use this to overcap skills]
    • Commodore‘s Pauldrons (Shoulders) – When you pick up a Doubloon it grants a 10% dmg & gold luck buff for 10 seconds (20% with the 3 piece set bonus)
    • Commodore‘s Jacket (Chest) – gives +1 Cursed Skills (+2 with the 3 piece set bonus) [I’ve tested it now gives you extra levels and DMG if the skill is already lvl 10 and you can use this to overcap skills]
  • Ideally also wear Ancient Ember, Arc-Powered, or Winterweave pieces! I suggest those be: Ancient Ember Boots (or Woodsbeast Boots) + Winterweave Pants + Winterweave Gauntlets:

You’ll be looking for flat dmg, optionally % elemental dmg and/or Crit dmg/chance, +%Evasion +%Block Chance, +%Powder Keg , + X lvl to any skill you use as active (I suggest to try and get +X lvls to Powder Keg) and have more than 1 point into, + others.

  • the Shoulders and Chest rolled for +% Crit Dmg
  • the Chest, Shoulders and Pants rolled for +%dmg to Powder Keg
  • the Pants + Chest will ideally also roll with + flat dmg
  • the Boots can ideally be rolled for % Crit dmg and maybe elemental dmg
  • Crit Chance rolls on the Cape and Pants is amazing too and will be needed if you don’t use Woodsbeast Sandals (equipped or slotted)

Suggested Legendarium Powers (to fill in the gaps from items you’re wearing):

MY IDEAL LEGENDARIUM COMBO:

  • My Li’ General (only recommended when you wear or slot Ancient Ember Boots)
  • Frostwall (only recommended when you wear or slot Ancient Ember Boots)
  • pick one of those 3:
    • Sharkblade – to get 5 more (total of 10) Treachery stacks
    • The Showman for and extra Keg to Powder Keg
    • Woodsbeast Sandals for crit chance (while you wear Ancient Ember Boots) OR wear the Woodsbeast then slot Ancient Ember Boots here to get Imbue Relic.

Ideally you wear Commodore‘s Jacket, Cape + Shoulders also a decent Great Weapon, alongside Ancient Ember Boots + Winterweave Gauntlet + Winterweave Pants.

Based on availability & your preference there are alternatives:

  • Option 1: other Commodore, or Skittering, or Winterweave, or Ancient Ember, or Arc-Powered set pieces
  • Option 2: Coral Cudgel for Maelstrom DMG
  • Option 3: Or anything else you like

The non-class specific shoulders now give us an active skill to slot in the skillbar which not everyone may like.

The recommended stats to look for in your items are (the list is not in order of priority and is just listing good bonuses + there’s new stats and I might have missed some which will get added later):

  • + Flat Damage (any)
  • +% Basic Attack DMG/Great Weapon Basic attack DMG (the non-specific rolls on weps and focus items, the specific ones on Boots and Gloves)
  • +% elemental dmg (any) – starts getting very good later on when you have a nice flat to boost with this if you match the flat with the %
  • +% Damage with Powder Keg
  • +% Duration to Cloak of Flames (this is a pretty amazing bonus especially before you unlock/start using Imbue Relic)
  • + Health
  • + Defense (the non elemental is good for any act but lesser numbers than elemental)
  • +% Critical Hit Chance (the cap is 40% and we can get this with just the pet aura + Woodsbeast Boots if we use them. If only using the aura try to get at least 10% in the wep and 5% in both the pants and cape)
  • +% Critical Damage (the cap is 300%)
  • +% Gear Luck (eventually try to get like 50-75% total for good drop quantity – the cap is 100%)
  • +% Energy Recharge Rate is pretty good for this build
  • -% Relic Energy cost is pretty good for this build
  • +% Block Chance (capped at 40%)
  • +% Chance to Evade damage (capped at 40%)
  • +% Doubloon Generation
  • +% Chance to Chill – a decent CC proc
  • +% Chance to Freeze a very good CC proc and amazing for any build
  • +% Chance to Poison is a decent DoT but not needed for this build
  • +% Chance to Bleed decent DoT but not needed
  • +% Chance to Burn is good to have but it would mean wasting an affix on your weapon to get it which is better as flat dmg or basic attack dmg.
  • +% Chance to Shock a decent proc but not needed for this build.
  • +% Additional Bolts Fired on Shock a decent proc but not needed for this build
  • +% Chance to Stun/Slow/Blindgood but not a very important choice

The Skills and Passives I recommend are:

IMPORTANT: Keep in mind that my setup is WITH the +2 Piracy & +2 Curse Skills levels from the Commodore Set Cape + Jacket! On top of that I did NOT “use” any extra +1,+2,+3 Skill Point(s) from a cape.

MY IDEAL/RECOMMENDED SETUP (used in the video):

WITH NO IGNITION SOURCE BUT MORE ENERGY GENERATION:

WITH LVL 1 IGNITION SOURCE BUT MORE DOUBLOON GENERATION:

How to LVLUP the Build:

lvl 2 – get Sword Smash lvl 1
lvl 3 – get Sword Smash lvl 2 + get lvl 1 Maelstrom by removing the 1 point from FIRE!
lvl 4 – Save a point then @ lvl 5 – get Tier 1 (lvl 3) Wraith Walk
lvl 6 – get lvl 3 Sword Smash
lvl 7 – get lvl 1 Double Cross
lvls 8, 9 – Save the points
lvl 10 – get lvl 1 Dread Banner & lvl 2 Maelstrom, remove the 3 points from Sword Smash and put then into Cloak of Flames lvl 3
lvls 11, 12, 13, 14 – get Giant Swings lvls 1, 2, 3, 4
lvl 15 – get Giant Swings to lvl 5 and Powder Keg lvl 1,
lvls 16 – get Maelstrom lvl 3
lvls 17, 18, 19 – get Cloak of Flames lvls 4, 5, 6
lvl 20 – get Cloak of Flames lvl 8
lvl 21, 22 – get Cloak of Flames lvl 10
lvls 23 to 30 – get Powder Keg to lvl 10
lvls 30 to 37 – get Double Cross to lvl 10
lvls 38 to 43 – get Maelstrom to lvl 10
lvls 44 & 45 – get Summoning Smash to lvl 3
lvls 46 to 50 – get Ignition Source to lvl 5
lvls 50 to 54 – get Firestorm to lvl 5
lvls 55 and up – At this point work towards filling the blanks such as Tier 3 Dread Banner and Tier 2 Wraith Walk. Eventually, also maybe getting 1 point into Black Spot (which you’ll remove later once you get +1/+2 point from the Commodore’s Set) Eventually you’ll rework the skill points when you have the extra skill points from the Commodore’s Set items.

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