Electrified 2.0 Sharpshooter + Electrode build

Electrified 2.0

(Lightning Strikes, Shock Bolts & Poison Bolts galore + Explosive Arrows)

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This build is a complete lvl 60 setup and is UP-TO-DATE with the game post-launch & the Snow & Steam December update. The subclass used is Electrode. I believe the build can be amazing when geared & could call it one of the meta builds. Just like any build, in the right hands, this setup should be able to finish all Fazeer stages. It can dish out massive damage when we are playing it well. Good sources of damage of this build are the DPS buff of Localized Storm (+25% dmg) + the Tier 2 passive bonus from Loyal Shasta that gives us +50% dmg vs Taunted enemies. When all buffs are in place we spam Explosive Arrow for DPS. But there’s another good source of DPS and that’s the combination of Scout’s Bones + Infectious Shooter + Reload Tier 3 that lets us cast Scout’s Bones 3 times rapidly and fill the screen with projectiles that can trigger procs like Lightning Strike. We can stack the My Lil’ General‘s 25% dmg with the 25% dmg from Localized Storm & the Vulnerability from Sacrifice to Goose to maximize our dps. The idea of the build is use Imbue Relic (from the Ancient Ember Boots) as a “battery” that allows us to keep Localized Storm up all the time (as long as we’re in combat), as well as, if we equip 3 Ancient Ember items (Boots + Shoulders + 1 more) to either use Thousand-Volt Burst 2 times back2back (for double uptime of the skill’s buff) or use it two times at once to get the double skill dmg burst. The Frostwall Shield + either a North Mace OR a Glacier’s Edge (sword) lowers the cooldowns of item-granted skills such as Imbue Relic by 25% or 50% with the set bonus which further helps with keeping Localized Storm up. Add to this Ghost Visage for mobility and an escape mechanic and it’s a well rounded build.

Build Video footage:

The skills I use:

  • Explosive Arrow – our main & spammy DPS skill. A very good source of damage & can be a bit better for AoE mobbing when using Herman’s Masterwork in the Legendarium.
  • Scout’s Bones – Is amazing when combined with an Infectious Shooter (in the legendarium ideally) + Reload Tier 3. It will be a major source of “Proc DPS”
  • Loyal Shasta – used to taunt enemies and keep them grouped up for our dmg spam also makes taunted enemies take 50% more dmg. Can do some more dmg + heal us when the Shasta’s Promise shield is equipped/slotted in the Legendarium.
  • Sacrifice to Goose – we use it to apply vulnerability, making enemies take 25% more dmg or 30% with the Tier 1 bonus
  • Reload – resets the cooldowns of all Adventurer Skills and also fully restores our ammo
  • Ghost Visage – our escape mechanic and a movement skill. We also get 50% crit chance for the next 3 uses of Explosive Arrow after using it
  • Imbue Relicfully re-fills our Relic energy. Granted by the Ancient Ember Boots. This helps us keep Localized Storm permanently up as long as we’re fighting due to getting the cooldown of this skill as low ad 30 sec (when using Frostwall + North Mace).
  • Localized Storm – It’s a good source of DPS buff (+25% dmg while it lasts) that also buffs nearby allies for the same amount. It also buff us and nearby allies with extra +10% movement speed too and does a very good periodic dmg to random nearby enemies.
  • Thousand-Volt Burst – Our BIG relic skill that we can active after spending a total of 200 energy with other skills like Localized Storm. It’s good to save and use this on champions & bosses.

The gear I recommend using is:


  • A good rolled + socketed 1 handed weapon from the Arctic Armaments setGlacier’s Edge sword or the North Mace OR Blue weapon + a good rolled & socketed Frostwall Shield
  • Must wear 3 Musketeer Set pieces! I suggest wearing: Musketeer Hat + Robe + (either Shoulders or Pants):
    • Musketeer Cavalier Hat – gives +1 Precision Skills (+2 with the 3 piece set bonus) [I’ve tested it now gives you extra levels and DMG if the skill is already lvl 10 and you can use this to overcap skills]
    • Musketeer Pauldrons (Shoulders)use a potion: restore a charge of Ghost Visage (2 charges restored with the set bonus)
    • Musketeer Robe – gives +1 Adventurer Skills (+2 with the 3 piece set bonus) [I’ve tested it now gives you extra levels and DMG if the skill is already lvl 10 and you can use this to overcap skills]
  • Ideally also wear Ancient Ember, Arc-Powered, or Winterweave pieces! I suggest those be: Ancient Ember Boots + Winterweave Pants + Winterweave Gauntlets:

You’ll be looking for flat dmg, optionally % elemental dmg and/or Crit dmg/chance, +%Evasion +%Block Chance, +%Explosive Arrow DMG (or another Precision skill you use instead), + X lvl to any skill you use as active (I suggest to try and get +X lvls to Explosive Arrow) and have more than 1 point into, + others.

