Combustive
This build is a complete lvl 60 setup and is UP-TO-DATE with the new relic subclass rework. The subclass used is Flaming Destroyer. It’s a build that is not underpowered but also NOT META. It can dish out serious damage when we are buffed up & our energy is full. The build stacks extra damage sources that come from two skills: Loyal Shasta (taunts and then gives us passive +50% dmg vs taunted enemies), Sacrifice to Goose (applies vulnerability making enemies take 25% more dmg or 30% with the Tier 1 bonus). Add to this the combination of 25% Damage Buff from Cloak of Flames along its extra DPS + Ghost Visage (for mobility + an extra 50% crit chance buff that supposedly will go over the 40% cap but seems to not do so yet) & our main DPS skill – Explosive Arrow + Blazing Pillar‘s DPS + the extra nice DPS from Summoning Smash & the additional bit of DPS & decent Evasion buff of Nimble Flames. Skittering Shoulders (even without a set bonus) is a great source of survivability so it could be used instead of blue or Musketeer shoulders if you would rater get more dmg reduction.
Keep in mind that every relic had an amazing passive that gave it +5% of the corresponding elemental damage per level (total of 25%). This passive was AMAZING but the +25% dmg has now been removed. The silver lining here is that every build looses DPS, but we no longer need to use flat dmg affixes matching the relic element so it’s a bit easier to gear up builds now.
Build Video footage:
The skills I use:
- Explosive Arrow – our main & spammy DPS skill. A very good source of damage & can be a bit better for AoE mobbing when using Herman’s Masterwork in the Legendarium.
- Loyal Shasta – used to taunt enemies and keep them grouped up for our dmg spam also makes taunted enemies take 50% more dmg. Can do some more dmg + heal us when the Shasta’s Promise shield is equipped/slotted in the Legendarium.
- Sacrifice to Goose – we use it to apply vulnerability, making enemies take 25% more dmg or 30% with the Tier 1 bonus
- Reload – resets the cooldowns of all Adventure Skills and also fully restores our ammo
- Ghost Visage – our escape mechanic and a movement skill. We also get 50% crit chance for the next 3 uses of Explosive Arrow after using it
- Blazing Pillar – decent extra DPS via 1 Blazing Pillar (or 2 pillars with the Tier 3 bonus) that seeks out enemies for 8 seconds.
- Nimble Flames – gives +20% evasion (+ another 20% with the tier 1 bonus). It also does 3 Fire Novas on cast + additional Fire Novas when you evade. It lasts for 6 seconds by default. This one’s on a cooldown and does not cost Energy. It’s a great 1 pointer or even 3 pointer if you lack Evasion from gear.
- Cloak of Flames – It’s a great bit of Extra DPS to nearby enemies as well as a +25% dmg buff + another 10% Evasion to us and nearby allies.
- Summoning Smash – Our BIG relic skill that we can active after spending a total of 200 energy with other skills like Blazing Pillar. It’s good to save and use this on champions & bosses.
The gear I recommend using is:
MY IDEAL EQUIPPED GEAR:
- A 2-Handed setup with a well rolled & socketed blue 2h weapon
- OR a good rolled + socketed 1 handed Blue weapon + a good rolled & socketed blue Shield or Focus
- Must wear at least 3 Musketeer pieces! I suggest wearing: Musketeer Hat + Gloves + (Boots or Shoulders). If you want %elemental dmg on blue boots, get the Musketeer Shoulders and slot the Boots (replacing the Lil’ Drake) + optionally wear the Robe [if not slotting it in the Legendarium]:
- Musketeer Cavalier Hat – gives +1 Precision Skills (+2 with the 3 piece set bonus) [I’ve tested it now gives you extra levels and DMG if the skill is already lvl 10 and you can use this to overcap skills]
- Musketeer Gauntlets – summons one (or two with the 3 piece set bonus) archer spirits to fight alongside you (they use Tight Grouping)
- Musketeer Boots (not a bad bonus and we o wear 3 Musketeer pieces for the set bonus)
- Musketeer Shoulders – use a potion: restore a charge of Ghost Visage (2 charges restored with the set bonus)
- If not slotting it: Musketeer Robe – gives +1 Adventurer Skills (+2 with the 3 piece set bonus) [I’ve tested it now gives you extra levels and DMG if the skill is already lvl 10 and you can use this to overcap skills]
If you ‘slot in’ the Musketeer Robe, you can get a good stat boost from a well-rolled + socketed Blue Chest.
