Zealot Train Railmaster Electrode Build (Torchlight 3 Early Access)

Zealot Train

This build is a complete lvl 60 setup and is UP-TO-DATE with the new relic subclass rework. The subclass used is Electrode. It’s a build that is underpowered at the moment and could use some rebalance love for the basic attack stuff. It can dish out okay (but not great) damage when our energy is full via the combination of 25% Damage Buff from Localized Storm + some more dps from Thousand-volt Burst + some good train dmg. If we lead with a combo of slowing (via affix rolled on a weapon or a shield) + a Blasting Charge to apply vulnerability, we’ll increases the damage we do to the slowed + vulnerable enemies by a total of +95% dmg. Skittering Shoulders (even without a set bonus) is a great source of survivability so it could also be slotted in the legendarium but i think Hammer Spin Tier 3 has this covered for us.

October 29th Edit: Please consider putting ASAP at least 1 point into the Tingling Sensation passive for the + 3.0 seconds shock duration. Regardless of which skills setup from the ones I’ve suggested at the bottom of this page/build you pick.

Keep in mind that every relic had an amazing passive that gave it +5% of the corresponding elemental damage per level (total of 25%). This passive was AMAZING but the +25% dmg has now been removed. The silver lining here is that every build looses DPS, but we no longer need to use flat dmg affixes matching the relic element so it’s a bit easier to gear up builds now.

Build Video footage:

The skills I use:

  • Basic Attacks
  • Build Train –  a decent source of damage + it has good attack speed to proc Thunder Strike often
  • Hammer Spin – our escape mechanic and a movement skill. We also get 50% movement speed on Tier 1 for 6 sec. & on Tier 3 we get 50% dmg reduction buff for 6 sec after using it
  • Blasting Charge – applies Vulnerability to the enemies to make them take more damage. Also does okay damage, especially when you have a Blast Breaker in the Legendarium so it won’t use up your endurance. The Tier 2 gives us 20% dmg reduction in melee.
  • Flamethrower CarPassive: A flamethrower car that constantly attacks and burns nearby enemies. Active: Lets out a cone-shaped flame burst that deals good dmg and burns for a nice amount as well.
  • Shotgonne CarPassive: Periodically fire a cone-shaped blast to dps nearby enemies. Active: shoot a single, large slug that pierces enemies. The Endurance version shoots 5 of those slugs.
  • Shocking RoundsPassive: your lead car now fires electrified rounds/bullets that can arc to 1 nearby enemy for some extra dmg. Active: activating this skill makes the basic train car turret ‘s attack arc to 1 more nearby enemy.
  • Localized Storm – It’s a great bit of Extra DPS to nearby enemies. This one keeps draining our energy.
  • Thousand-volt Burst – Our BIG relic skill that we can activate after spending a total of 200 energy with other skills like Localized Storm + gives us 50% Casting Speed for 10 sec (or 20 sec at Tier 2) It’s good to save and use this on champions & bosses for fast bursts.

The gear I recommend using is:


  • A good rolled + socketed 1 handed Blue weapon + a blue Shield or a Focus with nice rolls and a socket. The Shield or Focus can also be Shotgonners Shield or Doompipe.
  • OR a 2-Handed setup with a well rolled socketed blue 2h weapon.
  • Must wear 3 Cosmic pieces! I suggest wearing Cosmic Helmet + Gauntlets + (Shoulders or Boots) [+ optionally Breastplate if not slotting it in the Legendarium]:
    • Cosmic Boots – Hit with Basic Attack: gain a Seismic Charge. If already at 10 charges, consume them to send a shockwave, dealing 400% Weapon Damage (gains two charges pet hit with the 3 piece set bonus)
    • Cosmic Gloves – Use any Train Car active skill: next melee attack within 5 sec. causes a Flame Burst, dealing 80% Weapon Damage (Flame Burst is caused on an additional attack)
    • Cosmic Helm gives +1 Conductor  Skills (+2 with the 3 piece set bonus) [I’ve tested it and it won’t give you extra levels if the skill is already lvl 10 so go for lvl 9 if you have +1 or 8 if you have +2 to those skills]
    • Cosmic Chest gives +1 Slammer Skills (+2 with the 3 piece set bonus) [I’ve tested it and it won’t give you extra levels if the skill is already lvl 10 so go for lvl 9 if you have +1 or 8 if you have +2 to those skills]

If you ‘slot in’ the Cosmic Breastplate, you can get a good stat boost from a well-rolled + socketed Blue Chest with one affix of flat Electric dmg + 1 affix of either %crit dmg or +% Electric.

