Cursed Captain Class Skills Showcase
(explosives bursts of dmg & a ghastly crew of undead, the Cursed Captain has a load of fun skills)
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The Cursed Captain is the latest addition to join Torchlight 3’s ship of heroes as a playable class. His two skill trees are Piracy and Cursed and let him use all sorts of explosive goodness or control a crew of undead at his disposal. This is a Skill Showcase for the Cursed Captain Class and I hope it helps people in figuring out if the Cursed Captain Class is their cup of tea and also gives them ideas regarding certain “build-around-me” items that they could use as synergies alongside specific skills.
Showcase Video footage:
Piracy Skills:
NOTE: To unlock the Tier 1, 2 ,3 bonuses the specific skill needs to be at lvls 3, 6, and 10. The cooldown and Damage % numbers listed are for lvl 1 of each skill. The damage numbers listed on the skills below are at lvl 10 of the skills, including the passive +30% bonuses from the skill of that specific skill tree. (basically I first had all 7 piracy skills at lvl 10 then had all 7 Cursed skills at lvl 10 and took screenshots)
FIRE! (Cooldown: 1 Sec; Costs 6 Doubloons or 4 at Tier 1) – Summon a Cannoneer Crewmate that fires a massive piercing cannonball, dealing 390% weapon damage. For 12s after, the Cannoneer Crewmate will hold position, firing at target automatically. Tiers:
- -2 Doubloon cost for FIRE!
- 10% chance for any Doubloon dropped to become a Cursed Doubloon, which is worth 3 Doubloons
- FIRE! attack speed is increased by +30%
Double Cross (Cooldown: 6 Sec) – Slice and dice your foes with twin sabers, dealing 188% Weapon Damage.
The next 5 Basic Attacks which hit an enemy each trigger Treachery. Each stack of Treachery increases the damage of your next Double Cross by 100%.
If 5 stacks of Treachery are spent when using Double Cross, send an X shaped shockwave hurtling forward, to damage enemies in a line instead of in front of you. Tiers:
- Treachery also causes a Doubloon to drop
- +30% Damage for Piracy Skills
- While building Treachery, your Basic Attacks have maximum attack speed
Wraith Walk (Cooldown: 10 Sec; Charges Cooldown 10 Sec) Movement Skill – Shift into an incorporeal form, moving swiftly through enemies to arrive at a destination, Fearing enemies around you for 1s at the start and end of the movement. Any Doubloons in the area will be pulled into your wake, traveling quickly to you.
Each Doubloon collected refunds 10% of Wraith Walk charge. Tiers:
- Wraith Walk gains an additional Charge
- -10% for Cursed Captain Skills Cooldowns
- Project a Wraith forward when using Wraith Walk, which deals 100% weapon Damage
Plunderbuss (Cooldown: 0 Sec; Costs 3 Doubloons or 1 at Tier 3) – Load up your bounty into your trusty cannon, blasting a burst of golden shrapnel which deals 848% Weapon Damage. Tiers:
- Plunderbuss fires four more projectiles
- +10% Critical Hit Chance for Piracy Skills
- Plunderbuss costs 1 Doubloon
Take a Swig (Cooldown: 18 Sec) – Take a swig from your hip flask, restoring 43.5% maximum health and reducing incoming damage by 30% for 5 sec. Tiers:
- The next 5 basic attacks reduce Take a Swig’s cooldown by 1 second
- +10% Relic energy Charge Rate
- Take a Swig refreshes all other cooldown and sets Doubloons to max
Powder Keg (Cooldown: 10 Sec; Charges Cooldown 10 Sec) – Spawn a barrel full of blackpowder at a location, which explodes after 6 seconds for 1,508% Weapon Damage. Your own skills aimed at the barrel will cause it to explode instantly. Tiers:
- Powder Keg gains an Additional Charge
- Take 20% less damage for 5s when you pick up a Doubloon
- Powder Keg explosion radius is doubled
Broadside (Cooldown: 13.5 Sec) – Call upon your spectral ship to fire a bombardment of cannonfire down upon a location, dealing 520% Weapon Damage per second, lasting 4 sec.
