SANCTIFIER
(Showcase of the Sanctifier Class in Magic: Legends)
The Sanctifier is equally adept at smiting foes with searing bolts of light as they are with mending the wounds of fallen comrades. Summon forth angels, paladins and those dedicated to a noble cause to protect you in battle, while you lay waste to your enemies with righteous light. This class has synergies with the WHITE MANA type but just like any other class can use decks with spells of all mana types. Planeswalkers who choose to play as the Sanctifier class will start with the White Deck starter, which includes 12 white spells. The class has two permanent passive bonuses:
- +500 Sorcery Healing Potency
- +250 Sorcery Damage Potency
Video Version of the Showcase:
Active Abilities
Each class has 3+1 Active Abilities that help define that character alongside a set of passive abilities & a passive trait. The active abilities are a spammable Primary attack combo, a Secondary attack that has a cooldown, a Utility/escape skill, and a “ultimate” Spark Power. Out of those 4 the ultimate is unlocked at level 6, while the other 3 can be used as soon as you start the game.
- Primary: Divine Bolt – Fire piercing bolts of holy energy at distant enemies.
- Secondary: Wave of Radiance – Create a wave of holy energy, dealing damage to enemies caught in the wake.
- Utility: Salvation – Gain a Devotion counter, you and creatures you control are healed. Upon receiving 4 Devotion counters, create a 4/4 white Angel token with Lifelink for 20 seconds and remove all Devotion counters.
- Spark Power: Angelic Descent (Spark Meter Cost: 60/sec) – Summon 5, 4/4 white Angel creature tokens with Lifelink.
You may not cast spells or use class abilities while this power is active, but you gain access to new power(s) during this effect.- Primary: Wave of Radiance – Create a wave of holy energy, dealing damage to enemies and healing allies caught in the wake.
Mana Surge
Every class gets a Mana Surge active ability at level 3 that uses the spark power charge before the “ultimate” Spark Power gets unlocked at lvl 6. After the Spark Power unlock, players can still use Mana Surge when the Spark Power is not fully charged. Mana Surge gives the following buff: Gain 3 mana over 6 seconds, then draw a spell card.
Levelup & Passives
Each hero gets various passive upgrades to their active abilities as well as general passives that are not linked to a specific ability as they level up. Those passives get unlocked at the following lvls: 4, 7, 10, 15, 22 (refer to the image above for those)
Trait
Reaching level 30 on each class unlocks a passive trait specific to that class which can be slotted into one of the 3 Trait Slots alongside 2 more traits from other classes. The Sanctifier‘s Trait is:
♦Ward of the Sanctifier – Whenever you heal an ally, that target gains shield equal to 5% of its maximum health for 10 seconds. This effect can stack up to 5 times.