Blazing Train Railmaster Flaming Destroyer Build (Torchlight 3 Early Access)

Blazing Train

This build is a complete lvl 60 setup and is UP-TO-DATE with the new relic subclass rework. The subclass used is Flaming Destroyer. It’s my new take on the obvious Fire synergy between the Flaming Destroyer subclass and Flamethrower Car. I consider the build as not underpowered but also NOT META. It can dish out serious damage when we are buffed up & our energy is full. The build stacks various procs that can proc each other – Firestorm + Magma Burst + Falling Swords (from Tier 1 Summoning Smash) + Wideload’s Cavebreaker for stalactites. Add to this the combination of Blasting Charge to apply vulnerability + the Tier 2 Lantern Flash passive to get a total of +95% dmg (30% vulnerability + 65% dmg vs Slowed) vs enemies that are vulnerable and slowed at the same time. To make things better we get another +25% Damage Buff and pretty decent DPS from Cloak of Flames. All this damage bonus applies to our train cars and to all of the procs that we get. There is no actual spammy dps skill so we might have to idle and move around while debuffing the enemies and watch the world burn, among other types of DPS. Nimble Flames also has a bit of DPS and a nice self-synergy (it gives 20% Evasion and caps the evasion at 40% Evasion with the Tier 1 bonus + while it’s active it casts more Fire Novas when we Evade ). Add to this the extra nice DPS from Summoning Smash and we get so many sources of dmg or chances to proc stuff. Hammer Spin is our escape mechanic and mobility skill that can also hit enemies and proc things such as Fighter’s Spirit or the damaging procs + it gives us (at Tier 3) a +50% dmg reduction buff for 6sec. Skittering Shoulders (even without a set bonus) is a great source of survivability so it could be used instead of the Arc-Powered shoulders if you would rater get more dmg reduction and you’re not wearing the Cosmic Shoulders either.

October 18th Edit: I’ve added (at the bottom of this page/build) a suggested way to spend the first 30ish points.

Keep in mind that every relic had an amazing passive that gave it +5% of the corresponding elemental damage per level (total of 25%). This passive was AMAZING but the +25% dmg has now been removed. The silver lining here is that every build looses DPS, but we no longer need to use flat dmg affixes matching the relic element so it’s a bit easier to gear up builds now.

Build Video footage:

The skills I use:

  • Build Train –  a decent source of damage + it has good attack speed to proc stuff like Firestorm, Wideload’s Cavebreaker, Magma Burst, Falling Swords pretty often.
  • Hammer Spin – our escape mechanic and a movement skill. We also get 50% movement speed on Tier 1 for 6 sec. & on Tier 3 we get 50% dmg reduction buff for 6 sec after using it
  • Blasting Charge – applies Vulnerability to the enemies to make them take more damage. Also does okay damage, especially when you have a Blast Breaker in the Legendarium so it won’t use up your endurance. The Tier 2 gives us 20% dmg reduction in melee.
  • Flamethrower CarPassive: A flamethrower car that constantly attacks and burns nearby enemies. Active: Lets out a cone-shaped flame burst that deals good dmg and burns for a nice amount as well.
  • Shotgonne CarPassive: Periodically fire a cone-shaped blast to dps nearby enemies. Active: shoot a single, large slug that pierces enemies. The Endurance version shoots 5 of those slugs.
  • Shocking RoundsPassive: your lead car now fires electrified rounds/bullets that can arc to 1 nearby enemy for some extra dmg. Active: activating this skill makes the basic train car turret ‘s attack arc to 1 more nearby enemy.
  • Nimble Flames – gives +20% evasion (+ another 20% with the tier 1 bonus). It also does 3 Fire Novas on cast + additional Fire Novas when you evade. It lasts for 6 seconds by default. This one’s on a cooldown and does not cost Energy. It’s a great 1 pointer or even 3 pointer if you lack Evasion from gear. I decided to try it as 6 pointer to get more burns.
  • Cloak of Flames – It’s a great bit of Extra DPS to nearby enemies as well as a +25% dmg buff + another 10% Evasion to us and nearby allies.
  • Summoning Smash – Our BIG relic skill that we can active after spending a total of 200 energy with other skills like Cloak of Flames. It’s good to save and use this on champions & bosses.