Whenever you use a Piracy skill, Broadside‘s cooldown is reduced by 1.5 seconds. Tiers:
- Broadside duration is doubled
- When you use a Piracy Skill, increase Movement and Attack Speed of Crewmates by 5% for 10 sec
- Broadside opens with a massive cannonball, dealing 300% Weapon Damage in the area
Cursed Skills:
NOTE: To unlock the Tier 1, 2 ,3 bonuses the specific skill needs to be at lvls 3, 6, and 10. The cooldown and Damage % numbers listed are for lvl 1 of each skill. The damage numbers listed on the skills below are at lvl 10 of the skills, including the passive +30% bonuses from the skill of that specific skill tree. (basically I first had all 7 piracy skills at lvl 10 then had all 7 Cursed skills at lvl 10 and took screenshots)
Black Spot (Cooldown: 10 Sec) – Curse a single enemy with an ancient pirate mark for death, increasing damage dealt to them by 40% for 10 sec. Your summoned Crewmates will prioritize enemies with the Black Spot over others.
When the enemy dies or Black Spot expires, the curse causes an Unholy Detonation, dealing 848% Weapon Damage to the victim and any nearby enemies. Tiers:
- Unholy Detonation spawns 4 Doubloons
- +10% Damage to Relic Skills
- Unholy Detonation causes a Crewmate to be summoned, up to 2 extra
Maelstrom (Cooldown: 1 Sec; Spends All Doubloons) – Conjure a storm of souls and spirits, forming a whirlwind at a targeted location that pulls enemies into it. The Maelstrom deals 170% weapon Damage every second and Slows enemies by 50%. Duration 1 sec per Doubloon spent. Tiers:
- If Max Doubloons are spent, the storm gains 50% area size
- +30% damage bonus for Basic Attacks
- If Max Doubloons are spent, gain 100% bonus damage with Basic Attacks while the Maelstrom is active
Thieving Spirits (Cooldown: 8 Sec) – Cast forward a cluster of spirits of former bandits and thieves, which deal 264% Weapon Damage. Gain a Doubloon for each Spirit that connects with an enemy. Tiers:
- Fire 3 additional Thieving Spirits per cast
- 30% increased Doubloon generation chance
- The next 5 basic attacks fire 2 Thieving Spirit projectiles
Dread Banner (Cooldown: 22 Sec at lvl 10 @ -27% cooldown) – Plant the colors of your dreaded flag, inspiring you and your allies and Crewmen to fight harder. Increases attack speed, movement speed, critical chance, and damage by 25%. Lasts 15 sec. Tiers:
- Dread Banner is twice as effective for Crewmates
- +65% damage for your Pet (only boosts the actual pet and not any minions)
- Dread Banner now deals 500% Weapon Damage and stuns enemies for 2 sec. when summoned.
Call the Crew (Cooldown: 3 Sec; Costs 6 Doubloons) – Summon a raiding party made up of five of your loyal ghostly crew members for 120 seconds! They will seek out and attack enemies, dealing 118% Weapon Damage with their attacks.
While the Crew are summoned, this skill instead commands the Crew to Wraith Walk to a targeted location, dealing 163% weapon damage with a ghastly spinning slash, and refreshing their duration. Tiers:
- Adds a Rifleman to the Crew
- +30% Damage for Cursed Skills
- Adds two Riflemen to the Crew
Ghost Ship (Cooldown: 10 Sec; Costs 8 Doubloons) – Materialize your ship into this plane, commanding it to sail forward towards enemies, dealing 1,131% Weapon Damage with each hit of its broadside cannon array. Tiers:
- Ghost Ship now summons a Rifleman Crewmate (max: 2)
- 30% chance whenever you spend Doubloons to summon a Rifleman Crewmate
- Casting Ghost Ship also casts FIRE! for free upon activation
Maximillian, First Mate(y) (Cooldown: 3 Sec; Costs 6 Doubloons) – Recruit your loyal First Mate, Maximillian, to join the battle for 30 seconds. Max deals 179% weapon damage with her Cannon and can be commanded to Wraith Walk by activating Call the Crew.
While Summoned, First Matey causes Max to Fire her own Plunderbuss at the targeted location, then refreshes her duration. Tiers:
- First Matey will summon Powder Kegs for you to detonate
- +10% Critical Hit Chance for Cursed Skills
- First Mate can now use Thieving Spirits, which adds Doubloons to you
Possible Items to use as synergies:
The Greyed out Legendarium skills are ones that I did not have unlocked at the time of making this post. I hope it’s not too hard to read.