You’ll be looking for flat dmg, optionally % elemental dmg and/or Crit dmg/chance, +%Evasion +%Block Chance & or +% Precision Skills dmg, +% Explosive Arrow DMG + others.
- Blue Legs and Chest rolled for flat dmg + % elemental dmg or Crit dmg with a socket
- If not wearing Clestial Boots: get Blue Boots rolled for % elemental dmg and/or % Crit dmg with socket.
Blue Gear only gets 1 socket now.
Suggested Legendarium Powers (to fill in the gaps from items you’re wearing):
MY IDEAL LEGENDARIUM COMBO:
- Musketeer Robe (Chest)
- Herman’s Masterwork (Bow) – Explosive Arrow causes three smaller explosions randomly in an area dealing 30% Weapon Damage each
- Lil’ Drake (Pistol) – Sacrifice to Goose now leaves a burning area after impact, doing 50% Weapon Damage that lasts 6 sec.
Based on your preference there are alternatives:
- Option 1: Replace Lil‘ Drake with Arc-Powered Legs if you decide to spam Blazing Pillar more often
- Option 2: other Musketeer items (Hat, Boots, Gloves) if you don’t have ones worth wearing at your level or want to switch things up.
- Option 3: Replace Lil’ Drake with any other item you may like using like Skittering Shoulders, Two-Ton Pull, etc.
The recommended stats to look for in your items are (the list is not in order of priority and is just listing good bonuses + there’s new stats and I might have missed some which will get added later):
- + Flat Damage (any)
- +% elemental dmg (any) – starts getting very good later on when you have a nice flat to boost with this if you match the flat with the %
- +% Damage to Precision skills
- +% Damage to Explosive Arrow
- +% Damage to Flaming Pillar, Cloak of Flames or Summoning Smash
- + Health
- + Defense (the non elemental is good for any act but lesser numbers than elemental)
- +% Critical Hit Chance (the cap is 40% but some skills will be able to get it past the cap)
- +% Critical Damage (the cap is 300%)
- +% Gear Luck (eventually try to get like 50-75% total for good drop quantity – the cap is 100%)
- +% Energy Recharge Rate
- -% Relic Energy cost
- +% Block Chance (capped at 40%)
- +% Chance to Evade damage (capped at 40%)
- +% Ammo Regeneration
- +% Chance to Chill – a decent CC proc
- +% Chance to Poison is a decent DoT and stacks with other DoTs
- +% Chance to Bleed and/or Burn to stack the poison with the other DoTs. Burn is very good for this build.
- +% Chance to Stun/Slow/Blind – it’s pretty decent but not a must have affix.
The Skills and Passives I recommend are:
IMPORTANT: Keep in mind that my setup is WITH the +2 Precision & +2 Adventurer
skill levels from the Musketeer Set Hat + Robe! On top of that I did NOT have extra +1 Skill Point from my Helmet.
REGULAR VERSION (Complete version of the one used in the video):
![](http://struckclub.xyz/wp-content/uploads/2020/09/combustiveRegular.jpg)
LVL 10 SUMMONING SMASH & LVL 3 NIMBLE FLAMES:
![](http://struckclub.xyz/wp-content/uploads/2020/09/1goose0energizer10summoning3cloak.jpg)
LVL 10 SUMMONING SMASH & LVL 4 GOOSE:
![](http://struckclub.xyz/wp-content/uploads/2020/09/4goose0energizer10summoning.jpg)
LVL 8 LOYAL SHASTA & LVL 4 GOOSE:
![](http://struckclub.xyz/wp-content/uploads/2020/09/4goose0energizer8shasta.jpg)