The gear I recommend using is:


  • A good rolled + socketed 1 handed Blue weapon + Shotgonner’s Shield or a Doompipe [ alternatively, a good rolled & socketed blue Shield or Focus. (You could wear Wideload’s Cavebreaker if no better DPS Blue 1handed is available – to open up a Legendarium slot)
  • OR a 2-Handed setup with a well rolled & socketed blue 2h weapon
  • Must wear at least 3 Cosmic pieces! I suggest wearing:
    Cosmic Helm + Gauntlets + (Boots or Shoulders) + optionally wear the Breastplate [if not slotting it in the Legendarium]:

    • Cosmic Helm gives +1 Conductor  Skills (+2 with the 3 piece set bonus) [I’ve tested it and it won’t give you extra levels if the skill is already lvl 10 so go for lvl 9 if you have +1 or 8 if you have +2 to those skills]
    • Cosmic Gloves – Use any Train Car active skill: next melee attack within 5 sec. causes a Flame Burst, dealing 80% Weapon Damage (Flame Burst is caused on an additional attack)
    • Cosmic Boots – Hit with Basic Attack: gain a Seismic Charge. If already at 10 charges, consume them to send a shockwave, dealing 400% Weapon Damage (gains two charges pet hit with the 3 piece set bonus)
    • Cosmic Pauldrons – when you cast Summoning Smash (default relic skill): spawns an Enchanted Railhammer (a floating railhammer that follows you around and attacks enemies)
    • Cosmic Chest gives +1 Slammer Skills (+2 with the 3 piece set bonus) [I’ve tested it and it won’t give you extra levels if the skill is already lvl 10 so go for lvl 9 if you have +1 or 8 if you have +2 to those skills]
  • Arc-Powered shoulders (a great choice when not using the Cosmic ones) – Cast Summoning Smash: become Charged Up for 15 sec., gaining 30% Movement Speed and dealing 100% Weapon Damage to nearby enemies on hit

If you ‘slot in’ the Cosmic Breastplate, you can get a good stat boost from a well-rolled + socketed Blue Chest.

You’ll be looking for flat dmg, optionally % elemental dmg and/or Crit dmg/chance, +%Evasion +%Block Chance & or +% Flamethrower Car DMG, +% Shotgonne Car DMG, +% Condutor skills DMG + others.

  • Blue Legs  and Chest rolled for flat dmg + % elemental dmg or Crit dmg with a socket
  • Optionally: Blue Boots rolled for % dmg (if stacking the same element across your gear) and/or Crit dmg with socket.

Blue Gear only gets 1 socket now.

Suggested Legendarium Powers (to fill in the gaps from items you’re wearing):


  • Cosmic Breastplate (Chest)
  • Wideload’s Cavebreaker – On Hit: 10% chance to drop stalactites, dealing 30% weapon damage in an area
  • Doompipe or Shotgonner’s Shield (seems best to wear one & slot the other). I prefer slotting the Pipe and using the Shield.

Based on your preference there are alternatives:

  • Option 1: Blast Breaker
  • Option 2: Centrifugal Demolisher
  • Option 3: Anything else you like (i.e. Skittering Shoulders if you need survivability or maybe a Tenderizer for train attk speed)

The recommended stats to look for in your items are (the list is not in order of priority and is just listing good bonuses + there’s new stats and I might have missed some which will get added later):

