Grimnir’s Lacerator Slayer Build (Warhammer: Chaosbane)

Grimnir’s Lacerator

This build is viable for up Chaos 9 solo but i recommended C8 for faster runs. The main ‘ingredients’ are the Fighting Spirit passive that gives us crit damage based on our counter-attack damage + Death Blow Mastered + Trail of Blood Mastered. The setup synergizes very well with the Grimnir’s Set but it could be okay playing this with the other sets as well. The blessings used are the combos for counter attack damage +hp+armor with more hp than armor for some pieces and for other pieces the dmg+hp combo more dmg gems. For the blessings I recommend to use only 3 pieces of fully linked (GreenBlueGreen x2) for up to 2500 counter attack damage + up to 8k HP + up to 620 armor. The rest (remaining 7 items) can be any mix of fully linked Red + Green gems (2 Green 4 Red or 3 Green 3 Red or 4 Green 2 Red) depending on whether one needs more HP or DMG. NOTE: The build requires owning the God Skills DLC & the Tomb Kings DLC (if you decide to use Hero of the Desert). The Season’s Pass includes all current DLCs + any future ones and is also included in the Magnus Edition. The formula behind Fighting Spirit is 100 flat Counter-Attack Damage = 4% crit dmg when using Fighting Spirit Mastered.

Build Video footage:

The gear I recommend using is :

  • the Grimnir’s set as armor
  • a Grudge Holder Axe (this axe gives 500 Counter-Attack dmg per rage point so up to 20×500 so 400% crit dmg after the Fighting Spirit Mastered conversion)
  • a Victor’s Tribute gives 30% dmg after killing a champ/elite mob per stack, up to 10 stacks. Total of 300% dmg after 10 champ kills. You only loose the stacks if you die.  [good alternative is the Ultimate Carnage Axe +300% dmg -20% crit chance and you take 20% more dmg]
  • Mountain Pendant – good to keep lowering you cooldowns as you hit the enemies
  • Fiery Ring of Thori to help reduce our cooldowns (or other of your choice with good rolls)
  • Old Ring of Resonance to help stunning when we use our cooldown skills (or other of your choice with good rolls)

The recommended stats to look for in each item are:

For the Helmet:

  • Cooldown Reduction (high priority)
  • Counter-Attack Damage (high priority)
  • HP (high priority)
  • Armor (high priority)
  • Cost Reduction (mid priority)
  • Health regen (mid)
  • Resistance to DoT (mid)

For the ChestLeg Armor:

  • HP (high priority)
  • Counter-Attack Damage (high priority)
  • Armor (high priority)
  • Cost Reduction (mid priority)
  • Health regen (mid)
  • Resistance to DoT (mid)

For the Boots:

  • Counter-Attack Damage (high priority)
  • HP (high priority)
  • Armor (high priority)
  • Movement Speed (mid priority)
  • Cost Reduction (mid priority)
  • Health regen (mid)
  • Resistance to DoT (mid)

For the Gloves:

  • Damage (high priority)
  • Counter-Attack Damage (high priority)
  • HP (high priority)
  • Armor (high/mid priority)
  • Crit DMG (high/mid priority)
  • Damage Over Time (mid/low priority)
  • Cost Reduction (low priority)
  • Health regen (low priority)
  • Resistance to DoT (low)

For Axe 1:

  • Damage (highest priority)
  • Crit Chance (highest priority)
  • Cooldown Reduction (highest priority)
  • Counter-Attack Damage (high priority)
  • HP (high priority)
  • Crit DMG (high/mid)
  • Armor Piercing (high/mid priority)
  • Health Drain (mid)

For Axe 2:

  • Damage (highest priority)
  • Crit Chance (highest priority)
  • Cooldown Reduction (highest priority)
  • Counter-Attack Damage (high priority)
  • HP (high priority)
  • Crit DMG (high/mid)
  • Armor Piercing (high/mid priority)
  • Health Drain (mid)

For the Amulet & Rings:

  • Crit Chance (highest priority)
  • Cooldown Reduction (highest priority)
  • Damage (high priority)
  • HP (high)
  • Counter-Attack Damage (high/mid priority)
  • Armor Piercing (mid)
  • Crit DMG (mid)
  • Health Drain (mid)

The Skills and Passives I recommend are:

 

 

 

Setup 1: When using the Challenge/Undefeated Set

 

 

  • Axe Throw Basic (or any other energy generator)
  • Laceration Mastered (main dps source)
  • Ancestor’s Gift Basic (4 seconds invulnerability + no energy consumed)
  • Call To Oath Heroic (costs 10% hp to use but does good DMG per cast + stuns + gives us an amazing buff to boost our DPS & movement speed)
  • Avenging Charge Superior (or basic if you need the points)
  • Last Bastion Superior (HP heal + energy gain)
  • Fighting Spirit (loads of crit dmg based on our counter-attack damage)
  • Death Blow Mastered (stunned enemies take more dmg + stunning and enemy also inflicts bleeding)
  • Trail of Blood Mastered (even more dps vs bleeding enemies + dmg based on nearby bleeding enemies)
  • Duelist’s Chain Reaction (up to 400% crit dmg which is 4 stacks of 100%)
  • Hero of the Desert (a bit of everything)
  • Eternal Grudge Superior (rage last +3sec longer and you get +1% dmg per stack for a total of 20% when maxed) OR Padded Armour (good dmg reduction)

Legendary Ranks

My advice for every builds is: is start with Legendary Reinforcement and eventually based on whether you need dmg reduction or dmg start investing into either Legendary Endurance or Legendary Punishment. Eventually, get Legendary Crushing for more dmg reduction if really needed.

The God Skill Tree has one version that uses the two trees for the Fighting Spirit Mastered passive + Counter-Attack stat stacking combo + Health Drain:

 

 

 

 

 

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.