Absolver Zealot 2.0 Dusk Mage + Electrode Build

Absolver Zealot 2.0

(like the Absolver Zealot but spammier & better)

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This build is a complete lvl 60 setup and is UP-TO-DATE with the game post-launch & the Snow & Steam December update. The subclass used is Electrode. I believe the build can be amazing when geared and it seems like a meta build. Just like any build, in the right hands, this setup should be able to finish all Fazeer stages. It can dish out massive damage when we are playing it well & our energy is pre-filled. A good source of damage of this build is the combination of stacking casting speed (caps at 60%) and then spamming Absolver. I’ve included all sources of casting speed possible – Conjure Electrode gives 25% (but stacks when uses more than once), and the Lil’ General focus can give another 25% (when the set bonus is active), and Thousand-Volt Burst is used as an additional +50% casting speed buff and it also does some dmg. On top of that using Imbue Relic fully refills our Relic energy to allow us using Conjure Electrode more often. Add to this Shadow Step for mobility and an escape mechanic and it’s a well rounded build. The Frostwall Shield + either a North Mace OR a Glacier’s Edge (sword) lowers the cooldowns of item-granted skills such as Imbue Relic by 25% or 50% with the set bonus which further helps spam Conjure Electrode more often.

Build Video footage:

The skills I use:

  • any two additional cooldown skills you like – you can either use class, subclass or item-granted skills the basic attack and just place something that you like. Ideally use this slot for the something on a low cooldown (like Cold Snap from the Winterweave Shoulders)
  • Absolver (or Holy Bolt) – major source of dps for a cheap energy cost + fast build-up of the Light Buff bar At Tier 1 this costs only 2 energy by default. Combined with cast speed stacking (60% cap) and mana regen stacking (from Mana-Infused) it becomes UBER DPS. For Holy Bolt You could do Arc of Light equipped/in legendarium.
  • Entropy – a good source of dps + quick Dark Buff bar builder. I prefer to use it with Molten Reach with so It can trigger Mana-Infused (for the price of dps tho)
  • Shadow Step – our escape mechanic and a movement skill. It also gives a nice passive mana regen at Tier 2 and procs the Celestial BootsMana-Infused buff.
  • Dark Spears – okay AoE dmg + helps build up the Dark Buff bar quick.
  • Imbue Relicfully re-fills our Relic energy. Granted by the Ancient Ember Boots. Can also recharge the cooldown of Thousand-Volt Burst when the set bonus is active.
  • Conjure Electrode – it’s an amazing source dps + proc dps (by procing the Lightning Strike passive). The Tier 3 bonus grants 25% casting speed and this can stack when we use the skill multiple times.
  • Thousand-Volt Burst – Our BIG relic skill that we can active after spending a total of 200 energy with other skills like Conjure Electrode. This grants us 50% casting speed and the Tier 2 bonus doubles that buff’s duration.  It’s good to save and use this on champions & bosses.

The gear I recommend using is:

MY IDEAL EQUIPPED GEAR:

  • A good rolled + socketed 1 handed weapon from the Arctic Armaments setGlacier’s Edge sword or the North Mace OR Blue weapon + a good rolled & socketed Frostwall Shield
  • Must wear 3 Celestial pieces! I suggest wearing: Celestial Helmet + Gauntlets + Cuirass:
      • Celestial Gauntlets – with a 3 piece set bonus you get 100% dmg for the price of 50% increased mana cost while in Harmonic Form. Without the 3 piece set bonus it only gives 50% dmg + 25% mana cost increase while in Harmonic Form.
      • Celestial Boots Cast a Cooldown Skill: gain Mana Infused for 3 sec. Mana Infused gives 5% mana regen per sec. or 10% with the set bonus and stacks up to 2 times.
      • Celestial Mask gives +1 Dark Skills (+2 with the 3 piece set bonus) [I’ve tested it now gives you extra levels and DMG if the skill is already lvl 10 and you can use this to overcap skills]
      • Celestial Pants – increase the the Harmonic Form DMG buff by +50% (making it give 75% instead of 50% dmg total) and also with the set bonus increase the Harmonic Form Mana Regen buff by 50%
      • Celestial Cuirass (Chest) – gives +1 Light Skills (+2 with the 3 piece set bonus) [I’ve tested it now gives you extra levels and DMG if the skill is already lvl 10 and you can use this to overcap skills]
  • Ideally also wear 3 Ancient Ember, Arc-Powered, or Winterweave pieces! I suggest those be: Pants + Boots+ Shoulders:

You’ll be looking for flat dmg, optionally % elemental dmg and/or Crit dmg/chance, +%Evasion +%Block Chance, +% Absolver DMG, AND/OR +% Entropy DMG, + X lvl to any skill you use as active and have more than 1 point into, + others.