  • + Flat Damage (any)
  • +% elemental dmg (any) – starts getting very good later on when you have a nice flat to boost with this if you match the flat with the %
  • +% Damage to Conductor skills
  • +% Damage to Flamethrower Car and/or Shotgonne Car / Shocking Rounds
  • +% Damage to Cloak of flames and/or Summoning Smash
  • + Health
  • + Defense (the non elemental is good for any act but lesser numbers than elemental)
  • +% Critical Hit Chance (the cap is 40% but some skills will be able to get it past the cap)
  • +% Critical Damage (the cap is 300%)
  • +% Gear Luck (eventually try to get like 50-75% total for good drop quantity – the cap is 100%)
  • +% Energy Recharge Rate
  • -% Relic Energy cost
  • +% Block Chance (capped at 40%)
  • +% Chance to Evade damage (capped at 40%)
  • +% Endurance Regen
  • +% Chance to Chill – a decent CC proc
  • +% Chance to Poison is a decent DoT and stacks with other DoTs
  • +% Chance to Bleed and/or Burn to stack the poison with the other DoTs. Burn is very good for this build.
  • +% Chance to Stun/Slow/Blindamazing and important choice! MUST HAVE this as chance to Slow on Shield/Focus to get the +65% dmg vs slowed bonus.
  • +% Chance to Shock – a decent proc and is VERY nice for this build if you stack the stats below for more Bolts
  • +% Additional Bolts Fired on Shock – a decent proc and also VERY nice for this build if you get good chance to shock. More bolts = more hits = more procs of our other stuff

The Skills and Passives I recommend are:

IMPORTANT: Keep in mind that my setup is WITH the +2 Conductor & +2 Slammer skill levels from the Cosmic Set Helm + Breastplate (Chest)!
On top of that I had an extra +1 Skill Point from my Helmet to a skill that I invested  more than 1 point into (in my case it was Hammer Spin). This skill extra point has been excluded from the screenshots you’ll see below to make it less complicated.

REGULAR VERSION (Complete version of the one used in the video):

lvl 0 Ignition Source + lvl 8 Shocking Rounds + lvl 1 Shotgonne Blast + lvl 4 Ghost Train


lvl 0 Ignition Source + lvl 8 Shocking Rounds + lvl 1 Shotgonne Blast + lvl 4 Mortar Car + lvl 0 Ghost Train


lvl 0 Ignition Source + lvl 1 Shocking Rounds + lvl 8 Shotgonne Blast + lvl 4 Ghost Train


lvl 0 Ignition Source + lvl 1 Shocking Rounds + lvl 8 Shotgonne Blast + lvl 4 Mortar Car + lvl 0 Ghost Train


lvl 3 Ignition Source + lvl 8 Shocking Rounds + lvl 1 Shotgonne Blast + lvl 4 Ghost Train + lvl 3 Nimble Flames


lvl 5 Ignition Source + lvl 1 Shocking Rounds + lvl 8 Shotgonne Blast + lvl 4 Ghost Train + lvl 1 Nimble Flames

Suggested ways to level any Flaming Destroyer Railmaster Train Build:

Version without Sword Smash – Not Tested so it may feel weak

At lvl 2 get Blasting Charge
At lvl 5 get Hammer Spin lvl 3 + Blazing Pillar lvl 1 (after saving points)
At lvl 6 get Mortar Car lvl 1
At lvl 7 get Magma Burst lvl 1
At lvl 7, 8, 9 save the points
At lvl 10 get lvl 3 Lantern Flash and lvl 1 Shotgonne Car
At lvl 11, 12, 13 get lvl 4, 5, 6 Lantern Flash
At lvl 14 get lvl 1 Cloak of Flames
At lvl 15 get Firestorm to lvl 1
At lvl 20 get Flamethrower Car to lvl 7 (after saving 6 points + removing 1 from Mortar Car)
At lvl 21 get lvl 1 Summoning Smash
At lvl 22, 23, 24 get lvl 8, 9, 10 Flamethrower Car
At lvl 25, 26 get Blasting Charge lvl 2, 3
At lvl 27 start investing into Firestorm then Magma Burst or Shotgonne Car or Blazing Pillar or Build Train Tier 2

From this point it’s up to personal preference what to focus on first – Shocking Rounds for more procs, or Cloak of Flames for the aura, or Nimble Flames for the barrier, or Ignition Source, or Hammer Spin Tier 3 for the dmg reduction bubble, or Ghost Train Tier 2 for the passive.