You’ll be looking for flat Electric dmg, %Electric dmg and/or Crit dmg/chance, +%Evasion +%Block Chance & -% Basic Attack speed/dmg or +% Conductor Skills dmg + others.

  • Blue Legs and Chest rolled for flat or %Electric dmg or Crit dmg with a socket
  • Blue Boots rolled for %Electric dmg or Crit dmg with socket

Blue Gear only gets 1 socket now.

Suggested Legendarium Powers (to fill in the gaps from items you’re wearing):


  • Cosmic Breastplate (Chest)
  • Stormblade (or Cavebreaker)
  • Doompipe or Shotgonner’s Shield (maybe best to wear one & slot the other)

For the 2nd slot there are alternatives:

  • Option 1: Blast Breaker
  • Option 2Skittering Shoulders
  • Option 3: Frenzi’s Blade if they remove/change the atk speed cap
  • Option 4: Tenderizer
  • OR Another that you like

The recommended stats to look for in your items are (the list is not in order of priority and is just listing good bonuses + there’s new stats and I might have missed some which will get added later):

  • + Flat Damage (Electric) – try to get Electric so it gets boosted by the +50% Electric dmg (to be rebalanced down to +25% soon) from Shocking Display.
  • +% elemental dmg (Electric) – starts getting very good later on when you have a nice flat to boost with this) Also try to use Electric to stack it with Shocking Display
  • +% Damage to Conductor skills
  • +% basic attack dmg (or basic attack dmg with the weapon you use)
  • + Health
  • + Defense (the non elemental is good for any act but lesser numbers than elemental)
  • +% Critical Hit Chance (the cap is 40%)
  • +% Critical Damage (the cap is 300%)
  • +% Gear Luck (eventually try to get like 50-75% total for good drop quantity – the cap is 100%)
  • +% Energy Recharge Rate
  • -% Relic Energy cost
  • +% Relic Active Skill Damage – not so important unless lvl 10 Localized Storm but still helps
  • +% Attack Speed to Basic Attacks – capped at 60% sadly and hopefully hey rework this cap.
  • +% Block Chance
  • +% Chance to Evade damage
  • +% Endurance Regen
  • +% Chance to Chill – a decent CC proc
  • +% Chance to Poison is a decent DoT and stacks with other DoTs
  • +% Chance to Bleed and/or Burn to stack the poison with the other DoTs.
  • +% Chance to Stun/Slow/Blindamazing and important choice! MUST HAVE this on Shield/Focus to get the +65% dmg vs slowed bonus.

The Skills and Passives I recommend are:

IMPORTANT: Keep in mind that my setup in the video is without bonus skill points! However the screenshots on screen for the default + alternative setup are WITH the +2 Conductor & +2 Slammer skill levels from the Cosmic Set Helmet + Breastplate! On top of that I did NOT have extra +1 Skill Point from my Helmet.
You will see RED NUMBERS alongside white numbers. The RED is the skill levels after spending the extra +10 skill points (which got added in a recent update to give us 70 instead of 60 skill points max).

REGULAR VERSION (Complete version of the one used in the video):

lvl 1 Thousand-Volt Burst + lvl 2 Localized Storm + lvl 4 Shocking Rounds + lvl 4 Build Train + lvl 1 Blastig Charge + lvl 5 Shocking Force




lvl 1 Thousand-Volt Burst + lvl 2 Localized Storm + lvl 4 Shocking Rounds + lvl 4 Build Train + lvl 1 Blastig Charge + lvl 4 Ghost Train + lvl 0 Shocking Force




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