  • the Shoulders and Chest rolled for +% Crit Dmg
  • the Chest, Shoulders and Pants rolled for +%dmg to the skills mentioned above
  • the Pants + Chest will ideally also roll with + flat dmg
  • the Boots can ideally be rolled for % Crit dmg and maybe elemental dmg
  • Crit Chance rolls on the Helmet and Pants is amazing too

Suggested Legendarium Powers (to fill in the gaps from items you’re wearing):

MY IDEAL LEGENDARIUM COMBO:

  • Molten Reach – makes Entropy a cooldown skill (meaning it can now trigger Mana-Infused) and gives it double the projectiles
  • Lil’ General (only recommended when you wear or slot Ancient Ember Boots)
  • Ancient Ember Boots or Celestial Boots

Ideally you wear Celestial Cuirass, Helmet + Gauntlets also Frostwall + North Mace OR Glacier’s Edge, alongside Ancient Ember OR Winterweave OR Arc-Powered Boots+Pants+Shoulders OR mix-n-match 3 pieces.

Based on availability & your preference there are alternatives:

  • Option 1: other Celestial, or Winterweave or Ancient Ember, or Arc-Powered set pieces
  • Option 2: Ebon Grasp (if using Energy Spike)
  • Option 3: Or anything else you like (i.e. Skittering Shoulders if you need survivability)

The non-class specific shoulders now give us an active skill to slot in the skillbar which not everyone may like.

The recommended stats to look for in your items are (the list is not in order of priority and is just listing good bonuses + there’s new stats and I might have missed some which will get added later):

  • + Flat Damage (any)
  • +% elemental dmg (any) – starts getting very good later on when you have a nice flat to boost with this if you match the flat with the %
  • +% Damage to Light/Dark skills (this seems to no longer exist)
  • +% Damage with Absolver and/or Entropy (on shoulders, chest, and pants)
  • +% Duration to Localized Storm (this is a pretty amazing bonus is you use the Localized Storm version)
  • + Health
  • + Defense (the non elemental is good for any act but lesser numbers than elemental)
  • +% Critical Hit Chance (the cap is 40% but some skills will be able to get it past the cap)
  • +% Critical Damage (the cap is 300%)
  • +% Gear Luck (eventually try to get like 50-75% total for good drop quantity – the cap is 100%)
  • +% Energy Recharge Rate is pretty good for this build
  • -% Relic Energy cost is pretty good for this build
  • +% Block Chance (capped at 40%)
  • +% Chance to Evade damage (capped at 40%)
  • +% Mana Regen per second
  • +% Chance to Chill – a decent CC proc
  • +% Chance to Poison is a decent DoT and stacks with other DoTs
  • +% Chance to Bleed and/or Burn to stack the poison with the other DoTs.
  • +% Chance to Shock a decent proc and it’s amazing for this build
  • +% Additional Bolts Fired on Shock a decent proc and it’s amazing for this build
  • +% Chance to Stun/Slow/Blindgood but not a very important choice tho as we can slow with Dark Spears.

The Skills and Passives I recommend are:

IMPORTANT: Keep in mind that my setup is WITH the +2 Dark & +2  Light skill levels from the Celestial Set Mask + Cuirass! On top of that I did NOT have extra +1, 2 ,3 Skill Point(s) from my Helmet.

MY IDEAL/RECOMMENDED SETUP (used in the video):

ENERGY SPIKE ACTIVE VERSION:

LOCALIZED STORM VERSION:

DAMNATION ACTIVE FOR EXTRA MANA GAIN:

 

 

How to LVLUP the Build:

lvl 2 – get Dark Spears lvl 1
lvl 3 – get Localized Storm lvl 1
lvl 5 – get Tier 1 (lvl 3) Shadow Step
lvls 6, 7 – get Localized Storm lvl 2, 3
lvls 8, 9 – get Holy Bolt lvl 2, 3
lvl 10 – get Light Spear lvl 1 + Energy Spike lvl 1
lvls 11,12,13,14 – get Energy Spike lvl 2,3,4,5
lvl 15 – get Energy Spike lvl 6 + save 1 point
lvls 16,17,18,19 – save, then @ 20 get Absolver lvl 6 + Thousand-Volt Burst lvl 1
lvls 21 to 24 – get Absolver to lvl 10
lvl 25, 26 – get Holy Bolt to lvl 6
lvls 27 to 30 – get Light Spear lvled up to 6
lvls 31 to 39 – get Entropy to lvl 10
lvls 40 to 43 – get Dark Spears to lvl 6
lvls 44 to 51 – get Conjure Electrode to lvl 10 (optionally remove the Localized Storm points and use those)
lvls 52 to 56 – get Unholy Bolt to lvl 6
next get Tingling Sensation lvl 5 then Lightning Strike lvl 5 (you might want to get those two MUCH sooner or at least lvl 1 Tingling Sensation). Lightning Strike is not useful without Chance to Shock in items or from Tingling Sensation. Eventually also get lvl 6 Thousand-Volt Burst.
Hopefully, at this point you also have +2 skill bonuses from the Celestial Set so that you can get start removing the extra points from your skills and putting those where needed

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