  • the Shoulders and Chest rolled for +% Crit Dmg
  • the Chest, Shoulders and Pants rolled for +%dmg to Explosive Arrow (or your skill of choice)
  • the Pants + Chest will ideally also roll with + flat dmg
  • the Boots can ideally be rolled for % Crit dmg and maybe elemental dmg
  • Crit Chance rolls on the Hat (Helmet) and Pants is amazing too

Suggested Legendarium Powers (to fill in the gaps from items you’re wearing):


  • My Li’ General (you could also wear this and slot the Frostwall here)
  • Infectious Shooter – boosts Scout’s Bones to shoot projectiles out of the rat balls.
  • Herman’s Masterwork (replace if not using Explosive Arrow)

Ideally you wear Musketeer Robe, Hat + (Shoulders or Pants) also Frostwall + North Mace OR Glacier’s Edge, alongside Ancient Ember Boots + Winterweave Gauntlets + (any Pants or Shoulders).

Based on availability & your preference there are alternatives:

  • Option 1: other Musketeer, or Skittering, or Winterweave, or Ancient Ember, or Arc-Powered set pieces
  • Option 2: Woodsbeast Boots (when you need crit chance)
  • Option 3: Or anything else you like

The non-class specific shoulders now give us an active skill to slot in the skillbar which not everyone may like.

The recommended stats to look for in your items are (the list is not in order of priority and is just listing good bonuses + there’s new stats and I might have missed some which will get added later):

  • + Flat Damage (any)
  • +% elemental dmg (any) – starts getting very good later on when you have a nice flat to boost with this if you match the flat with the %
  • +% Damage with Explosive Arrow
  • +% Duration to Localized Storm (this is a pretty amazing bonus especially before you unlock/start using Imbue Relic)
  • + Health
  • + Defense (the non elemental is good for any act but lesser numbers than elemental)
  • +% Critical Hit Chance (the cap is 40% but some skills will be able to get it past the cap)
  • +% Critical Damage (the cap is 300%)
  • +% Gear Luck (eventually try to get like 50-75% total for good drop quantity – the cap is 100%)
  • +% Energy Recharge Rate is pretty good for this build
  • -% Relic Energy cost is pretty good for this build
  • +% Block Chance (capped at 40%)
  • +% Chance to Evade damage (capped at 40%)
  • +% Ammo Generation
  • +% Chance to Chill – a decent CC proc
  • +% Chance to Freeze a very good CC proc for any build and amazing for this build
  • +% Chance to Poison is a decent DoT
  • +% Chance to Bleed and/or Burn to stack the poison with the other DoTs.
  • +% Chance to Shock a decent proc and amazing for this build. Try to socket this on a shield/focus.
  • +% Additional Bolts Fired on Shock a decent proc booster and very good for this build
  • +% Chance to Stun/Slow/Blindgood but not a very important choice

The Skills and Passives I recommend are:

IMPORTANT: Keep in mind that my setup is WITH the +2 Precision & +2 Adventurer Skills levels from the Musketeer Set Hat + Robes! On top of that I did NOT “use” the extra +1,+2,+3 Skill Point(s) on my Helmet .

MY IDEAL/RECOMMENDED SETUP (used in the video):




How to LVLUP the Build:

lvl 2 – get Localized Storm lvl 1
lvl 3 – get Scout’s Bones lvl 1
lvl 4 – Save a point then @ lvl 5 – get Tier 1 (lvl 3) Ghost Visage (optionally also respec the 1 point from Tight Grouping into Targeted Strikes)
lvls 6,7 – get lvls 2,3 Localized Storm
lvls 8, 9 – Save the points
lvl 10 – get lvl 4 Reload & lvl 1 Sacrifice to Goose
lvls 11,12 – get Reload lvls 5,6
lvl 13 – get Localized Storm to lvl 4
lvl 14 – save the point
lvl 15 – get Explosive Arrow lvl 3
lvls 16, 17, 18, 19 – save the points
lvl 20 – get Loyal Shasta lvl 6 + respec the 1 point invested in Tight Grouping/Targeted Strikes and put it into Thousand-Volt Burst lvl 1
lvls 21 to 24 – get Reload to lvl 10
lvls 25 to 30 – get Explosive Arrow to lvl 10
lvls 30 to 35 – get Localized Storm to lvl 10
lvls 35 to 39 – get Sacrifice to Goose to lvl 6
lvls 39 to 46 – get Scout’s Bones to lvl 10 BUT only do this if you have got the Infectious Shooter (equipped or in the legendarium), else do this step last
lvls 46 and up – At this point work towards filling the blanks such as Tingling Sensation lvl 5 then Lightning Strike lvl 5 (you might want to get those two MUCH sooner or at least lvl 1 Tingling Sensation). Lightning Strike is not useful without Chance to Shock in items or from Tingling Sensation. Also Thousand-Volt Burst needs to be leveled to 6 eventually. Do it based on what you feel you need more as the ‘skeleton’ of the build is kind of rdy. Hopefully, at this point you have +2 skill point bonuses from the Musketeer Set so that you can get start removing the extra points from your skills and putting those where needed. I’d keep Reload and Explosive arrow at lvl 10 even with the +2 levels so i get faster Cooldown on Reload and More Dmg on Explosive Arrow. If you don’t like Explosive Arrow just use any other precision skill you like instead.

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