    1. Thanks for the comment. I’ll be doing this for all build once I find time in-between recording and editing new content and streaming. I’ll try to do this next (just updated the Electrified Sharpshooter with 1 suggested way to level up before respecting into the build).

    2. For now I’ll write some of the skills you want to take first here: high priority on lvl 1 or even tier 1 Blasting Charge. Lantern Flash Tier 2 very high priority even if only used as a passive. Tier 3 Flamethrower Car is higher priority than Shocking Rounds or Shotgonne Car Tier 3 (if you’re going for shotgonne). Build Train Tier 2 will be good to get soon too. Tier 3 Hammer spin is probably next on the list. So blasting charge lvl 1, then tier 2 lantern flash, then T3 Flamethrower car, then T3 Shocking/Shotgonne, then build train T2, then Hammer Spin T3.
      On the relic side of things I’d prioritize at least 1 point into Cloak of Flames as soon as possible then focus on lvl 5 Firestorm and at least 1 point into Summoning Smash as soon as possible. Then maybe focus on Magma Burst lvl 5 and eventually when you’ve gotten enough skill points max out the 1 pointer things I’ll do a more detailed info tonight at the bottom of the build. Hope for now this helps you. Alternatively you can level this up as lvl 10 Sword Smash + Egg of Mayhem build until you’re ready to swap.

    3. I’ve now included one recommended setup of how to lvlup this as the main priority, you’ll notice, was getting Flamethrower Car maxed early on.

  1. Hi:

    Just had to comment and thank you for this build. It’s a lot of fun to play and you have done a great job with putting it together! Quick question? You do not have Lantern Flash on your skill bar. Does this proc from other skills?

    1. Hi, thanks for reading my guide/watching my content. Lantern Flash and any other non-relic tier 2 bonus for all 4 classes is a passive bonus that you get without needing to use the skill itself. So thinks like crit for certain skills, dmg to certain skills, dmg to stunned/slowed/rooted, cooldown to teh class skills and others similar are those tier 2 passive bonuses..

      1. Thx for the reply and yeah I figured that out. In fact I made a few other changes based on the tier 2 passives with great success I might add. I’m using Shield Car and Torque Swing for their passive crit enhancements and just tore through the rest of the story at the ridiculous level. Almost level 60 now. Keep up the good work mate!

        1. Glad you found a way to modify the build to suit your playstyle 🙂 Crit is always good as long as you know that the crit chance cap is 40%. I think that right now nothing goes over that cap. There used to be no cap and when they introduced the 40% limit for crit chance it kind of broke certain things that are now supposed to let us go over that cap but don’t (like snowstorm tier 3 or the crit chance shrine). I’m assuming those crit passives might one of the things that will eventually let us go over that cap by the 10% they give. Good luck with getting decent lvl 60 items!

          1. Well it’s kinda like how do you get crit in this game? My attack sheet says I have 27% but when I’m in “port” it reads like 10%.
            Yet when I’m out runnin’ I get a lot of crit messages on the screen. I always have my pet aura set to crit. As you well know it’s a staple in these kinds of games and I seem to be well under the 40% you mentioned so who knows?

          2. So the pet skills are disabled in town, weirdly enough tho you do get buffs from other people’s pets in the hubs. So Helms can drop with around 4 to 6 % crit and Pants/Locomotions too. Weapons also can roll with crit chance and 2-handers even get innate 8-11% crit chance. With the 15% from pet and maybe some from the helmet and pants + passives that give +10% crit chance to conductor/slammer you should be able to get a decent number of Crit Chance.

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